{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,14]],"date-time":"2026-02-14T02:53:20Z","timestamp":1771037600142,"version":"3.50.1"},"reference-count":40,"publisher":"Emerald","issue":"5","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025,11,21]]},"DOI":"10.1108\/intr-08-2025-1269","type":"journal-article","created":{"date-parts":[[2025,11,20]],"date-time":"2025-11-20T12:45:59Z","timestamp":1763642759000},"page":"1725-1737","source":"Crossref","is-referenced-by-count":2,"title":["Guest editorial: Esports: a multidisciplinary research perspective and future research direction"],"prefix":"10.1108","volume":"35","author":[{"given":"Yue","family":"Meng-Lewis","sequence":"first","affiliation":[{"name":"Open University Business School, The Open University , ,","place":["Milton Keynes, UK"]}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Hongfei","family":"Liu","sequence":"additional","affiliation":[{"name":"Southampton Business School, University of Southampton , ,","place":["Southampton, UK"]}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Simon","family":"Chadwick","sequence":"additional","affiliation":[{"name":"Emlyon Business School , ,","place":["Shanghai, China"]}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-8794-3604","authenticated-orcid":true,"given":"Sascha L.","family":"Schmidt","sequence":"additional","affiliation":[{"name":"WHU-Otto Beisheim School of Management , ,","place":["Vallendar, Germany"]}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"140","published-online":{"date-parts":[[2025,11,21]]},"reference":[{"issue":"5","key":"2026010800263654500_ref001","doi-asserted-by":"publisher","first-page":"1802","DOI":"10.1108\/INTR-03-2024-0522","article-title":"Mediating social phygital experiences in the context of esports tournaments","volume":"35","author":"Baudet","year":"2025","journal-title":"Internet Research"},{"issue":"5","key":"2026010800263654500_ref002","doi-asserted-by":"publisher","first-page":"1821","DOI":"10.1108\/INTR-02-2024-0138","article-title":"The esports experience economy: a multiple-case study of esports events, peripherals and fashion","volume":"35","author":"Brock","year":"2024","journal-title":"Internet Research"},{"issue":"4","key":"2026010800263654500_ref003","doi-asserted-by":"publisher","first-page":"42","DOI":"10.4018\/IJGCMS.2018100103","article-title":"Following the trail of eSports: the multidisciplinary boom of research on the competitive practice of video games","volume":"10","author":"Carrillo Vera","year":"2018","journal-title":"International Journal of Gaming and Computer-Mediated Simulations"},{"issue":"4","key":"2026010800263654500_ref004","doi-asserted-by":"publisher","first-page":"497","DOI":"10.5465\/amr.1979.4498296","article-title":"A three-dimensional conceptual model of corporate performance","volume":"4","author":"Carroll","year":"1979","journal-title":"Academy of Management Review"},{"key":"2026010800263654500_ref005","unstructured":"Clement, J.\n           (2025), \u201ceSports market revenue 2025, by country\u201d, available at:\u00a0https:\/\/www.statista.com\/forecasts\/1130696\/esports-revenue-share-country (accessed\u00a08 April 2025)."},{"key":"2026010800263654500_ref006","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2020.106671","article-title":"Esports matrix: structuring the esports research agenda","volume":"117","author":"Cranmer","year":"2021","journal-title":"Computers in Human Behavior"},{"issue":"1","key":"2026010800263654500_ref007","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/j.smr.2017.11.002","article-title":"eSport: construct specifications and implications for sport management","volume":"21","author":"Cunningham","year":"2018","journal-title":"Sport Management Review"},{"issue":"3","key":"2026010800263654500_ref008","doi-asserted-by":"publisher","first-page":"319","DOI":"10.2307\/249008","article-title":"Perceived usefulness, perceived ease of use, and user acceptance of information technology","volume":"13","author":"Davis","year":"1989","journal-title":"MIS Quarterly"},{"issue":"4","key":"2026010800263654500_ref009","doi-asserted-by":"publisher","first-page":"631","DOI":"10.1080\/14413523.2021.1974222","article-title":"Strategic management in eSports - a systematic review of the literature","volume":"25","author":"Flegr","year":"2022","journal-title":"Sport Management Review"},{"issue":"2","key":"2026010800263654500_ref010","doi-asserted-by":"publisher","first-page":"211","DOI":"10.1108\/IntR-04-2016-0085","article-title":"What is eSports and why do people watch it?","volume":"27","author":"Hamari","year":"2017","journal-title":"Internet Research"},{"key":"2026010800263654500_ref011","doi-asserted-by":"publisher","DOI":"10.1016\/j.techfore.2024.123573","article-title":"The impact of the metaverse on the future business of professional football clubs \u2013 a prospective study","volume":"208","author":"Heidemann","year":"2024","journal-title":"Technological Forecasting and Social Change"},{"issue":"5","key":"2026010800263654500_ref012","doi-asserted-by":"publisher","first-page":"1843","DOI":"10.1108\/INTR-03-2024-0346","article-title":"Gotta take my avatar shopping: impacts of interactive virtual shopping in esports","volume":"35","author":"Hwang","year":"2025","journal-title":"Internet Research"},{"key":"2026010800263654500_ref013","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2023.100597","article-title":"Refining esports: a quantitative cartography of esports literature","volume":"47","author":"Jeong","year":"2023","journal-title":"Entertainment Computing"},{"key":"2026010800263654500_ref014","first-page":"19","volume-title":"The Uses of Mass Communications: Current Perspectives on Gratifications Research","author":"Katz","year":"1974"},{"issue":"1-2","key":"2026010800263654500_ref015","doi-asserted-by":"publisher","first-page":"152","DOI":"10.1080\/23750472.2020.1792801","article-title":"Global pandemic compels sport to move to eSports: understanding from brand extension perspective","volume":"27","author":"Ke","year":"2022","journal-title":"Managing Sport and Leisure"},{"key":"2026010800263654500_ref016","doi-asserted-by":"publisher","first-page":"261","DOI":"10.17705\/1CAIS.05010","article-title":"Calling for information systems research on esports: an overview study","volume":"50","author":"Ke","year":"2022","journal-title":"Communications of the Association for Information Systems"},{"issue":"5","key":"2026010800263654500_ref017","doi-asserted-by":"publisher","first-page":"1757","DOI":"10.1108\/INTR-01-2024-0134","article-title":"Corporate social and digital responsibility in esports","volume":"35","author":"Kolyperas","year":"2025","journal-title":"Internet Research"},{"issue":"5","key":"2026010800263654500_ref018","doi-asserted-by":"publisher","first-page":"1738","DOI":"10.1108\/INTR-03-2024-0497","article-title":"Esports business ecosystem and its lifecycle: a case study of Zhongxian esports town in China","volume":"35","author":"Li","year":"2025","journal-title":"Internet Research"},{"key":"2026010800263654500_ref019","doi-asserted-by":"publisher","DOI":"10.1108\/INTR-09-2023-0832","article-title":"Unveiling factors and contingencies influencing exhaustion in professional esports players: evidence from China","author":"Liu","year":"2024","journal-title":"Internet Research"},{"issue":"7","key":"2026010800263654500_ref020","doi-asserted-by":"publisher","first-page":"2760","DOI":"10.1108\/ITP-06-2023-0622","article-title":"Excessive information on social media and generation Z's long-term COVID-19 vaccine advocacy: a post-pandemic perspective","volume":"38","author":"Liu","year":"2024","journal-title":"Information Technology and People"},{"issue":"5","key":"2026010800263654500_ref021","doi-asserted-by":"publisher","first-page":"1867","DOI":"10.1108\/INTR-02-2024-0275","article-title":"Eliciting public beliefs about metaverse esports","volume":"35","author":"Mahmoud","year":"2025","journal-title":"Internet Research"},{"issue":"1","key":"2026010800263654500_ref022","doi-asserted-by":"publisher","first-page":"106","DOI":"10.1016\/j.smr.2020.08.003","article-title":"Understanding complexity and dynamics in the career development of eSports athletes","volume":"25","author":"Meng-Lewis","year":"2022","journal-title":"Sport Management Review"},{"issue":"5","key":"2026010800263654500_ref023","doi-asserted-by":"publisher","first-page":"1915","DOI":"10.1108\/INTR-03-2024-0491","article-title":"Effect of in-game situations and advertisement animation in eSports on visual attention, memory, brand attitude and behavioral intentions","volume":"35","author":"Min","year":"2025","journal-title":"Internet Research"},{"issue":"3","key":"2026010800263654500_ref024","first-page":"75","article-title":"Predators and prey: a new ecology of competition","volume":"71","author":"Moore","year":"1993","journal-title":"Harvard Business Review"},{"issue":"8","key":"2026010800263654500_ref025","doi-asserted-by":"publisher","first-page":"1419","DOI":"10.1080\/17430437.2020.1826437","article-title":"eSports diplomacy: towards a sustainable \u2018gold rush","volume":"25","author":"Murray","year":"2022","journal-title":"Sport in Society"},{"issue":"1","key":"2026010800263654500_ref026","doi-asserted-by":"publisher","first-page":"319","DOI":"10.1080\/1750984X.2020.1723122","article-title":"Setting the scientific stage for esports psychology: a systematic review","volume":"13","author":"Pedraza-Ramirez","year":"2020","journal-title":"International Review of Sport and Exercise Psychology"},{"issue":"19","key":"2026010800263654500_ref027","doi-asserted-by":"publisher","first-page":"8270","DOI":"10.3390\/su12198270","article-title":"Esports governance: exploring stakeholder dynamics","volume":"12","author":"Peng","year":"2020","journal-title":"Sustainability"},{"issue":"3","key":"2026010800263654500_ref028","doi-asserted-by":"publisher","first-page":"228","DOI":"10.1123\/jsm.2021-0228","article-title":"Esports scholarship review: synthesis, contributions, and future research","volume":"36","author":"Pizzo","year":"2022","journal-title":"Journal of Sport Management"},{"issue":"1","key":"2026010800263654500_ref029","doi-asserted-by":"publisher","first-page":"32","DOI":"10.1177\/1555412019840892","article-title":"Esports research: a literature review","volume":"15","author":"Reitman","year":"2020","journal-title":"Games and Culture"},{"key":"2026010800263654500_ref030","doi-asserted-by":"publisher","first-page":"317","DOI":"10.1007\/978-3-031-35702-2_23","volume-title":"Design, User Experience, and Usability. HCII 2023. Lecture Notes in Computer Science","author":"Rodrigues","year":"2023"},{"key":"2026010800263654500_ref031","volume-title":"Diffusion of Innovations","author":"Rogers","year":"2010"},{"issue":"1","key":"2026010800263654500_ref032","article-title":"Leveling up esports health: current status and call to action","volume":"1","author":"Schary","year":"2022","journal-title":"International Journal of Esports"},{"key":"2026010800263654500_ref033","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-38981-8","volume-title":"21st Century Sports: How Technologies Will Change Sports in the Digital Age","author":"Schmidt","year":"2024","edition":"2nd ed."},{"key":"2026010800263654500_ref034","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-11199-1","volume-title":"Esports is Business: Management in the World of Competitive Gaming","author":"Scholz","year":"2019"},{"issue":"4","key":"2026010800263654500_ref035","doi-asserted-by":"publisher","first-page":"885","DOI":"10.1111\/j.1083-6101.2006.00300.x","article-title":"Where everybody knows your (screen) name: online games as \u2018third places\u2019","volume":"11","author":"Steinkuehler","year":"2006","journal-title":"Journal of Computer-Mediated Communication"},{"issue":"5","key":"2026010800263654500_ref036","doi-asserted-by":"publisher","first-page":"1843","DOI":"10.1108\/INTR-03-2024-0516","article-title":"Mainstreaming stardom: the intersection of national identity, digital fan culture, and esports athlete branding","volume":"35","author":"Su","year":"2025","journal-title":"Internet Research"},{"issue":"5","key":"2026010800263654500_ref037","doi-asserted-by":"publisher","first-page":"1889","DOI":"10.1108\/INTR-02-2024-0305","article-title":"Understanding esports player preferences: which self-definitional needs drive their satisfaction?","volume":"35","author":"Wang","year":"2025","journal-title":"Internet Research"},{"issue":"3","key":"2026010800263654500_ref038","doi-asserted-by":"publisher","first-page":"247","DOI":"10.1080\/23750472.2022.2104877","article-title":"Esports diplomacy\u2013china\u2019s soft power building in the digital era","volume":"28","author":"Wong","year":"2023","journal-title":"Managing Sport and Leisure"},{"issue":"4","key":"2026010800263654500_ref039","doi-asserted-by":"publisher","first-page":"1531","DOI":"10.1108\/IMDS-06-2023-0423","article-title":"Knowledge trajectory of esports as an emerging field of research","volume":"124","author":"Zhu","year":"2024","journal-title":"Industrial Management and Data Systems"},{"issue":"1","key":"2026010800263654500_ref040","doi-asserted-by":"publisher","first-page":"75","DOI":"10.1057\/jit.2015.5","article-title":"Big other: surveillance capitalism and the prospects of an information civilization","volume":"30","author":"Zuboff","year":"2015","journal-title":"Journal of Information Technology"}],"container-title":["Internet Research"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/www.emerald.com\/intr\/article-pdf\/35\/5\/1725\/10772259\/intr-08-2025-1269en.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"syndication"},{"URL":"https:\/\/www.emerald.com\/intr\/article-pdf\/35\/5\/1725\/10772259\/intr-08-2025-1269en.pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,1,8]],"date-time":"2026-01-08T05:26:45Z","timestamp":1767850005000},"score":1,"resource":{"primary":{"URL":"https:\/\/www.emerald.com\/intr\/article\/35\/5\/1725\/1317076\/Guest-editorial-Esports-a-multidisciplinary"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,11,21]]},"references-count":40,"journal-issue":{"issue":"5","published-print":{"date-parts":[[2025,11,21]]}},"URL":"https:\/\/doi.org\/10.1108\/intr-08-2025-1269","relation":{},"ISSN":["1066-2243","2054-5657"],"issn-type":[{"value":"1066-2243","type":"print"},{"value":"2054-5657","type":"electronic"}],"subject":[],"published":{"date-parts":[[2025,11,21]]}}}