{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,8]],"date-time":"2026-01-08T22:58:06Z","timestamp":1767913086750,"version":"3.49.0"},"reference-count":65,"publisher":"Emerald","issue":"4","license":[{"start":{"date-parts":[[2021,12,10]],"date-time":"2021-12-10T00:00:00Z","timestamp":1639094400000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.emerald.com\/insight\/site-policies"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["INTR"],"published-print":{"date-parts":[[2022,7,4]]},"abstract":"<jats:sec><jats:title content-type=\"abstract-subheading\">Purpose<\/jats:title><jats:p>The study aims to show how several factors interact to promote mobile game download: the number of games released by a publisher, the quality of the games released, the popularity of a game's genre, the quality of borrowed intellectual property, the frequency of recommendations, intragenre ranking, consumer rating and review quantity.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Design\/methodology\/approach<\/jats:title><jats:p>Signaling theory was used to classify the mobile game information displayed on the Apple App Store into four groups. A conceptual model was proposed to illustrate the complex relationship between the information and download. Based on information on 203 mobile games in the seven days following their release, the model was empirically tested to identify the influence of information configuration on game download by combining fuzzy qualitative comparative analysis (fsQCA) and a fuzzy cognitive map (FCM).<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Findings<\/jats:title><jats:p>Three solutions were identified for high game download and two for low\/medium. The number of previous games released by a publisher, intragenre ranking, consumer rating and review quantity are core conditions that reinforce high game download. The effects of one information type on another and on downloads change as coexisting information types change.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Originality\/value<\/jats:title><jats:p>This study enriches existing knowledge about how combinations of multiple types of game information lead to game download and extends previous variance-based research. Combining an FCM with fsQCA can facilitate one\u2019s understanding of the complex causal relationships between game information and download.<\/jats:p><\/jats:sec>","DOI":"10.1108\/intr-11-2020-0665","type":"journal-article","created":{"date-parts":[[2021,12,8]],"date-time":"2021-12-08T11:16:38Z","timestamp":1638962198000},"page":"1191-1213","source":"Crossref","is-referenced-by-count":9,"title":["The influence of information configuration on mobile game download"],"prefix":"10.1108","volume":"32","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-0300-6198","authenticated-orcid":false,"given":"Zhongjun","family":"Tang","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8876-6710","authenticated-orcid":false,"given":"Bo","family":"He","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"140","published-online":{"date-parts":[[2021,12,10]]},"reference":[{"issue":"3","key":"key2022070106501412100_ref001","first-page":"25","article-title":"Empirical investigation of key business factors for digital game performance","volume":"13","year":"2016","journal-title":"Entertainment Computing"},{"issue":"2","key":"key2022070106501412100_ref002","first-page":"106","article-title":"Internet as a distribution channel: empirical evidence from the service sector and managerial opportunities","volume":"3410","year":"2011","journal-title":"Journal of Internet Commerce"},{"issue":"2","key":"key2022070106501412100_ref003","doi-asserted-by":"crossref","first-page":"91","DOI":"10.2753\/JEC1086-4415160205","article-title":"Harnessing the influence of social proof in online shopping: the effect of electronic word of mouth on sales of digital microproducts","volume":"16","year":"2011","journal-title":"International Journal of Electronic Commerce"},{"issue":"4","key":"key2022070106501412100_ref004","doi-asserted-by":"crossref","first-page":"244","DOI":"10.17705\/1jais.00122","article-title":"The legacy of the technology acceptance model and a proposal for a paradigm shift","volume":"8","year":"2007","journal-title":"Journal of the Association for Information Systems"},{"issue":"3","key":"key2022070106501412100_ref005","doi-asserted-by":"crossref","first-page":"30","DOI":"10.1002\/dir.20010","article-title":"The diagnostic role of signals in the context of perceived risks in online shopping: do signals matter more on the web?","volume":"18","year":"2004","journal-title":"Journal of Interactive Marketing"},{"issue":"3","key":"key2022070106501412100_ref006","first-page":"260","article-title":"Inferring brand integrity from marketing communications: the effects of brand transparency signals in a consumer empowerment context","volume":"109","year":"2020","journal-title":"Journal of Business Research"},{"issue":"1","key":"key2022070106501412100_ref007","doi-asserted-by":"crossref","first-page":"339","DOI":"10.1108\/BFJ-09-2013-0247","article-title":"The effect of message framing on pro-environmental behavior intentions: an information processing view","volume":"117","year":"2015","journal-title":"British Food Journal"},{"issue":"2","key":"key2022070106501412100_ref008","doi-asserted-by":"crossref","first-page":"295","DOI":"10.1177\/1461444806059888","article-title":"Exploring factors affecting the adoption and continuance of online games among college students in South Korea: integrating uses and gratification and diffusion of innovation approaches","volume":"8","year":"2006","journal-title":"New Media and Society"},{"key":"key2022070106501412100_ref009","first-page":"711","article-title":"The impact of online recommendations and consumer feedback on sales","year":"2004"},{"issue":"2","key":"key2022070106501412100_ref010","first-page":"86","article-title":"The effect of intrinsic and extrinsic quality cues of digital video games on sales: an empirical investigation","volume":"106","year":"2018","journal-title":"Decision Support Systems"},{"issue":"3","key":"key2022070106501412100_ref011","doi-asserted-by":"crossref","first-page":"189","DOI":"10.1002\/mde.2608","article-title":"What makes a blockbuster video game? 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