{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,8]],"date-time":"2026-02-08T06:15:55Z","timestamp":1770531355887,"version":"3.49.0"},"reference-count":63,"publisher":"Emerald","issue":"3","license":[{"start":{"date-parts":[[2022,6,9]],"date-time":"2022-06-09T00:00:00Z","timestamp":1654732800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.emerald.com\/insight\/site-policies"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["ITP"],"published-print":{"date-parts":[[2023,4,11]]},"abstract":"<jats:sec><jats:title content-type=\"abstract-subheading\">Purpose<\/jats:title><jats:p>This study examines how contributors with different achievement goals participate under the influence of two common motivators\/demotivators on crowdsourcing platforms, namely system design features and task nature.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Design\/methodology\/approach<\/jats:title><jats:p>A free simulation experiment was conducted among undergraduate students with the use of a crowdsourcing platform for two weeks.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Findings<\/jats:title><jats:p>The results indicate that contributors with a strong performance-approach goal get better scores and participate in more crowdsourcing tasks. Contributors with a strong mastery-avoidance goal participate in fewer heterogeneous tasks.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Research limitations\/implications<\/jats:title><jats:p>Contributors with different achievement goals participate in crowdsourcing tasks to different extents under the influence of the two motivators\/demotivators. The inclusion of the approach-avoidance dimension in the performance-mastery dichotomy enables demonstrating the influence of motivators\/demotivators more specifically. This article highlights differentiation between the quality and the quantity of heterogeneous crowdsourcing tasks.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Practical implications<\/jats:title><jats:p>Management is advised to approach performance-approach people if a leaderboard and a point system are incorporated into their crowdsourcing platforms. Also, management should avoid offering heterogeneous tasks to mastery-avoidance contributors. System developers should take users' motivational goals into consideration when designing the motivators in their systems.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Originality\/value<\/jats:title><jats:p>The study sheds light on habitual achievement goals, which are relatively stable in comparison to contributors' motives and states. The relationships between achievement goals and motivators\/demotivators are more persistent across time. This study informs system designers' decisions to include appropriate motivators for sustained contributor participation.<\/jats:p><\/jats:sec>","DOI":"10.1108\/itp-08-2020-0583","type":"journal-article","created":{"date-parts":[[2022,6,8]],"date-time":"2022-06-08T07:16:39Z","timestamp":1654672599000},"page":"1179-1199","source":"Crossref","is-referenced-by-count":13,"title":["Exploring the effects of different achievement goals on contributor participation in crowdsourcing"],"prefix":"10.1108","volume":"36","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-8749-8141","authenticated-orcid":false,"given":"Philip Tin Yun","family":"Lee","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Richard Wing Cheung","family":"Lui","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Michael","family":"Chau","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Bosco Hing Yan","family":"Tsin","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"140","published-online":{"date-parts":[[2022,6,9]]},"reference":[{"issue":"4","key":"key2023041005520572500_ref001","doi-asserted-by":"crossref","first-page":"744","DOI":"10.1287\/isre.2017.0719","article-title":"Temporal motivations of volunteers to participate in cultural crowdsourcing work","volume":"28","year":"2017","journal-title":"Information Systems Research"},{"issue":"3","key":"key2023041005520572500_ref002","doi-asserted-by":"crossref","first-page":"261","DOI":"10.1037\/0022-0663.84.3.261","article-title":"Classrooms: goals, structures, and student motivation","volume":"84","year":"1992","journal-title":"Journal of Educational Psychology"},{"issue":"6","key":"key2023041005520572500_ref003","doi-asserted-by":"crossref","first-page":"779","DOI":"10.1037\/a0012815","article-title":"A meta-analysis of 25 years of mood-creativity research: hedonic tone, activation, or regulatory focus?","volume":"134","year":"2008","journal-title":"Psychological Bulletin"},{"key":"key2023041005520572500_ref004","unstructured":"Bargh, J.A. 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