{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,8,2]],"date-time":"2025-08-02T17:27:51Z","timestamp":1754155671237,"version":"3.41.2"},"reference-count":87,"publisher":"Emerald","issue":"2","license":[{"start":{"date-parts":[[2023,12,18]],"date-time":"2023-12-18T00:00:00Z","timestamp":1702857600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.emerald.com\/insight\/site-policies"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["ITP"],"published-print":{"date-parts":[[2025,3,14]]},"abstract":"<jats:sec><jats:title content-type=\"abstract-subheading\">Purpose<\/jats:title><jats:p>Focusing on the social influence processes in the context of massively multiplayer online role-playing games (MMORPGs), this study aims to investigate the nomological network of social influence factors, a topic seldom explicitly articulated in the literature in this unique context.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Design\/methodology\/approach<\/jats:title><jats:p>This study adopts a mixed-methods approach to develop and test a context-specific model of social influence processes in MMORPGs. First, the authors conducted qualitative interviews with MMORPG players to identify the drivers shaping players' perceptions of social influences. Second, the authors formulated and tested a research model with quantitative data collected from 450 respondents of an online survey.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Findings<\/jats:title><jats:p>Through the qualitative study, the authors identify leader enthusiasm, social support and social presence as the critical drivers of social influence factors. The result of the quantitative study validates the influences of the critical drivers and demonstrates the impact of social influences on MMORPG players' we-intention to continue playing games.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Originality\/value<\/jats:title><jats:p>This research extends the social influence theory by identifying contextualized drivers that shape MMORPG players' perception of social influences determining their we-intention to continue playing games. MMORPG service providers can draw on these drivers to leverage social influences to increase players' we-intention of continuance.<\/jats:p><\/jats:sec>","DOI":"10.1108\/itp-09-2022-0726","type":"journal-article","created":{"date-parts":[[2023,12,14]],"date-time":"2023-12-14T08:46:37Z","timestamp":1702543597000},"page":"875-912","source":"Crossref","is-referenced-by-count":1,"title":["Social influence processes within MMORPG guilds: a mixed-methods approach of nomological network analysis"],"prefix":"10.1108","volume":"38","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-8314-930X","authenticated-orcid":false,"given":"Kai","family":"Wang","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6113-2523","authenticated-orcid":false,"given":"Chi-Feng","family":"Tai","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-9770-3762","authenticated-orcid":false,"given":"Han-fen","family":"Hu","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"140","published-online":{"date-parts":[[2023,12,18]]},"reference":[{"issue":"2","key":"key2025031312455145300_ref001","doi-asserted-by":"crossref","first-page":"167","DOI":"10.1016\/j.intcom.2006.08.006","article-title":"A model of cognitive loads in massively multiplayer online role playing games","volume":"19","year":"2007","journal-title":"Interacting with Computers"},{"issue":"3","key":"key2025031312455145300_ref002","doi-asserted-by":"crossref","first-page":"388","DOI":"10.1086\/317593","article-title":"On the concept of intentional social action in consumer behavior","volume":"27","year":"2000","journal-title":"Journal of Consumer Research"},{"issue":"2","key":"key2025031312455145300_ref003","doi-asserted-by":"crossref","first-page":"2","DOI":"10.1002\/dir.10006","article-title":"Intentional social action in virtual communities","volume":"16","year":"2002","journal-title":"Journal of Interactive Marketing"},{"issue":"7","key":"key2025031312455145300_ref004","doi-asserted-by":"crossref","first-page":"1099","DOI":"10.1287\/mnsc.1060.0545","article-title":"Open source software user communities: a study of participation in Linux user groups","volume":"52","year":"2006","journal-title":"Management Science"},{"issue":"6","key":"key2025031312455145300_ref005","first-page":"1","article-title":"Social influence and intentional social action in dyadic relationship decisions under a key informant methodology","volume":"2","year":"2018","journal-title":"Archives of Psychology"},{"key":"key2025031312455145300_ref006","doi-asserted-by":"crossref","first-page":"573","DOI":"10.1146\/annurev.psych.55.090902.141922","article-title":"The Internet and social life","volume":"55","year":"2004","journal-title":"Annual Review of Psychology"},{"key":"key2025031312455145300_ref007","unstructured":"Bieler, D. (2021), \u201cIOC announces inaugural slate of Olympic-licensed esports events\u201d, available at: https:\/\/www.washingtonpost.com\/video-games\/esports\/2021\/04\/22\/ioc-olympics-esports\/ (accessed 7 April 2022)."},{"issue":"5","key":"key2025031312455145300_ref008","doi-asserted-by":"crossref","first-page":"456","DOI":"10.1162\/105474603322761270","article-title":"Toward a more robust theory and measure of social presence: review and suggested criteria","volume":"12","year":"2003","journal-title":"Presence"},{"key":"key2025031312455145300_ref009","doi-asserted-by":"crossref","first-page":"69","DOI":"10.1016\/j.chb.2018.04.030","article-title":"Do coping strategies moderate the relationship between escapism and negative gaming outcomes in World of Warcraft (MMORPG) players?","volume":"86","year":"2018","journal-title":"Computers in Human Behavior"},{"issue":"3","key":"key2025031312455145300_ref010","doi-asserted-by":"crossref","first-page":"185","DOI":"10.1177\/135910457000100301","article-title":"Back-translation for cross-cultural research","volume":"1","year":"1970","journal-title":"Journal of Cross-Cultural Psychology"},{"year":"2008","key":"key2025031312455145300_ref011","article-title":"Why I love this online game: the MMORPG stickiness factor"},{"issue":"1","key":"key2025031312455145300_ref012","doi-asserted-by":"crossref","first-page":"4","DOI":"10.1108\/10662241311295755","article-title":"Sense of virtual community and knowledge contribution I a P3 virtual community: motivation and experience","volume":"23","year":"2013","journal-title":"Internet Research"},{"issue":"2","key":"key2025031312455145300_ref013","first-page":"341","article-title":"Predicting intention to participate in socially responsible collective action in social networking website groups","volume":"21","year":"2020","journal-title":"Journal of the Association for Information Systems"},{"issue":"1","key":"key2025031312455145300_ref014","doi-asserted-by":"crossref","first-page":"24","DOI":"10.1016\/j.dss.2009.12.006","article-title":"A theoretical model of intentional social action in online social networks","volume":"49","year":"2010","journal-title":"Decision Support Systems"},{"issue":"3","key":"key2025031312455145300_ref015","doi-asserted-by":"crossref","first-page":"473","DOI":"10.1111\/jan.12163","article-title":"Data collection and sampling in qualitative research: does size matter?","volume":"70","year":"2014","journal-title":"Journal of Advanced Nursing"},{"volume-title":"Designing and Conducting Mixed Methods Research","year":"2010","key":"key2025031312455145300_ref016"},{"issue":"7-8","key":"key2025031312455145300_ref017","doi-asserted-by":"crossref","first-page":"1001","DOI":"10.1016\/S0277-9536(99)00350-0","article-title":"Approaches to sampling and case selection in qualitative research: examples in the geography of health","volume":"50","year":"2000","journal-title":"Social Science and Medicine"},{"key":"key2025031312455145300_ref018","doi-asserted-by":"crossref","first-page":"205","DOI":"10.1016\/j.chb.2015.03.047","article-title":"Does life satisfaction influence the intention (we-intention) to use Facebook?","volume":"50","year":"2015","journal-title":"Computers in Human Behavior"},{"issue":"3","key":"key2025031312455145300_ref019","doi-asserted-by":"crossref","first-page":"241","DOI":"10.1016\/j.ijresmar.2003.12.004","article-title":"A social influence model of consumer participation in network-and small-group-based virtual communities","volume":"21","year":"2004","journal-title":"International Journal of Research in Marketing"},{"year":"2006","key":"key2025031312455145300_ref020","article-title":"Alone together? Exploring the social dynamics of massively multiplayer online games"},{"first-page":"839","article-title":"The life and death of online gaming communities: a look at guilds in world of Warcraft","year":"2007","key":"key2025031312455145300_ref021"},{"issue":"1","key":"key2025031312455145300_ref022","doi-asserted-by":"crossref","first-page":"4","DOI":"10.1016\/j.intmar.2011.06.002","article-title":"The (real) world is not enough: motivational drivers and user behavior in virtual worlds","volume":"26","year":"2012","journal-title":"Journal of Interactive Marketing"},{"issue":"2\u20103","key":"key2025031312455145300_ref023","first-page":"371","article-title":"Self\u2010categorisation, commitment to the group and group self\u2010esteem as related but distinct aspects of social identity","volume":"29","year":"1999","journal-title":"European Journal of Social Psychology"},{"issue":"1","key":"key2025031312455145300_ref024","doi-asserted-by":"crossref","first-page":"39","DOI":"10.1177\/002224378101800104","article-title":"Evaluating structural equation models with unobservable variables and measurement error","volume":"18","year":"1981","journal-title":"Journal of Marking Research"},{"issue":"2","key":"key2025031312455145300_ref025","doi-asserted-by":"crossref","first-page":"7","DOI":"10.2979\/esj.2003.2.2.7","article-title":"Managing user trust in B2C e-services","volume":"2","year":"2003","journal-title":"E-Service Journal"},{"issue":"1","key":"key2025031312455145300_ref026","doi-asserted-by":"crossref","first-page":"20","DOI":"10.1177\/0021886320982715","article-title":"A systematic methodology for doing qualitative research","volume":"57","year":"2021","journal-title":"The Journal of Applied Behavioral Science"},{"issue":"1","key":"key2025031312455145300_ref027","first-page":"15","article-title":"Seeking qualitative rigor in inductive research: notes on the Gioia methodology","volume":"16","year":"2012","journal-title":"Organizational Research Methods"},{"issue":"6","key":"key2025031312455145300_ref028","first-page":"1","article-title":"Alone or together? Exploring the role of desire for online group gaming in players' social game addiction","volume":"56","year":"2019","journal-title":"Information and Management"},{"volume-title":"A Primer on Partial Least Squares Structural Equation\u00a0Modeling (PLS-SEM)","year":"2016","key":"key2025031312455145300_ref029"},{"issue":"2","key":"key2025031312455145300_ref092","doi-asserted-by":"crossref","first-page":"956","DOI":"10.1016\/j.chb.2010.11.022","article-title":"Why would online gamers share their innovation-conducive knowledge in the online game user community? Integrating individual motivations and social capital perspectives","volume":"27","year":"2011","journal-title":"Computers in Human Behavior"},{"issue":"1","key":"key2025031312455145300_ref030","doi-asserted-by":"crossref","first-page":"115","DOI":"10.1007\/s11747-014-0403-8","article-title":"A new criterion for assessing discriminant validity in variance-based structural equation modeling","volume":"43","year":"2015","journal-title":"Journal of the Academy of Marketing Science"},{"volume-title":"The Social Psychology of Group Cohesiveness: From Attraction to Social Identity","year":"1992","key":"key2025031312455145300_ref031"},{"issue":"1","key":"key2025031312455145300_ref032","doi-asserted-by":"crossref","first-page":"111","DOI":"10.1287\/isre.2013.0501","article-title":"A framework and guidelines for context-specific theorizing in information systems research","volume":"25","year":"2014","journal-title":"Information Systems Research"},{"issue":"1","key":"key2025031312455145300_ref033","doi-asserted-by":"crossref","first-page":"75","DOI":"10.1016\/j.elerap.2011.10.001","article-title":"The effects of a player's network centrality on resource accessibility, game enjoyment, and continuance intention: a study on online gaming communities","volume":"11","year":"2012","journal-title":"Electronic Commerce Research and Applications"},{"issue":"2","key":"key2025031312455145300_ref034","doi-asserted-by":"crossref","first-page":"408","DOI":"10.1108\/IntR-04-2016-0091","article-title":"Why users purchase virtual products in MMORPG? An integrative perspective of social presence and user engagement","volume":"27","year":"2017","journal-title":"Internet Research"},{"issue":"5","key":"key2025031312455145300_ref035","doi-asserted-by":"crossref","first-page":"298","DOI":"10.1089\/cyber.2013.0595","article-title":"MMORPG escapism predicts decreased well-being: examination of gaming time, game realism beliefs, and online social support for offline problems","volume":"17","year":"2014","journal-title":"Cyberpsychology, Behavior, and Social Networking"},{"key":"key2025031312455145300_ref036","doi-asserted-by":"crossref","first-page":"215","DOI":"10.1016\/j.chb.2017.04.030","article-title":"The role of social identity and online social capital on psychosocial outcomes in MMO players","volume":"74","year":"2017","journal-title":"Computers in Human Behavior"},{"issue":"1","key":"key2025031312455145300_ref037","doi-asserted-by":"crossref","first-page":"51","DOI":"10.1177\/002200275800200106","article-title":"Compliance, identification, and internalization three processes of attitude change","volume":"2","year":"1958","journal-title":"Journal of Conflict Resolution"},{"issue":"2","key":"key2025031312455145300_ref090","doi-asserted-by":"crossref","first-page":"75","DOI":"10.1080\/10864415.2003.11044295","article-title":"Sense of virtual community: a conceptual framework and empirical validation","volume":"8","year":"2003","journal-title":"International Journal of Electronic Commerce"},{"issue":"3","key":"key2025031312455145300_ref038","doi-asserted-by":"crossref","first-page":"335","DOI":"10.1016\/S0747-5632(02)00057-2","article-title":"Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research","volume":"19","year":"2003","journal-title":"Computers in Human Behavior"},{"issue":"1","key":"key2025031312455145300_ref039","doi-asserted-by":"crossref","first-page":"33","DOI":"10.1111\/isj.12292","article-title":"Understanding massively multiplayer online role\u2010playing game addiction: a hedonic management perspective","volume":"31","year":"2021","journal-title":"Information Systems Journal"},{"issue":"4","key":"key2025031312455145300_ref040","doi-asserted-by":"crossref","first-page":"1153","DOI":"10.1108\/INTR-04-2020-0208","article-title":"We-intention to continue playing mobile multiplayer games: the role of social play habit","volume":"31","year":"2021","journal-title":"Internet Research"},{"issue":"6","key":"key2025031312455145300_ref041","first-page":"2563","article-title":"Promoting collaborative learning in virtual worlds: the power of \u2018we\u2019","volume":"6","year":"2023","journal-title":"Information Technology and People"},{"issue":"2","key":"key2025031312455145300_ref042","doi-asserted-by":"crossref","first-page":"69","DOI":"10.2753\/JEC1086-4415160204","article-title":"What drives social commerce: the role of social support and relationship quality","volume":"16","year":"2011","journal-title":"International Journal of Electronic Commerce"},{"key":"key2025031312455145300_ref043","unstructured":"Lin, H. and Sun, C.T. (2015), \u201cMassively multiplayer online role playing games (MMORPGs)\u201d, in Mansell, R. and Ang, P.W. (Eds), The International Encyclopedia of Digital Communication and Society, John Wiley & Sons, London, pp.\u00a0565-571."},{"issue":"1","key":"key2025031312455145300_ref044","doi-asserted-by":"crossref","first-page":"114","DOI":"10.1037\/0021-9010.86.1.114","article-title":"Accounting for common method variance in cross-sectional research designs","volume":"86","year":"2001","journal-title":"Journal of Applied Psychology"},{"issue":"1","key":"key2025031312455145300_ref045","doi-asserted-by":"crossref","first-page":"133","DOI":"10.1177\/1046878110391975","article-title":"Leadership in multiplayer online gaming environments","volume":"43","year":"2012","journal-title":"Simulation and Gaming"},{"issue":"3","key":"key2025031312455145300_ref046","doi-asserted-by":"crossref","first-page":"96","DOI":"10.1145\/2038056.2038062","article-title":"Encouraging participation in virtual communities through usability and sociability development: an empirical investigation","volume":"42","year":"2011","journal-title":"The DATABASE for Advances in Information Systems"},{"key":"key2025031312455145300_ref047","unstructured":"Meer, A. (2018), \u201cSiege warfare MMO conqueror's blade is total war vs for honor vs planetside\u201d, available at: https:\/\/www.rockpapershotgun.com\/conquerors-blade-beta-review (accessed 18 July 2023)."},{"key":"key2025031312455145300_ref048","unstructured":"MMO Stats (2023), \u201cConqueror's blade\u201d, available at: https:\/\/mmostats.com\/game\/conquerors-blade (accessed 25 July 2023)."},{"key":"key2025031312455145300_ref049","doi-asserted-by":"crossref","first-page":"169","DOI":"10.1016\/j.chb.2017.08.026","article-title":"How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game","volume":"77","year":"2017","journal-title":"Computers in Human Behavior"},{"first-page":"149","article-title":"Strangers and friends: collaborative play in Word of Warcraft","year":"2006","key":"key2025031312455145300_ref050"},{"volume-title":"Psychometric Theory","year":"1978","key":"key2025031312455145300_ref051"},{"issue":"4","key":"key2025031312455145300_ref052","doi-asserted-by":"crossref","first-page":"295","DOI":"10.1177\/1525822X10379795","article-title":"An examination of questionnaire evaluation by expert reviewers","volume":"22","year":"2010","journal-title":"Field Methods"},{"key":"key2025031312455145300_ref053","unstructured":"Orr, E. (2018), \u201cHands on preview - spilling guts never looked so glorious\u201d, available at: https:\/\/www.mmorpg.com\/previews\/hands-on-preview-spilling-guts-never-looked-so-glorious-2000107620 (accessed 18 July 2023)."},{"issue":"1","key":"key2025031312455145300_ref054","doi-asserted-by":"crossref","first-page":"105","DOI":"10.2307\/25148783","article-title":"Understanding and mitigating uncertainty in online exchange relationships: a principal-agent perspective","volume":"31","year":"2007","journal-title":"MIS Quarterly"},{"key":"key2025031312455145300_ref055","article-title":"Cooperate to play: how in-game cooperation knowledge impacts online gamer loyalty","volume":"143","year":"2023","journal-title":"Computers in Human Behavior"},{"year":"2007","key":"key2025031312455145300_ref056","article-title":"My guild, my people: role of guilds in massively multiplayer online games"},{"issue":"5","key":"key2025031312455145300_ref057","first-page":"979","article-title":"Common method biases in behavioral research: a critical review of the literature and recommended remedies","volume":"88","year":"2003","journal-title":"Journal of Applied Psychology"},{"issue":"3","key":"key2025031312455145300_ref058","first-page":"188","article-title":"Death of a child, birth of a guild: factors aiding the rapid formation of online support communities","volume":"28","year":"2022","journal-title":"The Information Society"},{"issue":"1","key":"key2025031312455145300_ref091","doi-asserted-by":"crossref","first-page":"54","DOI":"10.1177\/0081246319831819","article-title":"Received and perceived support subscales of the Berlin Social Support Scales in women diagnosed with breast cancer attending the breast clinic at Tygerberg hospital: structure and correlates","volume":"50","year":"2020","journal-title":"South African Journal of Psychology"},{"key":"key2025031312455145300_ref059","doi-asserted-by":"crossref","first-page":"1893","DOI":"10.1007\/s11135-017-0574-8","article-title":"Saturation in qualitative research: exploring its conceptualization and operationalization","volume":"52","year":"2018","journal-title":"Quality and Quantity"},{"year":"2009","key":"key2025031312455145300_ref060","article-title":"An investigation into contribution I-intention and we-intention in open web-based encyclopedia: roles of joint commitment and mutual agreement"},{"issue":"2","key":"key2025031312455145300_ref061","doi-asserted-by":"crossref","first-page":"152","DOI":"10.1057\/jit.2010.12","article-title":"Gender differences in intentional social action: we-intention to engage in social network-facilitated team collaboration","volume":"25","year":"2010","journal-title":"Journal of Information Technology"},{"issue":"2","key":"key2025031312455145300_ref062","doi-asserted-by":"crossref","first-page":"157","DOI":"10.1007\/s10796-009-9193-9","article-title":"How social influence affects we-intention to use instant messaging: the moderating effect of usage experience","volume":"13","year":"2011","journal-title":"Information Systems Frontiers"},{"volume-title":"The Social Psychology of Telecommunications","year":"1976","key":"key2025031312455145300_ref063"},{"issue":"1","key":"key2025031312455145300_ref064","doi-asserted-by":"crossref","first-page":"50","DOI":"10.1111\/etho.12108","article-title":"Culture and the jitter: guild affiliation and online gaming eustress\/distress","volume":"44","year":"2016","journal-title":"ETHOS"},{"key":"key2025031312455145300_ref065","unstructured":"Statista (2022), \u201cRole playing games - worldwide\u201d, available at: https:\/\/www.statista.com\/outlook\/dmo\/app\/games\/role-playing-games\/worldwide (accessed 16 September 2022)."},{"volume-title":"Basics of Qualitative Research Techniques","year":"1998","key":"key2025031312455145300_ref089"},{"key":"key2025031312455145300_ref067","unstructured":"Tajfel, H. (1978), \u201cSocial categorization, social identity and social comparison\u201d, in Tajfel, H. (Ed.), Differentiation between Social Groups: Studies in the Psychology of Intergroup Relations, Academic Press, London, pp.\u00a061-76."},{"volume-title":"Mixed Methodology: Combining Qualitative and Quantitative Approaches","year":"1998","key":"key2025031312455145300_ref068"},{"issue":"1","key":"key2025031312455145300_ref069","doi-asserted-by":"crossref","first-page":"77","DOI":"10.1177\/1558689806292430","article-title":"Mixed methods sampling a typology with examples","volume":"1","year":"2007","journal-title":"Journal of Mixed Methods Research"},{"volume-title":"The Psychology of Survey Response","year":"2000","key":"key2025031312455145300_ref070"},{"issue":"1","key":"key2025031312455145300_ref071","doi-asserted-by":"crossref","first-page":"143","DOI":"10.25300\/MISQ\/2014\/38.1.07","article-title":"Contribution behavior in virtual communities","volume":"38","year":"2014","journal-title":"MIS Quarterly"},{"volume-title":"The Importance of Us: A Philosophy Study of Basic Social Notions","year":"1995","key":"key2025031312455145300_ref072"},{"issue":"3","key":"key2025031312455145300_ref073","doi-asserted-by":"crossref","first-page":"327","DOI":"10.1007\/s11098-005-7781-1","article-title":"We-intentions revisited","volume":"125","year":"2005","journal-title":"Philosophical Studies"},{"issue":"7","key":"key2025031312455145300_ref074","doi-asserted-by":"crossref","first-page":"435","DOI":"10.17705\/1jais.00433","article-title":"Guidelines for conducting mixed-methods research: an extension and illustration","volume":"17","year":"2016","journal-title":"Journal of the Association for Information Systems"},{"issue":"2","key":"key2025031312455145300_ref075","doi-asserted-by":"crossref","first-page":"108","DOI":"10.1016\/j.midw.2005.05.004","article-title":"Appraising the quality of qualitative research","volume":"22","year":"2006","journal-title":"Midwifery"},{"first-page":"16","article-title":"Determinants of we-intention for continuance in MMORPG: social interaction and norm factors","year":"2018","key":"key2025031312455145300_ref076"},{"key":"key2025031312455145300_ref077","unstructured":"Weber, M. (2018), \u201cRiesige Mittelalter-Belagerungen als Strategie-MMORPG \u2013 Conqueror's blade am Wochenende kostenlos\u201d, available at: https:\/\/www.gamestar.de\/artikel\/riesige-mittelalter-belagerungen-als-strategie-mmo-conquerors-blade-am-wochenende-kostenlos,3338319.html (accessed 18 July 2023)."},{"key":"key2025031312455145300_ref078","unstructured":"Wikipedia (2023a), \u201cDragon nest\u201d, available at: https:\/\/en.wikipedia.org\/wiki\/Dragon_Nest (accessed 24 February 24, 2023)."},{"key":"key2025031312455145300_ref079","unstructured":"Wikipedia (2023b), \u201cConqueror's blade\u201d, available at: https:\/\/en.wikipedia.org\/wiki\/Conqueror%27s_Blade (accessed 25 July 2023)."},{"issue":"4","key":"key2025031312455145300_ref080","doi-asserted-by":"crossref","first-page":"338","DOI":"10.1177\/1555412006292616","article-title":"From tree house to barracks: the social life of guilds in World of Warcraft","volume":"1","year":"2006","journal-title":"Games and Culture"},{"key":"key2025031312455145300_ref081","unstructured":"Winter, J. (2018), \u201cA clash of swords: hands-on with military mash-up conqueror's blade\u201d, available at: https:\/\/www.mmobomb.com\/clash-swords-hands-military-mash-conquerors-blade (accessed 18 July 2023)."},{"key":"key2025031312455145300_ref082","unstructured":"Wray, C. (2019), \u201cConqueror's blade preview - hands-on and more\u201d, available at: https:\/\/wccftech.com\/conquerors-blade-preview-hands-on-and-more\/ (accessed 18 July 2023)."},{"year":"2005","key":"key2025031312455145300_ref083","article-title":"Motivations of play in MMORPGs"},{"issue":"6","key":"key2025031312455145300_ref084","doi-asserted-by":"crossref","first-page":"2352","DOI":"10.1016\/j.chb.2011.07.014","article-title":"The effects of collective MMORPG (Massively multiplayer online role-playing games) play on gamers' online and offline social capital","volume":"27","year":"2011","journal-title":"Computers in Human Behavior"}],"container-title":["Information Technology &amp; People"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/www.emerald.com\/insight\/content\/doi\/10.1108\/ITP-09-2022-0726\/full\/xml","content-type":"application\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/www.emerald.com\/insight\/content\/doi\/10.1108\/ITP-09-2022-0726\/full\/html","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,7,24]],"date-time":"2025-07-24T21:55:39Z","timestamp":1753394139000},"score":1,"resource":{"primary":{"URL":"http:\/\/www.emerald.com\/itp\/article\/38\/2\/875-912\/1240341"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,12,18]]},"references-count":87,"journal-issue":{"issue":"2","published-online":{"date-parts":[[2023,12,18]]},"published-print":{"date-parts":[[2025,3,14]]}},"alternative-id":["10.1108\/ITP-09-2022-0726"],"URL":"https:\/\/doi.org\/10.1108\/itp-09-2022-0726","relation":{},"ISSN":["0959-3845"],"issn-type":[{"type":"print","value":"0959-3845"}],"subject":[],"published":{"date-parts":[[2023,12,18]]}}}