{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,8]],"date-time":"2026-06-08T15:36:06Z","timestamp":1780932966320,"version":"3.54.1"},"reference-count":17,"publisher":"Emerald","issue":"3","license":[{"start":{"date-parts":[[2013,9,16]],"date-time":"2013-09-16T00:00:00Z","timestamp":1379289600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.emerald.com\/insight\/site-policies"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013,9,16]]},"abstract":"<jats:sec>\n               <jats:title content-type=\"abstract-heading\">Purpose<\/jats:title>\n               <jats:p> \u2013 Traditional evacuation drill is monotonous. Therefore, evacuation drill should be diversified to get more people interested in disaster prevention. Our idea is game-based evacuation drill using real world edutainment (RWE). This paper aims at clarifying how RWE-based evacuation drill is realized. <\/jats:p>\n            <\/jats:sec>\n            <jats:sec>\n               <jats:title content-type=\"abstract-heading\">Design\/methodology\/approach<\/jats:title>\n               <jats:p> \u2013 RWE provides experiential learning as the integration of edutainment and the real world. An RWE system works on a tablet PC and presents digital contents associated with learning scenes (e.g. real world locations) according to a branched storyline. <\/jats:p>\n            <\/jats:sec>\n            <jats:sec>\n               <jats:title content-type=\"abstract-heading\">Findings<\/jats:title>\n               <jats:p> \u2013 Story (branched storyline), indirect\/direct competition, and augmented reality content provide multi-ending and flexible instructional support and are helpful for diversifying evacuation drill. <\/jats:p>\n            <\/jats:sec>\n            <jats:sec>\n               <jats:title content-type=\"abstract-heading\">Research limitations\/implications<\/jats:title>\n               <jats:p> \u2013 RWE-based evacuation drill could be accepted by more people, but a branched storyline should be carefully refined to achieve maximum effect. <\/jats:p>\n            <\/jats:sec>\n            <jats:sec>\n               <jats:title content-type=\"abstract-heading\">Social implications<\/jats:title>\n               <jats:p> \u2013 RWE-based evacuation drill could open up diversification of disaster prevention education. <\/jats:p>\n            <\/jats:sec>\n            <jats:sec>\n               <jats:title content-type=\"abstract-heading\">Originality\/value<\/jats:title>\n               <jats:p> \u2013 The originality of this study is to integrate edutainment, the real world, and evacuation drill. In the long run, this study could be helpful to save lives when a natural catastrophe (e.g. large earthquake) occurs.<\/jats:p>\n            <\/jats:sec>","DOI":"10.1108\/itse-05-2013-0012","type":"journal-article","created":{"date-parts":[[2013,8,29]],"date-time":"2013-08-29T09:50:48Z","timestamp":1377769848000},"page":"194-210","source":"Crossref","is-referenced-by-count":13,"title":["Game-based evacuation drill using real world edutainment"],"prefix":"10.1108","volume":"10","author":[{"given":"Hiroyuki","family":"Mitsuhara","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Takahide","family":"Sumikawa","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Jun","family":"Miyashita","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Kazuhisa","family":"Iwaka","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Yasunori","family":"Kozuki","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"140","reference":[{"key":"key2022020520325114800_b1","doi-asserted-by":"crossref","unstructured":"Chen, C.C.\n                and \n                  Huang, T.C.\n                (2012), \u201cLearning in a u-Museum: developing a context-aware ubiquitous learning 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        Yin, C.\n               , \n                  Ueda, T.\n               , \n                  Oishi, Y.\n                and \n                  Yano, Y.\n                (2008), \u201cLOCH: supporting mobile language learning outside classrooms\u201d, International Journal of Mobile Learning and Organisation, Vol. 2 No. 3, pp. 271-282.","DOI":"10.1504\/IJMLO.2008.020319"},{"key":"key2022020520325114800_b15","doi-asserted-by":"crossref","unstructured":"Perrish, P.E.\n                (2009), \u201cAesthetic principles for instructional design\u201d, Educational Technology Research and Development, Vol. 57 No. 4, pp. 511-528.","DOI":"10.1007\/s11423-007-9060-7"},{"key":"key2022020520325114800_b16","doi-asserted-by":"crossref","unstructured":"Tobita, J.\n               , \n                  Fukuwa, N.\n                and \n                  Mori, M.\n                (2010), \u201cIntegrated disaster simulator using WebGIS and its application to community disaster mitigation 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