{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,27]],"date-time":"2026-05-27T16:14:02Z","timestamp":1779898442611,"version":"3.53.1"},"reference-count":97,"publisher":"Emerald","issue":"1","license":[{"start":{"date-parts":[[2024,8,5]],"date-time":"2024-08-05T00:00:00Z","timestamp":1722816000000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.emerald.com\/insight\/site-policies"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["ITSE"],"published-print":{"date-parts":[[2025,1,21]]},"abstract":"<jats:sec><jats:title content-type=\"abstract-subheading\">Purpose<\/jats:title>\n<jats:p>This study aims to examine the effects on student motivation and perception of technological interventions within undergraduate mechanical engineering and product design and manufacture programs at a Sino-foreign international university. The authors use an augmented reality game application within a class on Design for Manufacturing and Assembly (DfMA) that was developed using the approaches of microlearning and digital game-based learning (DGBL).<\/jats:p>\n<\/jats:sec>\n<jats:sec><jats:title content-type=\"abstract-subheading\">Design\/methodology\/approach<\/jats:title>\n<jats:p>Structured as design-based research, the study reports on developing innovative educational interventions and provides an empirical investigation of their effectiveness. Data were collected using a mixed methods approach, using pre- and post-tests and questionnaires, together with researcher observations and participant interviews.<\/jats:p>\n<\/jats:sec>\n<jats:sec><jats:title content-type=\"abstract-subheading\">Findings<\/jats:title>\n<jats:p>Through two rounds of playtests, the game positively affected intrinsic motivation and encouraged higher-order cognitive learning, critical thinking, communication and collaboration. Collaborative learning plays a significant role, DGBL is preferred over traditional methods and microlearning reduces information density and cognitive overload.<\/jats:p>\n<\/jats:sec>\n<jats:sec><jats:title content-type=\"abstract-subheading\">Originality\/value<\/jats:title>\n<jats:p>The study contributes to our understanding of digital game-based interventions on students\u2019 intrinsic motivation and provides insights into effective ways to design instructional materials in similar teaching and learning settings.<\/jats:p>\n<\/jats:sec>","DOI":"10.1108\/itse-11-2023-0221","type":"journal-article","created":{"date-parts":[[2024,8,1]],"date-time":"2024-08-01T00:57:41Z","timestamp":1722473861000},"page":"61-80","source":"Crossref","is-referenced-by-count":9,"title":["Enhancing learning in design for manufacturing and assembly: the effects of augmented reality and game-based learning on student\u2019s intrinsic motivation"],"prefix":"10.1108","volume":"22","author":[{"given":"Amarpreet Singh","family":"Gill","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Derek","family":"Irwin","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Pinzhuang","family":"Long","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Linjing","family":"Sun","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Dave","family":"Towey","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Wanling","family":"Yu","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Yanhui","family":"Zhang","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Yaxin","family":"Zheng","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"140","published-online":{"date-parts":[[2024,8,5]]},"reference":[{"issue":"1","key":"key2025011704575571500_ref001","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1080\/00220973.2017.1380593","article-title":"Relevance for learning and motivation in education","volume":"86","year":"2018","journal-title":"The Journal of Experimental Education"},{"issue":"6","key":"key2025011704575571500_ref002","doi-asserted-by":"crossref","first-page":"817","DOI":"10.1109\/TLT.2022.3144356","article-title":"Augmented reality and engineering education: a systematic review","volume":"14","year":"2021","journal-title":"IEEE Transactions on Learning Technologies"},{"issue":"5","key":"key2025011704575571500_ref003","doi-asserted-by":"crossref","first-page":"1290","DOI":"10.1108\/JARHE-06-2020-0157","article-title":"Basic psychological needs satisfaction and student engagement: the importance of novelty satisfaction","volume":"13","year":"2021","journal-title":"Journal of Applied Research in Higher Education"},{"issue":"3","key":"key2025011704575571500_ref004","doi-asserted-by":"crossref","first-page":"726","DOI":"10.1177\/03064190211051105","article-title":"Education in plastics manufacturing: aluminum mold making and injection molding","volume":"50","year":"2022","journal-title":"International Journal of Mechanical Engineering Education"},{"issue":"3","key":"key2025011704575571500_ref005","doi-asserted-by":"crossref","first-page":"687","DOI":"10.1007\/s11145-021-10205-x","article-title":"Predictors and outcomes of behavioral engagement in the context of text comprehension: when quantity means quality","volume":"35","year":"2022","journal-title":"Reading and Writing"},{"issue":"2","key":"key2025011704575571500_ref006","doi-asserted-by":"crossref","first-page":"77","DOI":"10.1191\/1478088706qp063oa","article-title":"Using thematic analysis in psychology","volume":"3","year":"2006","journal-title":"Qualitative Research in Psychology"},{"key":"key2025011704575571500_ref007","unstructured":"British Chamber of Commerce (2019), \u201cBCC quarterly economic survey: Big squeeze on firms from recruitment, prices and cash flow\u201d, available at: www.britishchambers.org.uk\/news\/2019\/01\/bcc-quarterly-economic-survey-big-squeeze-on-firms-from-recruitment-prices-and-cash-flow (accessed 27 October 2023)."},{"issue":"2","key":"key2025011704575571500_ref008","first-page":"29","article-title":"SUS: a retrospective","volume":"8","year":"2013","journal-title":"Journal of Usability Studies"},{"key":"key2025011704575571500_ref009","volume-title":"Motivating Students to Learn","year":"2010"},{"key":"key2025011704575571500_ref010","article-title":"Can industrial design education turn the corner? 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