{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,9,11]],"date-time":"2025-09-11T18:20:15Z","timestamp":1757614815683,"version":"3.44.0"},"reference-count":94,"publisher":"Emerald","issue":"3","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025,9,8]]},"abstract":"<jats:sec>\n                  <jats:title>Purpose<\/jats:title>\n                  <jats:p>The purpose of this paper was to investigate the influence of augmented reality (AR) on the vocational equity of students in vocational high school (VHS). This research mediator is bespoke personalization knowledge, experience of ephemeral elevation, and transverse skill based on the theories of mental imagery and cognitive load.<\/jats:p>\n               <\/jats:sec>\n               <jats:sec>\n                  <jats:title>Design\/methodology\/approach<\/jats:title>\n                  <jats:p>This research was followed by 61 students of VHS in the Province of Bali, Indonesia, who were analyzed using a partial least square structural equation.<\/jats:p>\n               <\/jats:sec>\n               <jats:sec>\n                  <jats:title>Findings<\/jats:title>\n                  <jats:p>This research showed that bespoke personalization knowledge, experience of ephemeral elevation and transversal skill concurrently fully mediate the link between attributes of AR and vocational equity. The research highlights that ephemeral elevation has the most influential impact rather than bespoke personalization knowledge and transversal skills as mediator variables that increase vocational skills.<\/jats:p>\n               <\/jats:sec>\n               <jats:sec>\n                  <jats:title>Practical implications<\/jats:title>\n                  <jats:p>Practically, AR attributes through strategic approaches such as bespoke personalization knowledge, the experience of ephemeral elevation and transversal skills are enhanced to improve students\u2019 vocational equity, which may encourage students to discover and experiment with practical crafting.<\/jats:p>\n               <\/jats:sec>\n               <jats:sec>\n                  <jats:title>Originality\/value<\/jats:title>\n                  <jats:p>This research reveals the synergy between the theory of mental imagery and the theory of cognitive load that concerns the impact of AR attributes toward vocational equity through bespoke personalization knowledge, the experience of ephemeral elevation and transversal skill as mediator variables. Integrating AR with mental imagery theory and cognitive load theory creates a harmonious framework for enhancing digital learning environment experiences. By leveraging bespoke personalization knowledge, AR can tailor to students\u2019 needs and personalized goals, ensuring that cognitive load is optimized and creates a germane load to make metaliterary skills.<\/jats:p>\n               <\/jats:sec>","DOI":"10.1108\/itse-12-2024-0317","type":"journal-article","created":{"date-parts":[[2025,5,5]],"date-time":"2025-05-05T03:21:29Z","timestamp":1746415289000},"page":"424-447","source":"Crossref","is-referenced-by-count":0,"title":["Examining effect of augmented reality attributes on student vocational equity through experience of ephemeral elevation, bespoke personalization knowledge, transversal skills"],"prefix":"10.1108","volume":"22","author":[{"given":"Dessy Seri","family":"Wahyuni","sequence":"first","affiliation":[{"name":"Universitas Pendidikan Ganesha Department of Informatics Education, Faculty of Engineering and Vocational, , Singaraja,","place":["Indonesia"]}]},{"given":"I. Gede Partha","family":"Sindu","sequence":"additional","affiliation":[{"name":"Universitas Pendidikan Ganesha Department of Informatics Education, Faculty of Engineering and Vocational, , Singaraja,","place":["Indonesia"]}]},{"given":"I Ketut Sida","family":"Arsa","sequence":"additional","affiliation":[{"name":"Institut Seni Indonesia Denpasar Department of Product Design, Faculty of Fine Arts and Design, , Denpasar,","place":["Indonesia"]}]},{"given":"Sanatang","family":"Sanatang","sequence":"additional","affiliation":[{"name":"Universitas Negeri Makassar Department of Information Technology and Computer Education, Faculty of Engineering, , Makassar,","place":["Indonesia"]}]}],"member":"140","published-online":{"date-parts":[[2025,5,6]]},"reference":[{"issue":"7","key":"2025090505372172800_ref001","doi-asserted-by":"crossref","first-page":"9485","DOI":"10.1007\/s10639-022-10994-w","article-title":"Effects of augmented reality application integration with computational thinking in 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