{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,13]],"date-time":"2025-11-13T12:38:08Z","timestamp":1763037488606,"version":"3.41.2"},"reference-count":45,"publisher":"Emerald","issue":"1","license":[{"start":{"date-parts":[[2020,7,29]],"date-time":"2020-07-29T00:00:00Z","timestamp":1595980800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.emerald.com\/insight\/site-policies"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["JD"],"published-print":{"date-parts":[[2020,7,29]]},"abstract":"<jats:sec><jats:title content-type=\"abstract-subheading\">Purpose<\/jats:title><jats:p>Some virtual, immersive stories are filled with documents that users must locate and interact with to experience a narrative. Exploring a new area of inquiry in the information science field, this study focuses on individuals' experiences with documents in a particular 3D storytelling world.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Design\/methodology\/approach<\/jats:title><jats:p>Using a qualitative approach, this study examined user interactions with virtual documents to better understand the relationship between information behavior and narrative spaces. This study employed observations of users in a story-rich world, followed by semistructured interviews using virtual artifacts and stimulated recall.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Findings<\/jats:title><jats:p>Using an interpretative phenomenological analysis, this study found that (1) environmental and personal influences, (2) the search and the narrative experience and (3) expectation and confirmation events surround a user's experiences with documents in storytelling worlds. These influences and experiences determine the user's relationship with these documents, which may be considered narrative ephemera \u2013 objects that a user accumulates to create and structure a story. This model of narrative ephemera depicts the user's search for narrative cadence, fulfillment of competence needs and visions of story events or the user's own lived experiences. Individuals may experience these phenomena from a single document, shifting back and forth between the designers' intentions and the users' own realities.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Originality\/value<\/jats:title><jats:p>This study represents a first attempt to investigate information behavior in a distributed narrative space: a virtual world filled with documents. This study reveals that commonly employed information behavior theories, as well as literary and motivation theories, may be well suited for investigating story worlds. Continued research in this area of inquiry may benefit educators as well as designers of digital stories.<\/jats:p><\/jats:sec>","DOI":"10.1108\/jd-04-2020-0058","type":"journal-article","created":{"date-parts":[[2020,7,29]],"date-time":"2020-07-29T05:27:20Z","timestamp":1596000440000},"page":"107-127","source":"Crossref","is-referenced-by-count":8,"title":["Narrative ephemera: documents in storytelling worlds"],"prefix":"10.1108","volume":"77","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-5642-8565","authenticated-orcid":false,"given":"Alex C.","family":"Urban","sequence":"first","affiliation":[]}],"member":"140","reference":[{"volume-title":"Cybertext: Perspectives on Ergodic Literature","year":"1997","key":"key2020122407170646100_ref001"},{"issue":"4","key":"key2020122407170646100_ref002","doi-asserted-by":"crossref","first-page":"676","DOI":"10.1353\/lib.0.0058","article-title":"What games have to offer: information behavior and meaning-making in virtual play spaces","volume":"57","year":"2009","journal-title":"Library Trends"},{"issue":"5","key":"key2020122407170646100_ref003","doi-asserted-by":"crossref","first-page":"649","DOI":"10.1016\/S0306-4573(01)00057-7","article-title":"Differences and similarities in information seeking: children and adults as web users","volume":"38","year":"2002","journal-title":"Information Processing and Management: An International Journal"},{"key":"key2020122407170646100_ref004","doi-asserted-by":"crossref","first-page":"178","DOI":"10.1016\/j.compedu.2015.11.003","article-title":"An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games","volume":"94","year":"2016","journal-title":"Computers and Education"},{"volume-title":"Qu'est que la Documentation?","year":"1951","key":"key2020122407170646100_ref005"},{"issue":"5","key":"key2020122407170646100_ref006","doi-asserted-by":"crossref","first-page":"351","DOI":"10.1002\/(SICI)1097-4571(199106)42:5<351::AID-ASI5>3.0.CO;2-3","article-title":"Information as thing","volume":"42","year":"1991","journal-title":"Journal of the American Society of Information Science"},{"issue":"9","key":"key2020122407170646100_ref007","doi-asserted-by":"crossref","first-page":"804","DOI":"10.1002\/(SICI)1097-4571(199709)48:9<804::AID-ASI5>3.0.CO;2-V","article-title":"What is a \u201cdocument\u201d?","volume":"48","year":"1997","journal-title":"Journal of the American Society for Information Science"},{"edition":"4th ed.","volume-title":"Looking for Information: A Survey of Research on Information Seeking, Needs, and Behavior","year":"2016","key":"key2020122407170646100_ref008"},{"volume-title":"Flow","year":"1990","key":"key2020122407170646100_ref009"},{"key":"key2020122407170646100_ref010","unstructured":"Davarsi, P. 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