{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,3]],"date-time":"2025-11-03T02:42:04Z","timestamp":1762137724310,"version":"build-2065373602"},"reference-count":46,"publisher":"Emerald","issue":"5-6","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025,11,4]]},"abstract":"<jats:sec>\n                    <jats:title>Purpose<\/jats:title>\n                    <jats:p>This study conceptualizes in-game photography (IGP) as a remediated media practice and investigates its role as a coping strategy amid uncertainty in both virtual and real worlds. It particularly focuses on the dynamics between gaming and photography, introducing the notion of double remediation.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Design\/methodology\/approach<\/jats:title>\n                    <jats:p>Through 20 in-depth interviews with Chinese in-game photographers, the study applies grounded theory to analyze IGP practices. The data were coded and categorized to uncover types of remediation and their psychological and communicative functions.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Findings<\/jats:title>\n                    <jats:p>The study identifies six IGP practices under three remediation types: game-to-photography, photography-to-game and double remediation. Double remediation, marked by high immediacy and hypermediacy, allows players to manage uncertainty by blurring boundaries between media, space and identity. IGP serves as a tool to restore disrupted routines, preserve relationships and build resilience through meaningful documentation.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Originality\/value<\/jats:title>\n                    <jats:p>This research expands remediation theory by proposing and empirically grounding the concept of double remediation. It also bridges game studies with resilience communication, offering new insights into how media practices support emotional and social adaptation in uncertain times.<\/jats:p>\n                  <\/jats:sec>","DOI":"10.1108\/jd-04-2025-0108","type":"journal-article","created":{"date-parts":[[2025,9,12]],"date-time":"2025-09-12T01:45:23Z","timestamp":1757641523000},"page":"1383-1400","source":"Crossref","is-referenced-by-count":0,"title":["Taking pictures in response to uncertainty: coping through double remediation of in-game photography"],"prefix":"10.1108","volume":"81","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-3768-670X","authenticated-orcid":true,"given":"Zizhong","family":"Zhang","sequence":"first","affiliation":[{"name":"College of Media and International Culture, Zhejiang University , ,","place":["Hangzhou, China"]},{"name":"International Communication Institute, Zhejiang University , ,","place":["Hangzhou, China"]}]},{"given":"Qiaolei","family":"Jiang","sequence":"additional","affiliation":[{"name":"School of Journalism and Communication, Tsinghua University , ,","place":["Beijing, China"]}]},{"ORCID":"https:\/\/orcid.org\/0009-0007-7144-8012","authenticated-orcid":true,"given":"Shan","family":"Gao","sequence":"additional","affiliation":[{"name":"School of Journalism and Communication, Minzu University of China , ,","place":["Beijing, China"]}]}],"member":"140","published-online":{"date-parts":[[2025,9,12]]},"reference":[{"issue":"1","key":"2025110221341136000_ref001","doi-asserted-by":"publisher","first-page":"62","DOI":"10.1177\/135485650000600107","article-title":"Remediation and the desire for immediacy","volume":"6","author":"Bolter","year":"2000","journal-title":"Convergence"},{"issue":"1","key":"2025110221341136000_ref002","doi-asserted-by":"publisher","first-page":"25","DOI":"10.1386\/nl.5.1.25_1","article-title":"Remediation and the language of new media","volume":"5","author":"Bolter","year":"2007","journal-title":"Northern Lights: Film and Media Studies Yearbook"},{"volume-title":"Remediation: Understanding New Media","year":"1999","author":"Bolter","key":"2025110221341136000_ref003"},{"key":"2025110221341136000_ref004","doi-asserted-by":"publisher","DOI":"10.2139\/ssrn.538182","article-title":"Traveling through cyberspace: tourism and photography in virtual worlds","author":"Book","year":"2003"},{"issue":"1","key":"2025110221341136000_ref005","doi-asserted-by":"publisher","first-page":"176","DOI":"10.1089\/trgh.2019.0015","article-title":"Perceptions of resilience and coping among gender-diverse individuals using photography","volume":"4","author":"Bowling","year":"2019","journal-title":"Transgender Health"},{"volume-title":"Beyond the Information Given: Studies in the Psychology of Knowing","year":"1973","author":"Bruner","key":"2025110221341136000_ref006"},{"key":"2025110221341136000_ref007","doi-asserted-by":"publisher","DOI":"10.1016\/j.aip.2022.101990","article-title":"A mixed methods exploration of a pilot photo-reflection intervention for enhancing coping and well-being during COVID-19","volume":"82","author":"Burton","year":"2023","journal-title":"The Arts in Psychotherapy"},{"issue":"1","key":"2025110221341136000_ref008","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1111\/j.1460-2466.2009.01469.x","article-title":"Resilience: talking, resisting, and imagining new normalcies into being","volume":"60","author":"Buzzanell","year":"2010","journal-title":"Journal of Communication"},{"issue":"2","key":"2025110221341136000_ref009","doi-asserted-by":"publisher","first-page":"163","DOI":"10.1177\/1555412006286686","article-title":"On the research value of large games: natural experiments in Norrath and Camelot","volume":"1","author":"Castronova","year":"2006","journal-title":"Games and Culture"},{"volume-title":"The World Viewed: Reflections on the Ontology of Film","year":"1979","author":"Cavell","key":"2025110221341136000_ref010"},{"volume-title":"Constructing Grounded Theory: A Practical Guide through Qualitative Analysis","year":"2006","author":"Charmaz","key":"2025110221341136000_ref011"},{"issue":"1","key":"2025110221341136000_ref012","doi-asserted-by":"publisher","first-page":"3","DOI":"10.1007\/bf00988593","article-title":"Grounded theory research: procedures, canons, and evaluative criteria","volume":"13","author":"Corbin","year":"1990","journal-title":"Qualitative Sociology"},{"key":"2025110221341136000_ref013","first-page":"93","volume-title":"Game Research Methods","author":"Cote","year":"2015"},{"key":"2025110221341136000_ref014","unstructured":"Eva, M. and Franco, M. 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