{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T21:58:07Z","timestamp":1776117487790,"version":"3.50.1"},"reference-count":76,"publisher":"Emerald","issue":"6","license":[{"start":{"date-parts":[[2017,10,4]],"date-time":"2017-10-04T00:00:00Z","timestamp":1507075200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.emerald.com\/insight\/site-policies"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["JD"],"published-print":{"date-parts":[[2017,10,12]]},"abstract":"<jats:sec><jats:title content-type=\"abstract-subheading\">Purpose<\/jats:title><jats:p>The purpose of this paper is to investigate the sociocultural underpinnings of wiki-based knowledge production in the videogame domain, and to elucidate how these underpinnings relate to the formation of wikis as resources of videogame documentation.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Design\/methodology\/approach<\/jats:title><jats:p>The paper is based on a three-month ethnographic investigation of knowledge practices on the Dark Souls Wiki (DSW). In focus of the analysis were the boundaries and knowledge aims of the DSW, together with how its contributors organized inquiries and used various sources, methods of investigation, and ways of warranting knowledge claims.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Findings<\/jats:title><jats:p>The principal result of the paper is an empirical account of how the DSW functions as a culture of knowledge production, and how the content and structure of the wiki connects to the knowledge practices of its contributors. Four major factors that influenced knowledge practices on the wiki were identified: the structures and practices established by the community\u2019s earlier wiki efforts; principles and priorities that informed wiki knowledge practices; the characteristics of the videogame in focus of the site\u2019s knowledge-building work; the extent and types of relevant documentation provided by videogame industry, the videogaming press included.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Originality\/value<\/jats:title><jats:p>Previous research has shown interest in investigating the mechanisms by which community-created knowledge and online resources of documentation emerge, and how these are utilized in play. There is, however, little research seeking to elucidate the sociocultural structures and practices that determine and sustain collaborative online videogame knowledge production.<\/jats:p><\/jats:sec>","DOI":"10.1108\/jd-11-2016-0145","type":"journal-article","created":{"date-parts":[[2017,10,4]],"date-time":"2017-10-04T06:05:38Z","timestamp":1507097138000},"page":"1299-1321","source":"Crossref","is-referenced-by-count":10,"title":["Getting-to-know"],"prefix":"10.1108","volume":"73","author":[{"given":"Olle","family":"Sk\u00f6ld","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"140","published-online":{"date-parts":[[2017,10,4]]},"reference":[{"key":"key2021041317064577900_ref001","first-page":"1","article-title":"Information behavior and the formation and maintenance of peer cultures in massive multiplayer online role-playing games: a case study of city of Heroes","year":"2005"},{"issue":"4","key":"key2021041317064577900_ref002","doi-asserted-by":"crossref","first-page":"676","DOI":"10.1353\/lib.0.0058","article-title":"What games have to offer: information behavior and meaning-making in virtual play spaces","volume":"57","year":"2009","journal-title":"Library Trends"},{"issue":"1","key":"key2021041317064577900_ref003","doi-asserted-by":"crossref","first-page":"112","DOI":"10.1177\/1354856509348773","article-title":"Gamers telling stories: understanding narrative practices in an online community","volume":"16","year":"2010","journal-title":"Convergence: The International Journal of Research into New Media Technologies"},{"issue":"2","key":"key2021041317064577900_ref004","doi-asserted-by":"crossref","first-page":"119","DOI":"10.1504\/IJSMILE.2014.063385","article-title":"Learning through collaboration: video game wikis","volume":"2","year":"2014","journal-title":"International Journal of Social Media and Interactive Learning Environments"},{"key":"key2021041317064577900_ref005","volume-title":"Academic Tribes and Territories: Intellectual Enquiry and the Cultures of Disciplines","year":"1989"},{"key":"key2021041317064577900_ref006","volume-title":"The Coming of Post-Industrial Society: A Venture in Social Forecasting","year":"1973"},{"key":"key2021041317064577900_ref007","volume-title":"Coming of Age in Second Life: An Anthropologist Explores the Virtually Human","year":"2008"},{"issue":"1","key":"key2021041317064577900_ref008","first-page":"1","article-title":"The social life of documents","volume":"1","year":"1996","journal-title":"First Monday"},{"key":"key2021041317064577900_ref009","volume-title":"Information and Information Systems: New Directions in Information Management","year":"1991"},{"key":"key2021041317064577900_ref010","unstructured":"Bullard, J. 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