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We use structural equation modeling to test our hypotheses and further compute Shapley values to assess the contribution of each construct to game outcomes.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Findings<\/jats:title><jats:p>Results reveal that immersion is an important explanator of CL, PA and outcome. Additionally, our statistical tests show how the inclusion of CL in the conceptual model brings out the relation between autonomy and game-outcome.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Originality\/value<\/jats:title><jats:p>This study combines constructs stemming from different theories to propose a conceptual model that better explains game performance. The findings will help enhance learner engagement and motivation. In turn, this can potentially add value to designing cost-effective training methods that can address the growing range of cybersecurity issues in enterprises.<\/jats:p><\/jats:sec>","DOI":"10.1108\/jeim-05-2023-0226","type":"journal-article","created":{"date-parts":[[2025,2,28]],"date-time":"2025-02-28T00:40:52Z","timestamp":1740703252000},"page":"872-900","source":"Crossref","is-referenced-by-count":2,"title":["Game-based learning for cybersecurity: enterprise implications from testing competing theories involving immersion, cognitive load and autonomy"],"prefix":"10.1108","volume":"38","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-9794-4435","authenticated-orcid":false,"given":"Dixon Prem Daniel","family":"Rajendran","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sundarraj 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