{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,23]],"date-time":"2026-06-23T14:43:05Z","timestamp":1782225785668,"version":"3.54.5"},"reference-count":35,"publisher":"Emerald","issue":"4","license":[{"start":{"date-parts":[[2019,11,18]],"date-time":"2019-11-18T00:00:00Z","timestamp":1574035200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.emerald.com\/insight\/site-policies"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["LHT"],"published-print":{"date-parts":[[2019,11,18]]},"abstract":"<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Purpose<\/jats:title>\n<jats:p>The purpose of this paper is to provide an overview of the literature on digital games designed or adapted for information literacy instruction, as well as practical design recommendations.<\/jats:p>\n<\/jats:sec>\n<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Design\/methodology\/approach<\/jats:title>\n<jats:p>The paper presents an analysis of a compiled set of peer-reviewed articles on games in the provision of information literacy instruction published between 2013 and 2018, categorized by game mechanics utilized.<\/jats:p>\n<\/jats:sec>\n<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Findings<\/jats:title>\n<jats:p>Application of the inclusion criteria led to 12 papers considered relevant. Synthesis of the papers suggests that although studies indicate positive outcomes for information literacy games, such games continue to rely on transcription of declarative tasks to digital environments.<\/jats:p>\n<\/jats:sec>\n<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Originality\/value<\/jats:title>\n<jats:p>While previous literature reviews provide summaries on information literacy digital games, this paper not only presents an up-to-date review but also provides step-by-step instructions and worked examples for aligning information literacy learning mechanics with game mechanics.<\/jats:p>\n<\/jats:sec>","DOI":"10.1108\/lht-01-2019-0010","type":"journal-article","created":{"date-parts":[[2019,10,25]],"date-time":"2019-10-25T07:48:34Z","timestamp":1571989714000},"page":"679-698","source":"Crossref","is-referenced-by-count":11,"title":["Serious games for information literacy: a scoping review and design recommendations"],"prefix":"10.1108","volume":"37","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-5642-8565","authenticated-orcid":false,"given":"Alex C.","family":"Urban","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"140","reference":[{"key":"key2020110215441831600_ref001","unstructured":"American Library Association (1989), \u201cPresidential committee on information literacy: final report\u201d, American Library Association, Chicago, IL, available at: www.ala.org\/acrl\/publications\/whitepapers\/presidential (accessed October 8, 2019)."},{"key":"key2020110215441831600_ref002","unstructured":"American Library Association (2000), \u201cInformation literacy competency standards for higher education\u201d, available at: https:\/\/alair.ala.org\/handle\/11213\/7668"},{"key":"key2020110215441831600_ref003","unstructured":"American Library Association (2016), \u201cFramework for information literacy for higher education\u201d, available at: www.ala.org\/acrl\/standards\/ilframework"},{"key":"key2020110215441831600_ref004","doi-asserted-by":"crossref","unstructured":"Anderson, R.E. (2008), \u201cImplications of the information and knowledge society for education\u201d, in Voogt, J. and Knezek, G. (Eds), International Handbook of Information Technology in Primary and Secondary Education, Springer, Boston, MA, pp. 5-22, available at: https:\/\/doi.org\/10.1007\/978-0-387-73315-9_1","DOI":"10.1007\/978-0-387-73315-9_1"},{"issue":"2","key":"key2020110215441831600_ref006","doi-asserted-by":"crossref","first-page":"391","DOI":"10.1111\/bjet.12113","article-title":"Mapping learning and game mechanics for serious games analysis","volume":"46","year":"2015","journal-title":"British Journal of Educational Technology"},{"key":"key2020110215441831600_ref007","doi-asserted-by":"crossref","first-page":"178","DOI":"10.1016\/j.compedu.2015.11.003","article-title":"An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games","volume":"94","year":"2016","journal-title":"Computers & Education"},{"issue":"1","key":"key2020110215441831600_ref008","doi-asserted-by":"crossref","first-page":"75","DOI":"10.1108\/00907321211203649","article-title":"Digital games in academic libraries: a review of games and suggested best practices","volume":"40","year":"2012","journal-title":"Reference Services Review"},{"issue":"2","key":"key2020110215441831600_ref009","doi-asserted-by":"crossref","first-page":"661","DOI":"10.1016\/j.compedu.2012.03.004","article-title":"A systematic literature review of empirical evidence on computer games and serious games","volume":"59","year":"2012","journal-title":"Computers & Education"},{"issue":"35","key":"key2020110215441831600_ref010","first-page":"2","article-title":"Developing an online platform for gamified library instruction","year":"2017","journal-title":"Code4Lib Journal"},{"key":"key2020110215441831600_ref011","first-page":"9","article-title":"From game design elements to gamefulness: defining \u2018gamification\u2019","year":"2011"},{"key":"key2020110215441831600_ref012","first-page":"202","article-title":"Lost in Antarctica: designing an information literacy game to support motivation and learning success","year":"2016"},{"key":"key2020110215441831600_ref013","volume-title":"What Video Games Have to Teach us About Learning and Literacy","year":"2003"},{"key":"key2020110215441831600_ref014","unstructured":"Gee, J.P. (2009), \u201cDeep learning properties of good digital games: how far can they go?\u201d, in Ritterfeld, U., Cody, M. and Vorderer, P. (Eds), Serious Games: Mechanisms and Effects, Routledge, New York, NY, pp. 67-83."},{"key":"key2020110215441831600_ref015","doi-asserted-by":"crossref","unstructured":"Gee, J.P. and Hayes, E. (2012), \u201cNurturing affinity spaces and game-based learning\u201d, in Steinkuehler, C., Squire, K. and Barab, S. (Eds), Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives), Cambridge University Press, Cambridge, pp. 129-153, available at: https:\/\/doi.org\/10.1017\/CBO9781139031127.015","DOI":"10.1017\/CBO9781139031127.015"},{"issue":"2","key":"key2020110215441831600_ref016","doi-asserted-by":"crossref","first-page":"56","DOI":"10.18438\/B8Q03D","article-title":"An emerging theory for evidence based information literacy instruction in school libraries, part 1: building a foundation","volume":"4","year":"2009","journal-title":"Evidence Based Library and Information Practice"},{"key":"key2020110215441831600_ref017","unstructured":"Graesser, A., Chipman, P. and Leeming. (2009), \u201cDeep learning and emotion in serious games\u201d, in Ritterfeld, U., Cody, M. and Vorderer, P. (Eds), Serious Games: Mechanisms and Effects, Routledge, New York, NY, pp. 81-104."},{"key":"key2020110215441831600_ref018","doi-asserted-by":"crossref","unstructured":"Guo, Y.R. and Goh, D.H.L. (2014), \u201cThe design of an information literacy game\u201d, Emergence of Digital Libraries \u2013 Research & Practices. Proceedings of the 16th International Conference on Asia-Pacific Digital Libraries, ICADL 2014, pp. 354-364, available at: https:\/\/doi.org\/10.1007\/978-3-319-12823-8_37","DOI":"10.1007\/978-3-319-12823-8_37"},{"issue":"3","key":"key2020110215441831600_ref019","doi-asserted-by":"crossref","first-page":"330","DOI":"10.1086\/686683","article-title":"Library Escape: user-centered design of an information literacy game","volume":"86","year":"2016","journal-title":"Library Quarterly"},{"key":"key2020110215441831600_ref020","doi-asserted-by":"crossref","first-page":"59","DOI":"10.1016\/j.compedu.2016.09.013","article-title":"Evaluation of affective embodied agents in an information literacy game","volume":"103","year":"2016","journal-title":"Computers and Education"},{"issue":"1","key":"key2020110215441831600_ref021","doi-asserted-by":"crossref","first-page":"46","DOI":"10.1108\/AJIM-08-2016-0131","article-title":"Tertiary students\u2019 acceptance of a game to teach information literacy","volume":"69","year":"2017","journal-title":"Aslib Journal of Information Management"},{"key":"key2020110215441831600_ref022","article-title":"Truth be told: how college students evaluate and use information in the digital age","year":"2010","journal-title":"Project Information Literacy"},{"issue":"7\/8","key":"key2020110215441831600_ref023","doi-asserted-by":"crossref","first-page":"369","DOI":"10.1108\/NLW-09-2014-0112","article-title":"Digital citizenship through game design in Minecraft","volume":"116","year":"2015","journal-title":"New Library World"},{"issue":"2","key":"key2020110215441831600_ref024","doi-asserted-by":"crossref","first-page":"314","DOI":"10.1108\/RSR-09-2016-0054","article-title":"Agoge: an information literacy game for transfer students","volume":"45","year":"2017","journal-title":"Reference Services Review"},{"key":"key2020110215441831600_ref025","first-page":"417","article-title":"From know that to know how \u2013 providing new learning strategies for information literacy instruction","year":"2014"},{"key":"key2020110215441831600_ref026","volume-title":"Seeking Meaning: A Process Approach to Library and Information Services","year":"2004","edition":"2nd ed."},{"key":"key2020110215441831600_ref027","volume-title":"Guided Inquiry Design: A Framework for Inquiry in Your School","year":"2012"},{"key":"key2020110215441831600_ref028","unstructured":"Kuhlthau, C.C., Maniotes, L.K. and Caspari, A.K. (n.d.), \u201cGuided inquiry design\u201d, available at: http:\/\/wp.comminfo.rutgers.edu\/ckuhlthau\/guided-inquiry-design\/"},{"key":"key2020110215441831600_ref029","volume-title":"Designing Online Information Literacy Games That Students Want to Play","year":"2014"},{"key":"key2020110215441831600_ref030","volume-title":"Presidential Proclamation: National Information Literacy Awareness Month, 2009","year":"2009"},{"key":"key2020110215441831600_ref031","article-title":"Students\u2019 development of information-seeking skills in a computer-aided quest","year":"2016"},{"issue":"2","key":"key2020110215441831600_ref032","first-page":"36","article-title":"Learning through quests and contests: games in information literacy instruction","volume":"2","year":"2011","journal-title":"Journal of Library Innovation"},{"issue":"4","key":"key2020110215441831600_ref300","doi-asserted-by":"crossref","first-page":"1","DOI":"10.4018\/IJGBL.2017100101","article-title":"Game-based learning and information literacy","volume":"7","year":"2017","journal-title":"International Journal of Game-Based Learning"},{"key":"key2020110215441831600_ref033","first-page":"68","article-title":"The development of story and learning driven by assessment in information literacy educational game Wisdom Town","year":"2016"},{"issue":"4","key":"key2020110215441831600_ref034","doi-asserted-by":"crossref","first-page":"551","DOI":"10.1590\/1982-021620171941117","article-title":"How to avoid bias in systematic reviews of observational studies","volume":"19","year":"2017","journal-title":"Revista CEFAC"},{"key":"key2020110215441831600_ref035","article-title":"Expectations of excellence: curriculum standards for the social studies","author":"NCSS","year":"1994"}],"container-title":["Library Hi Tech"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/www.emerald.com\/insight\/content\/doi\/10.1108\/LHT-01-2019-0010\/full\/xml","content-type":"application\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/www.emerald.com\/insight\/content\/doi\/10.1108\/LHT-01-2019-0010\/full\/html","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,7,24]],"date-time":"2025-07-24T22:13:53Z","timestamp":1753395233000},"score":1,"resource":{"primary":{"URL":"http:\/\/www.emerald.com\/lht\/article\/37\/4\/679-698\/269808"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,11,18]]},"references-count":35,"journal-issue":{"issue":"4","published-print":{"date-parts":[[2019,11,18]]}},"alternative-id":["10.1108\/LHT-01-2019-0010"],"URL":"https:\/\/doi.org\/10.1108\/lht-01-2019-0010","relation":{},"ISSN":["0737-8831"],"issn-type":[{"value":"0737-8831","type":"print"}],"subject":[],"published":{"date-parts":[[2019,11,18]]}}}