{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,23]],"date-time":"2026-04-23T06:13:27Z","timestamp":1776924807086,"version":"3.51.2"},"reference-count":49,"publisher":"Institute of Electrical and Electronics Engineers (IEEE)","license":[{"start":{"date-parts":[[2020,1,1]],"date-time":"2020-01-01T00:00:00Z","timestamp":1577836800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/legalcode"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IEEE Access"],"published-print":{"date-parts":[[2020]]},"DOI":"10.1109\/access.2020.2966179","type":"journal-article","created":{"date-parts":[[2020,1,14]],"date-time":"2020-01-14T22:44:56Z","timestamp":1579041896000},"page":"21473-21484","source":"Crossref","is-referenced-by-count":184,"title":["Continuance Intentions to Use Gamification for Training in Higher Education: Integrating the Technology Acceptance Model (TAM), Social Motivation, and Task Technology Fit (TTF)"],"prefix":"10.1109","volume":"8","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-9664-5265","authenticated-orcid":false,"given":"Vanye Zira","family":"Vanduhe","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-1539-3586","authenticated-orcid":false,"given":"Muesser","family":"Nat","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6095-5560","authenticated-orcid":false,"given":"Hasan Fahmi","family":"Hasan","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref39","doi-asserted-by":"publisher","DOI":"10.1016\/j.promfg.2018.03.137"},{"key":"ref38","doi-asserted-by":"publisher","DOI":"10.1080\/08874417.2016.1229143"},{"key":"ref33","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-41713-4_37"},{"key":"ref32","first-page":"1014","article-title":"Can Moodle be used for structural gamification?","author":"pina","year":"2015","journal-title":"Proc INTED Conf"},{"key":"ref31","article-title":"Beyond gamification: Implications of purposeful games for the information systems discipline","author":"monu","year":"2013","journal-title":"arXiv 1308 1042"},{"key":"ref30","first-page":"25","article-title":"If memory serves: Towards designing and evaluating a game for teaching pointers to undergraduate students","author":"mcgill","year":"2018","journal-title":"Proc ITiCSE Conf Work Group Rep (ITiCSE-WGR)"},{"key":"ref37","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-20892-3_15"},{"key":"ref36","doi-asserted-by":"crossref","first-page":"354","DOI":"10.1038\/nature24270","article-title":"Mastering the game of Go without human knowledge","volume":"550","author":"silver","year":"2017","journal-title":"Nature"},{"key":"ref35","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2018.09.009"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.1109\/ICBL.2015.7387632"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2013.10.020"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0173403"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2018.06.008"},{"key":"ref2","doi-asserted-by":"crossref","first-page":"516","DOI":"10.1007\/s12528-017-9150-4","article-title":"Gamification: A systematic review of design frameworks","volume":"29","author":"alberto","year":"2017","journal-title":"Journal of Computing in Higher Education"},{"key":"ref1","first-page":"7049","article-title":"A proposed conceptual model for flipped learning","volume":"95","author":"ajayi","year":"2017","journal-title":"J Theor Appl Inf Technol"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.29333\/ejmste\/85425"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1007\/s11423-018-9623-9"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1016\/j.tele.2017.09.009"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2012.10.001"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.4301\/S1807-17752017000100002"},{"key":"ref26","article-title":"Determination of intestinal mass by 2 region growing method","author":"lemay","year":"2018"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1016\/j.ecns.2018.04.004"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1016\/S0378-7206(98)00101-3"},{"key":"ref11","doi-asserted-by":"crossref","first-page":"453","DOI":"10.1016\/j.sbspro.2014.05.079","article-title":"Psycho-pedagogical training needs of university teaching staff&#x2014;A comparative study","volume":"141","author":"du??","year":"2014","journal-title":"Procedia - Social and Behavioral Science"},{"key":"ref40","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2016.10.028"},{"key":"ref12","doi-asserted-by":"crossref","first-page":"525","DOI":"10.1016\/j.chb.2015.08.048","article-title":"Towards understanding the effects of individual gamification elements on intrinsic motivation and performance","volume":"71","author":"elisa","year":"2017","journal-title":"Comput Hum Behav"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.2307\/3151312"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1080\/1360144X.2016.1261355"},{"key":"ref15","first-page":"75","article-title":"Gamification in education: A systematic mapping study","volume":"18","author":"dicheva","year":"2015","journal-title":"Educ Technol Soc"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1111\/j.1540-5915.1998.tb01346.x"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijproman.2016.10.012"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1016\/j.im.2003.08.014"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1080\/13596748.2015.1030262"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1037\/0033-2909.103.3.411"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1016\/j.im.2013.10.003"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1016\/j.im.2018.06.003"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.3844\/jcssp.2017.718.727"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.22237\/jmasm\/1430453580"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1109\/ISTAFRICA.2014.6880651"},{"key":"ref49","doi-asserted-by":"publisher","DOI":"10.2307\/249689"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2009.09.010"},{"key":"ref46","doi-asserted-by":"publisher","DOI":"10.1177\/0962280215577111"},{"key":"ref45","doi-asserted-by":"publisher","DOI":"10.1109\/ACCESS.2019.2926622"},{"key":"ref48","doi-asserted-by":"publisher","DOI":"10.1080\/09588221.2015.1111910"},{"key":"ref47","first-page":"159","article-title":"Using game-based learning with kinect technology in foreign language education course","volume":"21","author":"y\u00fckselt\u00fcrk","year":"2017","journal-title":"Educ Technol Soc"},{"key":"ref42","doi-asserted-by":"publisher","DOI":"10.1109\/TBME.2006.889769"},{"key":"ref41","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8535.2010.01054.x"},{"key":"ref44","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-02686-8_82"},{"key":"ref43","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2015.11.036"}],"container-title":["IEEE Access"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/6287639\/8948470\/08957115.pdf?arnumber=8957115","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,12,17]],"date-time":"2021-12-17T19:50:53Z","timestamp":1639770653000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8957115\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020]]},"references-count":49,"URL":"https:\/\/doi.org\/10.1109\/access.2020.2966179","relation":{},"ISSN":["2169-3536"],"issn-type":[{"value":"2169-3536","type":"electronic"}],"subject":[],"published":{"date-parts":[[2020]]}}}