{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,27]],"date-time":"2026-01-27T18:37:22Z","timestamp":1769539042589,"version":"3.49.0"},"reference-count":47,"publisher":"Institute of Electrical and Electronics Engineers (IEEE)","license":[{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by-nc-nd\/4.0\/"}],"funder":[{"DOI":"10.13039\/501100004663","name":"Ministry of Science and Technology of Taiwan","doi-asserted-by":"publisher","award":["109-2218-E-006-019"],"award-info":[{"award-number":["109-2218-E-006-019"]}],"id":[{"id":"10.13039\/501100004663","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IEEE Access"],"published-print":{"date-parts":[[2021]]},"DOI":"10.1109\/access.2021.3105417","type":"journal-article","created":{"date-parts":[[2021,8,16]],"date-time":"2021-08-16T16:21:44Z","timestamp":1629130904000},"page":"114914-114928","source":"Crossref","is-referenced-by-count":5,"title":["A Real-Time Sculpting and Terrain Generation System for Interactive Content Creation"],"prefix":"10.1109","volume":"9","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-2844-8723","authenticated-orcid":false,"given":"Chien-Wen","family":"Chen","sequence":"first","affiliation":[{"name":"Graduate Program of Multimedia Systems and Intelligent Computing, National Cheng Kung University and Academia Sinica, Tainan, Taiwan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-1917-2155","authenticated-orcid":false,"given":"Min-Chun","family":"Hu","sequence":"additional","affiliation":[{"name":"Department of Computer Science, National Tsing Hua University, Hsinchu, Taiwan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5722-7239","authenticated-orcid":false,"given":"Wei-Ta","family":"Chu","sequence":"additional","affiliation":[{"name":"Department of Computer Science and Information Engineering, National Cheng Kung University, Tainan, Taiwan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jun-Cheng","family":"Chen","sequence":"additional","affiliation":[{"name":"Research Center for Information Technology Innovation, Academia Sinica, Taipei, Taiwan"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref39","article-title":"Voxel-based terrain for real-time virtual simulations","author":"lengyel","year":"2010"},{"key":"ref38","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR42600.2020.00137"},{"key":"ref33","doi-asserted-by":"publisher","DOI":"10.1007\/s10915-005-9062-8"},{"key":"ref32","doi-asserted-by":"publisher","DOI":"10.1145\/1122501.1122508"},{"key":"ref31","first-page":"9","article-title":"Octree-based volume sculpting","author":"b\u00e6rentzen","year":"1998","journal-title":"Proc IEEE Vis"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.1006\/gmod.2001.0558"},{"key":"ref37","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR.2019.00025"},{"key":"ref36","doi-asserted-by":"publisher","DOI":"10.1145\/2487228.2487235"},{"key":"ref35","doi-asserted-by":"publisher","DOI":"10.1145\/2508363.2508374"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.1145\/1141911.1141926"},{"key":"ref10","year":"2021","journal-title":"System Era Softworks"},{"key":"ref40","year":"2021","journal-title":"Voxel Plugin&#x2014;Dynamic Terrain & Procedural Generation in Unreal Engine"},{"key":"ref11","year":"2021","journal-title":"Unity Technologies Unity 3D"},{"key":"ref12","year":"2021","journal-title":"Epic games unreal engine 4"},{"key":"ref13","article-title":"Layered depth-normal images: A sparse implicit representation of solid models","author":"wang","year":"2010","journal-title":"arXiv 1009 0794"},{"key":"ref14","year":"2021","journal-title":"Solidworks Corp Solidworks"},{"key":"ref15","year":"2021","journal-title":"Inventor"},{"key":"ref16","article-title":"Computer-aided design applications of the rational B-spline approximation form","author":"versprille","year":"1975"},{"key":"ref17","year":"2021"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1016\/j.cag.2011.03.033"},{"key":"ref19","year":"2021","journal-title":"Maya"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1007\/PL00007216"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2007.1060"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.1145\/122718.122747"},{"key":"ref3","first-page":"261","author":"schkolne","year":"2001","journal-title":"Surface Drawing Creating Organic 3D Shapes With the Hand and Tangible Tools"},{"key":"ref6","year":"2021","journal-title":"Oculus VR Medium"},{"key":"ref29","first-page":"64","article-title":"A real-time 3D virtual sculpting tool based on modified marching cubes","author":"perng","year":"2001","journal-title":"Proc Int Conf Artif Reality Teleexistence"},{"key":"ref5","first-page":"30","article-title":"Artworkvr: Novel interaction techniques for virtual painter","author":"maxim","year":"2019","journal-title":"Proc 16th Int Conf Hum -Comput Interact (RoCHI)"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-73600-6_38"},{"key":"ref7","year":"2021","journal-title":"TenkLabs Kodon"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1145\/364338.364370"},{"key":"ref9","year":"2021","journal-title":"Mojang Minecraft"},{"key":"ref1","year":"2021","journal-title":"Tilt brush"},{"key":"ref46","doi-asserted-by":"publisher","DOI":"10.1145\/3240508.3240692"},{"key":"ref20","year":"2021","journal-title":"Cinema 4D"},{"key":"ref45","doi-asserted-by":"publisher","DOI":"10.1109\/PCCGA.2004.1348336"},{"key":"ref22","year":"2021","journal-title":"3D-Coat"},{"key":"ref47","year":"2021","journal-title":"A-Painter"},{"key":"ref21","year":"2021","journal-title":"Zbrush"},{"key":"ref42","doi-asserted-by":"publisher","DOI":"10.1145\/566654.566586"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2017.2762304"},{"key":"ref41","doi-asserted-by":"publisher","DOI":"10.1080\/2151237X.2011.563682"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1145\/37402.37422"},{"key":"ref44","first-page":"888","article-title":"Constrained elastic surface nets: Generating smooth surfaces from binary segmented data","author":"sarah frisken gibson","year":"1998","journal-title":"Proc 1st Int Conf Med Image Comput Comput -Assist Intervent (MICCAI)"},{"key":"ref26","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2017.2689022"},{"key":"ref43","first-page":"7","article-title":"Generating complex procedural terrains using the GPU","author":"geiss","year":"2008","journal-title":"Proc GPU Gems"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1145\/3130800.3130804"}],"container-title":["IEEE Access"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/6287639\/9312710\/09514802.pdf?arnumber=9514802","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,1,27]],"date-time":"2026-01-27T05:59:48Z","timestamp":1769493588000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9514802\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021]]},"references-count":47,"URL":"https:\/\/doi.org\/10.1109\/access.2021.3105417","relation":{},"ISSN":["2169-3536"],"issn-type":[{"value":"2169-3536","type":"electronic"}],"subject":[],"published":{"date-parts":[[2021]]}}}