{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,22]],"date-time":"2024-10-22T15:19:31Z","timestamp":1729610371483,"version":"3.28.0"},"reference-count":13,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2015,9]]},"DOI":"10.1109\/acii.2015.7344662","type":"proceedings-article","created":{"date-parts":[[2015,12,8]],"date-time":"2015-12-08T22:20:36Z","timestamp":1449613236000},"page":"790-791","source":"Crossref","is-referenced-by-count":1,"title":["Emotion engines for games in practice: Two case studies using Gamygdala"],"prefix":"10.1109","author":[{"given":"Joost","family":"Broekens","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1016\/j.cogsys.2008.03.005"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-77039-8_19"},{"key":"ref12","article-title":"Facade: An experiment in building a fully-realized interactive drama","author":"mateas","year":"2003","journal-title":"Game Developers Conference"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9780511571299"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1016\/S1071-5819(03)00047-8"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1109\/T-AFFC.2011.6"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1145\/1536513.1536565"},{"key":"ref5","article-title":"Building emotional agents","author":"reilly","year":"1992","journal-title":"School of Computer Science Carnegie Mellon University Pittsburgh PA"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1145\/2159365.2159425"},{"key":"ref7","first-page":"97","article-title":"Social Story Worlds With Comme il Faut. Computational Intelligence and AI in Games","volume":"6","author":"mccoy","year":"2014","journal-title":"IEEE Transactions"},{"key":"ref2","first-page":"459","article-title":"Emotion in games","author":"yannakakis","year":"2014","journal-title":"Handbook on Affective Computing"},{"key":"ref1","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1109\/TAFFC.2014.2313816","article-title":"Guest Editorial: Emotion in Games","volume":"5","author":"karpouzis","year":"2014","journal-title":"IEEE Transactions on Affective Computing"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/T-AFFC.2013.24"}],"event":{"name":"2015 International Conference on Affective Computing and Intelligent Interaction (ACII)","start":{"date-parts":[[2015,9,21]]},"location":"Xi'an, China","end":{"date-parts":[[2015,9,24]]}},"container-title":["2015 International Conference on Affective Computing and Intelligent Interaction (ACII)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/7332343\/7344542\/07344662.pdf?arnumber=7344662","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,6,24]],"date-time":"2017-06-24T01:10:53Z","timestamp":1498266653000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/7344662\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015,9]]},"references-count":13,"URL":"https:\/\/doi.org\/10.1109\/acii.2015.7344662","relation":{},"subject":[],"published":{"date-parts":[[2015,9]]}}}