{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,30]],"date-time":"2026-04-30T16:56:29Z","timestamp":1777568189746,"version":"3.51.4"},"reference-count":55,"publisher":"IEEE","license":[{"start":{"date-parts":[[2023,9,27]],"date-time":"2023-09-27T00:00:00Z","timestamp":1695772800000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2023,9,27]],"date-time":"2023-09-27T00:00:00Z","timestamp":1695772800000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2023,9,27]]},"DOI":"10.1109\/aipr60534.2023.10440697","type":"proceedings-article","created":{"date-parts":[[2024,2,22]],"date-time":"2024-02-22T14:19:17Z","timestamp":1708611557000},"page":"1-9","source":"Crossref","is-referenced-by-count":7,"title":["Simulating City-Scale Aerial Data Collection Using Unreal Engine"],"prefix":"10.1109","author":[{"given":"Dhruv","family":"Agarwal","sequence":"first","affiliation":[{"name":"University of Missouri,Dept. of Electrical Engineering and Computer Science,Columbia,MO"}]},{"given":"Taci","family":"Kucukpinar","sequence":"additional","affiliation":[{"name":"University of Missouri,Dept. of Electrical Engineering and Computer Science,Columbia,MO"}]},{"given":"Joshua","family":"Fraser","sequence":"additional","affiliation":[{"name":"University of Missouri,Dept. of Electrical Engineering and Computer Science,Columbia,MO"}]},{"given":"Jeffrey","family":"Kerley","sequence":"additional","affiliation":[{"name":"University of Missouri,Dept. of Electrical Engineering and Computer Science,Columbia,MO"}]},{"given":"Andrew R.","family":"Buck","sequence":"additional","affiliation":[{"name":"University of Missouri,Dept. of Electrical Engineering and Computer Science,Columbia,MO"}]},{"given":"Derek T.","family":"Anderson","sequence":"additional","affiliation":[{"name":"University of Missouri,Dept. of Electrical Engineering and Computer Science,Columbia,MO"}]},{"given":"Kannappan","family":"Palaniappan","sequence":"additional","affiliation":[{"name":"University of Missouri,Dept. of Electrical Engineering and Computer Science,Columbia,MO"}]}],"member":"263","reference":[{"key":"ref1","volume-title":"Transparent Sky"},{"key":"ref2","volume-title":"Unreal Engine 5.3 Documentation"},{"key":"ref3","volume-title":"Epic Developer Community"},{"key":"ref4","volume-title":"City Sample Marketplace"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV51070.2023.00297"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1117\/12.2657575"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1117\/12.2663717"},{"key":"ref8","volume-title":"Unreal Engine 5 is now available"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/ICCVW54120.2021.00435"},{"key":"ref10","volume-title":"Airsim"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1007\/s11263-018-1073-7"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1007\/s10055-019-00399-5"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1145\/3123266.3129396"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1109\/cvpr46437.2021.01134"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR42600.2020.01240"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR46437.2021.00883"},{"key":"ref17","volume-title":"Unity Documentation"},{"key":"ref18","volume-title":"High Definition Render Pipeline overview"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1109\/cvpr.2016.470"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR.2016.352"},{"key":"ref21","article-title":"ThreeDWorld: A platform for interactive multi-modal physical simulation","volume-title":"Proceedings of the Neural Information Processing Systems Track on Datasets and Benchmarks","volume":"1","author":"Gan"},{"key":"ref22","volume-title":"Blender Documentation"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.21105\/joss.04901"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52688.2022.00373"},{"key":"ref25","volume-title":"PyBullet, A Python module for physics simulation for games, robotics and machine learning","author":"Coumans","year":"2016"},{"key":"ref26","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR.2017.215"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52729.2023.01437"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV51070.2023.01818"},{"key":"ref29","volume-title":"Isaac Sim - Robotics Simulation and Synthetic Data"},{"key":"ref30","volume-title":"NVIDIA DRIVE Sim"},{"key":"ref31","volume-title":"NVIDIA Omniverse Documentation"},{"key":"ref32","volume-title":"Chaos V-Ray"},{"key":"ref33","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV48922.2021.01073"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-46475-6_7"},{"key":"ref35","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV.2017.243"},{"key":"ref36","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV.2017.292"},{"key":"ref37","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR46437.2021.00711"},{"key":"ref38","first-page":"251","article-title":"Habitat 2.0: Training home assistants to rearrange their habitat","volume-title":"Advances in Neural Information Processing Systems","volume":"34","author":"Szot","year":"2021"},{"key":"ref39","doi-asserted-by":"publisher","DOI":"10.1038\/s41524-021-00603-8"},{"key":"ref40","doi-asserted-by":"publisher","DOI":"10.1109\/ICIP49359.2023.10222020"},{"key":"ref41","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV48922.2021.00366"},{"key":"ref42","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV51070.2023.00212"},{"key":"ref43","doi-asserted-by":"publisher","DOI":"10.1109\/ISBI.2018.8363576"},{"key":"ref44","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR46437.2021.01001"},{"key":"ref45","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52729.2023.00774"},{"key":"ref46","doi-asserted-by":"publisher","DOI":"10.1145\/15922.15902"},{"key":"ref47","volume-title":"RTX Branch of Unreal Engine (NvRTX)"},{"key":"ref48","volume-title":"OctaneRender Unreal Engine User Manual"},{"key":"ref49","volume-title":"GPU Lightmass Global Illumination"},{"key":"ref50","doi-asserted-by":"publisher","DOI":"10.1145\/3072959.3073599"},{"key":"ref51","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-58452-8_24"},{"key":"ref52","doi-asserted-by":"publisher","DOI":"10.1145\/3592433"},{"key":"ref53","doi-asserted-by":"publisher","DOI":"10.1109\/ICCVW.2015.142"},{"key":"ref54","doi-asserted-by":"publisher","DOI":"10.1109\/ICCVW54120.2021.00439"},{"key":"ref55","doi-asserted-by":"publisher","DOI":"10.1109\/AIPR57179.2022.10092204"}],"event":{"name":"2023 IEEE Applied Imagery Pattern Recognition Workshop (AIPR)","location":"St. Louis, MO, USA","start":{"date-parts":[[2023,9,27]]},"end":{"date-parts":[[2023,9,29]]}},"container-title":["2023 IEEE Applied Imagery Pattern Recognition Workshop (AIPR)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/10440654\/10440655\/10440697.pdf?arnumber=10440697","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,2,29]],"date-time":"2024-02-29T22:41:52Z","timestamp":1709246512000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/10440697\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,9,27]]},"references-count":55,"URL":"https:\/\/doi.org\/10.1109\/aipr60534.2023.10440697","relation":{},"subject":[],"published":{"date-parts":[[2023,9,27]]}}}