{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,5]],"date-time":"2024-09-05T14:02:55Z","timestamp":1725544975760},"reference-count":16,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2012,1]]},"DOI":"10.1109\/ccnc.2012.6181008","type":"proceedings-article","created":{"date-parts":[[2012,4,13]],"date-time":"2012-04-13T19:39:34Z","timestamp":1334345974000},"page":"482-486","source":"Crossref","is-referenced-by-count":0,"title":["The effect of router buffer size on subjective gaming quality estimators based on delay and jitter"],"prefix":"10.1109","author":[{"given":"Jose","family":"Saldana","sequence":"first","affiliation":[]},{"given":"Julian","family":"Fernandez-Navajas","sequence":"additional","affiliation":[]},{"given":"Jose","family":"Ruiz-Mas","sequence":"additional","affiliation":[]},{"given":"Eduardo","family":"Viruete Navarro","sequence":"additional","affiliation":[]},{"given":"Luis","family":"Casadesus","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"journal-title":"NASA Ames Internet Exchange Packet Length Distributions","year":"0","key":"15"},{"year":"0","key":"16"},{"key":"13","doi-asserted-by":"publisher","DOI":"10.1109\/NTMS.2011.5720600"},{"journal-title":"Quake4 Map Q4dm1 7players","year":"2006","author":"stewart","key":"14"},{"key":"11","doi-asserted-by":"publisher","DOI":"10.1145\/1103599.1103624"},{"key":"12","first-page":"227","article-title":"Bandwidth Efficiency Improvement for Online Games by the use of Tunneling, Compressing and Multiplexing Techniques","author":"saldana","year":"2011","journal-title":"Proc Int Symp Performance Evaluation of Computer and Telecom Systems SPECTS 2011"},{"key":"3","doi-asserted-by":"publisher","DOI":"10.1109\/IWSSIP.2008.4604397"},{"key":"2","doi-asserted-by":"publisher","DOI":"10.1145\/1230040.1230052"},{"journal-title":"The E-Model a computational model for use in transmission planning","year":"2005","key":"1"},{"key":"10","article-title":"Empirically Measuring the QoS Sensitivity of Interactive Online Game Players","author":"zander","year":"0","journal-title":"Proc Australian Telecommunications Networks & Applications Conference (ATNAC 2004) Sydney Australia Dec 2004"},{"key":"7","doi-asserted-by":"publisher","DOI":"10.1109\/IWQOS.2008.16"},{"key":"6","doi-asserted-by":"publisher","DOI":"10.1145\/1070873.1070886"},{"key":"5","doi-asserted-by":"publisher","DOI":"10.1145\/1015467.1015499"},{"key":"4","doi-asserted-by":"publisher","DOI":"10.1145\/1517480.1517487"},{"key":"9","doi-asserted-by":"publisher","DOI":"10.1145\/566500.566511"},{"key":"8","doi-asserted-by":"publisher","DOI":"10.1109\/INFCOM.2009.5062047"}],"event":{"name":"2012 IEEE Consumer Communications and Networking Conference (CCNC)","start":{"date-parts":[[2012,1,14]]},"location":"Las Vegas, NV, USA","end":{"date-parts":[[2012,1,17]]}},"container-title":["2012 IEEE Consumer Communications and Networking Conference (CCNC)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/6175264\/6180955\/06181008.pdf?arnumber=6181008","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,3,21]],"date-time":"2017-03-21T14:21:48Z","timestamp":1490106108000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/6181008\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2012,1]]},"references-count":16,"URL":"https:\/\/doi.org\/10.1109\/ccnc.2012.6181008","relation":{},"subject":[],"published":{"date-parts":[[2012,1]]}}}