{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,29]],"date-time":"2024-10-29T12:26:55Z","timestamp":1730204815661,"version":"3.28.0"},"reference-count":13,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2007,9]]},"DOI":"10.1109\/cec.2007.4424634","type":"proceedings-article","created":{"date-parts":[[2008,1,16]],"date-time":"2008-01-16T04:09:25Z","timestamp":1200456565000},"page":"1398-1402","source":"Crossref","is-referenced-by-count":0,"title":["Neural-based agents cooperate to survive in the defend and gather computer game"],"prefix":"10.1109","author":[{"given":"Joseph","family":"Qualls","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Max","family":"Garzon","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"David J.","family":"Russomanno","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"13","doi-asserted-by":"publisher","DOI":"10.1109\/IJCNN.2002.1007526"},{"key":"11","article-title":"evolving neural network agents in nero video game","author":"stanley","year":"2005","journal-title":"IEEE Symposium on Computational Intelligence and Games"},{"journal-title":"Game Programming All in One","year":"2002","author":"de sousa","key":"12"},{"journal-title":"3D Games Real-time Rendering and Software Technology","year":"2001","author":"watt","key":"3"},{"journal-title":"Game Programming Gems 2","year":"2001","key":"2"},{"journal-title":"Game Programming Gems","year":"2000","key":"1"},{"key":"10","doi-asserted-by":"publisher","DOI":"10.1023\/A:1009615730125"},{"journal-title":"Artificial Intelligence A Modern Approach","year":"2003","author":"ru?ssel","key":"7"},{"journal-title":"Neural Networks A Comprehensive Foundation","year":"1999","author":"haykin","key":"6"},{"year":"0","key":"5"},{"key":"4","first-page":"15","article-title":"human-level ai's killer application: interactive computer games","volume":"22","author":"laird","year":"2001","journal-title":"AI Magazine"},{"key":"9","article-title":"realtime evolution of agent controllers in games","volume":"5","author":"briggs","year":"2004","journal-title":"Generation"},{"article-title":"colin mcrea 2.0 (playstation)","year":"2000","author":"matthews","key":"8"}],"event":{"name":"2007 IEEE Congress on Evolutionary Computation","start":{"date-parts":[[2007,9,25]]},"location":"Singapore","end":{"date-parts":[[2007,9,28]]}},"container-title":["2007 IEEE Congress on Evolutionary Computation"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/4424445\/4424446\/04424634.pdf?arnumber=4424634","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,3,16]],"date-time":"2017-03-16T17:06:14Z","timestamp":1489683974000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/4424634\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2007,9]]},"references-count":13,"URL":"https:\/\/doi.org\/10.1109\/cec.2007.4424634","relation":{},"subject":[],"published":{"date-parts":[[2007,9]]}}}