{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,5]],"date-time":"2024-09-05T04:16:03Z","timestamp":1725509763739},"reference-count":17,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016,7]]},"DOI":"10.1109\/cec.2016.7744325","type":"proceedings-article","created":{"date-parts":[[2016,11,30]],"date-time":"2016-11-30T22:22:49Z","timestamp":1480544569000},"page":"4214-4220","source":"Crossref","is-referenced-by-count":3,"title":["fairGhosts \u2014 Ant colony controlled ghosts for Ms. Pac-Man"],"prefix":"10.1109","author":[{"given":"Iris","family":"Hunkeler","sequence":"first","affiliation":[]},{"given":"Fabian","family":"Schar","sequence":"additional","affiliation":[]},{"given":"Rolf","family":"Dornberger","sequence":"additional","affiliation":[]},{"given":"Thomas","family":"Hanne","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"year":"0","journal-title":"Ms Pac-Man vs Ghost Competition Simulator version","key":"ref10"},{"year":"0","journal-title":"Controllers from IEEE World Congress on Computational Intelligence (WCCI 2012)","key":"ref11"},{"year":"0","journal-title":"The International Arcade Museum Ms Pac-Man","key":"ref12"},{"year":"0","journal-title":"Java Genetic Algorithms Package (JGAP)","key":"ref13"},{"year":"0","journal-title":"Controllers from IEEE Congress on Evolutionary Computation (CEC 2011)","key":"ref14"},{"year":"0","author":"verhaard","article-title":"Overview of eiisolver Pacman\/Ghosts","key":"ref15"},{"year":"0","author":"voronyuk","article-title":"Ms Pac-man vs Ghosts Competition WCCI 2012","key":"ref16"},{"year":"0","author":"tose","article-title":"Artificial Intelligence","key":"ref17"},{"doi-asserted-by":"publisher","key":"ref4","DOI":"10.1109\/TCIAIG.2013.2291577"},{"doi-asserted-by":"publisher","key":"ref3","DOI":"10.1109\/CEC.2011.5949599"},{"key":"ref6","first-page":"753","article-title":"A simple heuristic search method for the automatic generation of neural-based game artificial intelligence architectures in Ms. Pac-Man","author":"tan","year":"2010","journal-title":"2010 10th International Conference on Information Sciences Signal Processing and Their Applications (ISSPA)"},{"key":"ref5","first-page":"1","article-title":"Comparing Heterogeneous and Homogeneous Flocking Strategies for the Ghost Team in the Game of Ms. Pac-Man","author":"liberatore","year":"2015","journal-title":"IEEE Transactions on Computational Intelligence and AI in Games"},{"doi-asserted-by":"publisher","key":"ref8","DOI":"10.1109\/TCIAIG.2016.2523508"},{"doi-asserted-by":"publisher","key":"ref7","DOI":"10.1109\/ADPRL.2013.6615002"},{"year":"0","article-title":"Ms Pac-Man Competition","key":"ref2"},{"key":"ref1","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/1290.001.0001","author":"dorigo","year":"2004","journal-title":"Ant Colony Optimization"},{"doi-asserted-by":"publisher","key":"ref9","DOI":"10.1109\/TCIAIG.2012.2212194"}],"event":{"name":"2016 IEEE Congress on Evolutionary Computation (CEC)","start":{"date-parts":[[2016,7,24]]},"location":"Vancouver, BC, Canada","end":{"date-parts":[[2016,7,29]]}},"container-title":["2016 IEEE Congress on Evolutionary Computation (CEC)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/7636124\/7743769\/07744325.pdf?arnumber=7744325","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,9,16]],"date-time":"2019-09-16T04:00:57Z","timestamp":1568606457000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/7744325\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016,7]]},"references-count":17,"URL":"https:\/\/doi.org\/10.1109\/cec.2016.7744325","relation":{},"subject":[],"published":{"date-parts":[[2016,7]]}}}