{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,9,2]],"date-time":"2025-09-02T00:04:04Z","timestamp":1756771444545,"version":"3.44.0"},"reference-count":27,"publisher":"IEEE","license":[{"start":{"date-parts":[[2019,9,1]],"date-time":"2019-09-01T00:00:00Z","timestamp":1567296000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2019,9,1]],"date-time":"2019-09-01T00:00:00Z","timestamp":1567296000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019,9]]},"DOI":"10.1109\/ceec47804.2019.8974318","type":"proceedings-article","created":{"date-parts":[[2020,1,31]],"date-time":"2020-01-31T00:02:16Z","timestamp":1580428936000},"page":"150-155","source":"Crossref","is-referenced-by-count":4,"title":["Extracting Learning Curves From Puzzle Games"],"prefix":"10.1109","author":[{"given":"Rokas","family":"Volkovas","sequence":"first","affiliation":[{"name":"QMUL,London,UK"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Michael","family":"Fairbank","sequence":"additional","affiliation":[{"name":"University of Essex,Colchester,UK"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"John R.","family":"Woodward","sequence":"additional","affiliation":[{"name":"QMUL,London,UK"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Simon","family":"Lucas","sequence":"additional","affiliation":[{"name":"QMUL,London,UK"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2017.7969571"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2008.5035629"},{"journal-title":"Field Guide to Genetic Programming","year":"2008","author":"mcphee","key":"ref12"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-74782-6_54"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2009.4983289"},{"article-title":"Emergence of locomotion behaviours in rich environments","year":"2017","author":"heess","key":"ref15"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1109\/MSP.2012.2211477"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1145\/1357054.1357328"},{"key":"ref18","article-title":"Designing procedurally generated levels","author":"van der linden","year":"2013","journal-title":"Proceedings of the the second workshop on Artificial Intelligence in the Game Design Process"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2013.2290371"},{"journal-title":"Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence","year":"2017","author":"singh","key":"ref4"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-16549-3_30"},{"journal-title":"Proceedings of acm siggraph asia 2016 macao preface","year":"2016","author":"heidrich","key":"ref3"},{"journal-title":"The Psychology of Optimal Experience","year":"1990","author":"chickzentmihalyi","key":"ref6"},{"journal-title":"Theory of Fun for Game Design","year":"2013","author":"koster","key":"ref5"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.3389\/neuro.12.006.2007"},{"key":"ref7","article-title":"Adaptive confidence and adaptive curiosity","author":"schmidhuber","year":"1991","journal-title":"Institut fur Informatik Technische Universitat Munchen Arcisstr 21 800 Munchen 2"},{"key":"ref2","article-title":"Artificial and computational intelligence in games (dagstuhl seminar 12191)","volume":"2","author":"lucas","year":"2012","journal-title":"Dagstuhl Reports"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/TEVC.2006.890271"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1007\/s11633-008-0045-8"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1145\/1536513.1536548"},{"article-title":"Depth in strategic games","year":"2017","author":"lantz","key":"ref22"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1145\/1814256.1814266"},{"key":"ref24","doi-asserted-by":"crossref","DOI":"10.1609\/aaai.v30i1.9869","article-title":"General video game ai: Competition, challenges and opportunities","author":"perez-liebana","year":"2016","journal-title":"THIRTIETH AAAI Conference on Artificial Intelligence"},{"journal-title":"Beyond playing to win Diversifying heuristics for gvgai","year":"0","author":"guerrero-romero","key":"ref23"},{"journal-title":"General video game rule generation","year":"0","author":"khalifa","key":"ref26"},{"journal-title":"Automatic game tuning for strategic diversity","year":"0","author":"gaina","key":"ref25"}],"event":{"name":"2019 11th Computer Science and Electronic Engineering (CEEC)","start":{"date-parts":[[2019,9,18]]},"location":"Colchester, UK","end":{"date-parts":[[2019,9,20]]}},"container-title":["2019 11th Computer Science and Electronic Engineering (CEEC)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8966525\/8974308\/08974318.pdf?arnumber=8974318","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,9,1]],"date-time":"2025-09-01T19:23:39Z","timestamp":1756754619000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8974318\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,9]]},"references-count":27,"URL":"https:\/\/doi.org\/10.1109\/ceec47804.2019.8974318","relation":{},"subject":[],"published":{"date-parts":[[2019,9]]}}}