{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,4]],"date-time":"2024-09-04T19:19:51Z","timestamp":1725477591735},"reference-count":18,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014,7]]},"DOI":"10.1109\/cgames.2014.6934151","type":"proceedings-article","created":{"date-parts":[[2014,11,1]],"date-time":"2014-11-01T01:29:56Z","timestamp":1414805396000},"page":"1-7","source":"Crossref","is-referenced-by-count":1,"title":["Whale of a crowd: Quantifying the effectiveness of crowd-sourced serious games"],"prefix":"10.1109","author":[{"given":"Umit","family":"Tellioglu","sequence":"first","affiliation":[]},{"given":"Geoffrey G.","family":"Xie","sequence":"additional","affiliation":[]},{"given":"Justin P.","family":"Rohrer","sequence":"additional","affiliation":[]},{"given":"Charles","family":"Prince","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"journal-title":"Only 0 15 Percent of Mobile Gamers Account for 50 Percent of All In-game Revenue (Exclusive)","year":"2014","author":"takahashi","key":"17"},{"key":"18","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4471-4769-5_2"},{"journal-title":"Mobile Gaming's Whales Overwhelmingly Male Spend Big on All Types of Video Games","year":"2013","author":"kain","key":"15"},{"journal-title":"What It Means to Be A Whale and Why Social Gamers Are Just Gamers","year":"2013","author":"carmichael","key":"16"},{"journal-title":"How to Measure Social Games Success","year":"2011","author":"carpenter","key":"13"},{"journal-title":"Pareto's Principle The 80-20 Rule","year":"2001","author":"hafner","key":"14"},{"journal-title":"Chasing the Whale Examining the Ethics of Free-to-play Games","year":"2013","author":"rose","key":"11"},{"key":"12","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4471-4769-5_4"},{"journal-title":"Crowd Sourced Formal Verification (Csfv) Program","year":"0","author":"darpa","key":"3"},{"key":"2","doi-asserted-by":"publisher","DOI":"10.1038\/nature13240"},{"journal-title":"Duolingo Web Portal","year":"0","key":"1"},{"journal-title":"Foldit Web Portal","year":"0","key":"10"},{"journal-title":"Dau Mau Engagement","year":"0","author":"lovell","key":"7"},{"journal-title":"Duolingo Effectiveness Study Final Report","year":"2012","author":"vesselinov","key":"6"},{"key":"5","doi-asserted-by":"publisher","DOI":"10.1089\/g4h.2012.0054"},{"key":"4","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0031362"},{"journal-title":"Monthly Active Users","year":"0","author":"lovell","key":"9"},{"journal-title":"Daily Active Users","year":"0","author":"lovell","key":"8"}],"event":{"name":"2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES)","start":{"date-parts":[[2014,7,28]]},"location":"Louisville, KY, USA","end":{"date-parts":[[2014,7,30]]}},"container-title":["2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/6919810\/6934131\/06934151.pdf?arnumber=6934151","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,3,23]],"date-time":"2017-03-23T18:31:03Z","timestamp":1490293863000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/6934151\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014,7]]},"references-count":18,"URL":"https:\/\/doi.org\/10.1109\/cgames.2014.6934151","relation":{},"subject":[],"published":{"date-parts":[[2014,7]]}}}