{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,2,9]],"date-time":"2025-02-09T22:10:08Z","timestamp":1739139008495,"version":"3.37.0"},"reference-count":43,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2008,12]]},"DOI":"10.1109\/cig.2008.5035627","type":"proceedings-article","created":{"date-parts":[[2009,6,2]],"date-time":"2009-06-02T20:49:45Z","timestamp":1243975785000},"page":"103-110","source":"Crossref","is-referenced-by-count":19,"title":["Real-time adaptation of augmented-reality games for optimizing player satisfaction"],"prefix":"10.1109","author":[{"given":"Georgios N.","family":"Yannakakis","sequence":"first","affiliation":[]},{"given":"John","family":"Hallam","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"19","first-page":"7","article-title":"extending reinforcement learning to provide dynamic game balancing","author":"andrade","year":"2005","journal-title":"Proceedings of the Workshop on Reasoning Representation and Learning in Computer Games 19th International Joint Conference on Artificial Intelligence (IJCAI)"},{"key":"35","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/6979.001.0001","author":"pfeifer","year":"1999","journal-title":"Understanding Intelligence"},{"key":"17","article-title":"maintaining optimal challenge in computer games through real-time physiological feedback","author":"rani","year":"2005","journal-title":"Proceedings of the 11th International Conference on Human Computer Interaction"},{"key":"36","first-page":"64","article-title":"comparative fun analysis in the innovative playware game platform","author":"yannakakis","year":"2006","journal-title":"Proceedings of the 1st World Conference for Fun 'n Games"},{"key":"18","first-page":"60","article-title":"predicting user physiological response for interactive environments: an inductive approach","author":"mcquiggan","year":"2006","journal-title":"Proceedings of the 2nd Artificial Intelligence for Interactive Digital Entertainment Conference"},{"key":"33","first-page":"5625","article-title":"adapting playgrounds for children play using ambient playware","author":"hammer","year":"2006","journal-title":"Proceedings of the 2006 IEEE\/RSJ International Conference on Intelligent Robots and Systems (IROS06)"},{"key":"15","doi-asserted-by":"publisher","DOI":"10.1007\/11872320_40"},{"journal-title":"AI in computer games Generating interesting interactive opponents by the use of evolutionary computation","year":"2005","author":"yannakakis","key":"34"},{"key":"16","doi-asserted-by":"publisher","DOI":"10.1007\/s11257-007-9036-7"},{"key":"39","doi-asserted-by":"publisher","DOI":"10.1145\/1102351.1102369"},{"key":"13","first-page":"23","article-title":"a generic approach for obtaining higher entertainment in predator\/prey computer games","volume":"1","year":"2005","journal-title":"J Game Development"},{"key":"14","first-page":"432","article-title":"towards capturing and enhancing entertainment in computer games","volume":"3955","year":"2006","journal-title":"Proceedings of the 4th Hellenic Conference on Artificial Intelligence Lecture Notes in Artificial Intelligence"},{"key":"37","doi-asserted-by":"publisher","DOI":"10.1111\/j.0824-7935.2004.00233.x"},{"key":"11","first-page":"499","article-title":"evolving opponents for interesting interactive computer games","author":"yannakakis","year":"2004","journal-title":"From Animals to Animats 8 Proceedings of the 8th International Conference on Simulation of Adaptive Behavior (SAB-04)"},{"key":"38","first-page":"287","article-title":"learning subjective functions with large margins","author":"fiechter","year":"2000","journal-title":"ICML '00 Proceedings of the Seventeenth International Conference on Machine Learning"},{"key":"12","doi-asserted-by":"publisher","DOI":"10.1080\/08839510701527580"},{"key":"21","article-title":"ai for dynamic difficulty adjustment in games","author":"hunicke","year":"2004","journal-title":"Proceedings of the Challenges in Game AI Workshop 19th Nineteenth National Conference on Artificial Intelligence (AAAI'04)"},{"key":"20","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2005.1554774"},{"key":"43","doi-asserted-by":"publisher","DOI":"10.1080\/01449290500331156"},{"key":"42","doi-asserted-by":"publisher","DOI":"10.1109\/34.954607"},{"journal-title":"Adaptation in Natural and Artificial Systems","year":"1975","author":"holland","key":"41"},{"key":"40","doi-asserted-by":"publisher","DOI":"10.1109\/5.784219"},{"key":"22","first-page":"33","article-title":"difficulty scaling of game ai","author":"spronck","year":"2004","journal-title":"Proceedings of the 5th International Conference on Intelligent Games and Simulation (GAME-ON 2004)"},{"key":"23","first-page":"7","article-title":"a learning infrastructure for improving agent performance and game balance","author":"ludwig","year":"2007","journal-title":"Proceedings of the AIIDE'07 Workshop on Optimizing Player Satisfaction Technical Report WS-07- 01"},{"key":"24","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2009.2037925"},{"key":"25","first-page":"31","article-title":"estimating player satisfaction through the author's eyes","author":"roberts","year":"2007","journal-title":"Proceedings of the AIIDE'07 Workshop on Optimizing Player Satisfaction Technical Report WS-07- 01"},{"key":"26","article-title":"learning player preferences to inform delayed authoring","author":"thue","year":"2007","journal-title":"Papers from the AAAI'07 Fall Symposium on Intelligent Narrative Technologies"},{"key":"27","first-page":"61","article-title":"making racing fun through player modeling and track evolution","author":"togelius","year":"2006","journal-title":"Proceedings of the SAB Workshop on Adaptive Approaches to Optimizing Player Satisfaction"},{"key":"28","first-page":"252","article-title":"towards automatic personalised content creation for racing games","year":"2007","journal-title":"Proceedings of the IEEE Symposium on Computational Intelligence and Games"},{"key":"29","first-page":"94","article-title":"a generic approach for generating interesting interactive pac-man opponents","author":"yannakakis","year":"2005","journal-title":"Proceedings of the IEEE Symposium on Computational Intelligence and Games"},{"key":"3","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2007.368105"},{"key":"2","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2006.311692"},{"key":"10","doi-asserted-by":"publisher","DOI":"10.1007\/978-0-387-35660-0_8"},{"key":"1","doi-asserted-by":"publisher","DOI":"10.1007\/s10015-005-0350-z"},{"key":"30","first-page":"119","article-title":"a scheme for creating digital entertainment with substance","year":"2005","journal-title":"Proceedings of the Workshop on Reasoning Representation and Learning in Computer Games 19th International Joint Conference on Artificial Intelligence (IJCAI)"},{"key":"7","article-title":"why we play games: four keys to more emotion without story","author":"lazzaro","year":"2004","journal-title":"XEO Design Inc Technical Report"},{"key":"6","doi-asserted-by":"publisher","DOI":"10.1145\/1077246.1077253"},{"key":"32","doi-asserted-by":"crossref","first-page":"74","DOI":"10.1007\/11527886_11","article-title":"player modeling impact on player's entertainment in computer games","volume":"3538","author":"yannakakis","year":"2005","journal-title":"Proceedings of the 10th International Conference on User Modeling Lecture Notes in Computer Science"},{"journal-title":"Flow The Psychology of Optimal Experience","year":"1990","author":"csikszentmihalyi","key":"5"},{"key":"31","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2004.1330969"},{"key":"4","first-page":"258","article-title":"what makes computer games fun?","volume":"6","author":"malone","year":"1981","journal-title":"Byte"},{"key":"9","article-title":"endurability, engagemen and expectations","author":"read","year":"2002","journal-title":"Proceedings of International Conference for Interaction Design and Children"},{"journal-title":"A Theory of Fun for Game Design","year":"2005","author":"koster","key":"8"}],"event":{"name":"2008 IEEE Symposium On Computational Intelligence and Games (CIG)","start":{"date-parts":[[2008,12,15]]},"location":"Perth, Australia","end":{"date-parts":[[2008,12,18]]}},"container-title":["2008 IEEE Symposium On Computational Intelligence and Games"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/4967991\/5035601\/05035627.pdf?arnumber=5035627","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,2,9]],"date-time":"2025-02-09T21:32:22Z","timestamp":1739136742000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/5035627\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2008,12]]},"references-count":43,"URL":"https:\/\/doi.org\/10.1109\/cig.2008.5035627","relation":{},"subject":[],"published":{"date-parts":[[2008,12]]}}}