{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,9,29]],"date-time":"2025-09-29T08:26:51Z","timestamp":1759134411389,"version":"3.28.0"},"reference-count":16,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2008,12]]},"DOI":"10.1109\/cig.2008.5035644","type":"proceedings-article","created":{"date-parts":[[2009,6,2]],"date-time":"2009-06-02T16:49:45Z","timestamp":1243961385000},"page":"228-233","source":"Crossref","is-referenced-by-count":28,"title":["An influence map model for playing Ms. Pac-Man"],"prefix":"10.1109","author":[{"given":"Nathan","family":"Wirth","sequence":"first","affiliation":[]},{"given":"Marcus","family":"Gallagher","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"journal-title":"TICKLE (Arcade Machine Emulator)","year":"0","key":"15"},{"key":"16","doi-asserted-by":"publisher","DOI":"10.1145\/1399962.1399969"},{"key":"13","doi-asserted-by":"publisher","DOI":"10.1109\/21.148426"},{"journal-title":"PIE -Pacman Instructional Emulator","year":"0","author":"scotti","key":"14"},{"key":"11","article-title":"influence mapping","author":"tozour","year":"2001","journal-title":"Game Programming Gems 2"},{"key":"12","doi-asserted-by":"publisher","DOI":"10.1109\/ROBOT.1991.131810"},{"key":"3","first-page":"381","article-title":"generality versus size in genetic programming","author":"rosca","year":"1996","journal-title":"Genetic Programming (GP96) Conference"},{"journal-title":"Genetic Programming On the Programming of Computer by Means of Natural Selection","year":"1992","author":"koza","key":"2"},{"journal-title":"Macdonald and Co","year":"1981","author":"uston","key":"1"},{"key":"10","doi-asserted-by":"crossref","first-page":"659","DOI":"10.1613\/jair.2368","article-title":"learning to play using low-complexity rulebased policies: illustrations through ms. pac-man","volume":"30","author":"szita","year":"2007","journal-title":"Journal of Artificial Intelligence Research"},{"journal-title":"Population-based incremental learning A method for integrating genetic search based function optimization and competitive learning","year":"1994","author":"baluja","key":"7"},{"key":"6","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2003.1299397"},{"journal-title":"Learning to Play Pacman Using Incremental Reinforcement Learning","year":"0","author":"de bonet","key":"5"},{"journal-title":"Pacman using Genetic Algorithms and Neural Networks","year":"2001","author":"kalyanpur","key":"4"},{"key":"9","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2007.368110"},{"key":"8","first-page":"203","article-title":"evolving a neural network location evaluator to play ms. pac-man","author":"lucas","year":"2005","journal-title":"IEEE Symposium on Computational Intelligence and Games"}],"event":{"name":"2008 IEEE Symposium On Computational Intelligence and Games (CIG)","start":{"date-parts":[[2008,12,15]]},"location":"Perth, Australia","end":{"date-parts":[[2008,12,18]]}},"container-title":["2008 IEEE Symposium On Computational Intelligence and Games"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/4967991\/5035601\/05035644.pdf?arnumber=5035644","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,20]],"date-time":"2019-05-20T11:13:23Z","timestamp":1558350803000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/5035644\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2008,12]]},"references-count":16,"URL":"https:\/\/doi.org\/10.1109\/cig.2008.5035644","relation":{},"subject":[],"published":{"date-parts":[[2008,12]]}}}