{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,6]],"date-time":"2024-09-06T10:23:03Z","timestamp":1725618183740},"reference-count":16,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2011,8]]},"DOI":"10.1109\/cig.2011.6031997","type":"proceedings-article","created":{"date-parts":[[2011,10,5]],"date-time":"2011-10-05T14:19:54Z","timestamp":1317824394000},"page":"118-125","source":"Crossref","is-referenced-by-count":12,"title":["Using a training camp with Genetic Programming to evolve Ms Pac-Man agents"],"prefix":"10.1109","author":[{"given":"Atif M.","family":"Alhejali","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Simon M.","family":"Lucas","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"15","article-title":"Evolving driving controllers using genetic programming","author":"ebner","year":"2009","journal-title":"IEEE Symposium on Computational Intelligence and Games"},{"key":"16","first-page":"214","article-title":"Genetic programming produced competitive soccer softbot teams for robocup97","author":"luke","year":"1998","journal-title":"Gen Program"},{"key":"13","article-title":"Fast approximate Monte Carlo tree search using max-N trees to play Ms Pac-Man","author":"samothrakis","year":"2005","journal-title":"IEEE Transactions on Computational Intelligence and AI in Games"},{"key":"14","doi-asserted-by":"publisher","DOI":"10.1109\/ITW.2010.5593376"},{"key":"11","doi-asserted-by":"publisher","DOI":"10.1109\/ICEGIC.2010.5716879"},{"key":"12","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2009.5286469"},{"key":"3","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2004.1331118"},{"journal-title":"Genetic Programming On the Programming of Computers by Means of Natural Selection","year":"1992","author":"koza","key":"2"},{"key":"1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-71605-1_14"},{"key":"10","doi-asserted-by":"publisher","DOI":"10.1109\/NABIC.2010.5716312"},{"key":"7","article-title":"Evolving a neural network location evaluator to play ms. pac-man","author":"lucas","year":"2005","journal-title":"Proceedings of the IEEE Symposium on Computational Intelligence and Games"},{"key":"6","doi-asserted-by":"publisher","DOI":"10.1109\/UKCI.2010.5625586"},{"key":"5","doi-asserted-by":"crossref","first-page":"291","DOI":"10.1007\/3-540-45355-5_23","article-title":"Layered learning in genetic programming for a cooperative robot soccer problem","author":"gustafson","year":"2001","journal-title":"Lecture Notes in Computer Science"},{"key":"4","article-title":"Genetic programming and multiagent layered learning by reinforcements","author":"hsu","year":"2002","journal-title":"Genetic and Evolutionary Computation Conference"},{"key":"9","doi-asserted-by":"publisher","DOI":"10.1109\/ITW.2010.5593320"},{"key":"8","doi-asserted-by":"publisher","DOI":"10.1109\/ITW.2010.5593319"}],"event":{"name":"2011 IEEE Conference on Computational Intelligence and Games (CIG)","start":{"date-parts":[[2011,8,31]]},"location":"Seoul, Korea (South)","end":{"date-parts":[[2011,9,3]]}},"container-title":["2011 IEEE Conference on Computational Intelligence and Games (CIG'11)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/6026199\/6031971\/06031997.pdf?arnumber=6031997","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,6,20]],"date-time":"2017-06-20T07:30:57Z","timestamp":1497943857000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/6031997\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2011,8]]},"references-count":16,"URL":"https:\/\/doi.org\/10.1109\/cig.2011.6031997","relation":{},"subject":[],"published":{"date-parts":[[2011,8]]}}}