{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,10,19]],"date-time":"2026-10-19T05:09:24Z","timestamp":1792386564886,"version":"4.4.0"},"reference-count":49,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013,8]]},"DOI":"10.1109\/cig.2013.6633663","type":"proceedings-article","created":{"date-parts":[[2013,10,21]],"date-time":"2013-10-21T18:13:18Z","timestamp":1382379198000},"page":"1-8","source":"Crossref","is-referenced-by-count":39,"title":["AI for game production"],"prefix":"10.1109","author":[{"given":"Mark Owen","family":"Riedl","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Alexander","family":"Zook","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"263","reference":[{"key":"35","article-title":"A comprehensive survey of data mining-based fraud detection research","author":"phua","year":"2010","journal-title":"Computing Research Repository"},{"key":"36","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2009.2038365"},{"key":"33","article-title":"The science behind shaping player behavior in online games","author":"lin","year":"2013","journal-title":"Game Developers Conference"},{"key":"34","doi-asserted-by":"publisher","DOI":"10.1145\/1096737.1096740"},{"key":"39","first-page":"33","article-title":"Machinations: Elemental feedback structures for game design","author":"dormans","year":"2009","journal-title":"GAMEON-NA"},{"key":"37","article-title":"Combining search-based procedural content generation and social gaming in the petalz video game","author":"risi","year":"2012","journal-title":"8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment"},{"key":"38","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2011.2159716"},{"key":"43","doi-asserted-by":"publisher","DOI":"10.1145\/1178823.1178852"},{"key":"42","first-page":"22","article-title":"WeQuest: Scalable alternate reality games through end-user content authoring","author":"macvean","year":"2011","journal-title":"8th International Conference on Advances in Computer Entertainment Technology"},{"key":"41","doi-asserted-by":"publisher","DOI":"10.1016\/j.eswa.2008.10.071"},{"key":"40","first-page":"7","article-title":"Effective enduser interaction with machine learning","author":"amershi","year":"2011","journal-title":"25th AAAI Conference on Artificial Intelligence"},{"key":"22","article-title":"Bringing the schoolhouse inside the box-a tool for engaging, individualized training","author":"magerko","year":"2006","journal-title":"25th Army Science Conference"},{"key":"23","article-title":"Personalized procedural content generation to minimize frustration and boredom based on ranking algorithm","author":"yu","year":"2011","journal-title":"7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment"},{"key":"24","article-title":"A temporal data-driven player model for dynamic difficulty adjustment","author":"zook","year":"2012","journal-title":"8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment"},{"key":"25","doi-asserted-by":"crossref","first-page":"25","DOI":"10.1016\/j.cogsys.2011.10.001","article-title":"Crowdsourcing narrative intelligence","volume":"2","author":"li","year":"2012","journal-title":"Advances in Cognitive Systems"},{"key":"26","first-page":"62","article-title":"General game playing: Overview of the AAAI competition","volume":"26","author":"genesereth","year":"2005","journal-title":"AI Magazine"},{"key":"27","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-34292-9_8"},{"key":"28","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2008.5035629"},{"key":"29","doi-asserted-by":"publisher","DOI":"10.1109\/ITW.2010.5593343"},{"key":"3","first-page":"61","article-title":"A survey and qualitative analysis of recent advances in drama management","volume":"4","author":"roberts","year":"2008","journal-title":"International Transactions on Systems Science and Applications Special Issue on Agent Based Systems for Human Learning"},{"key":"2","doi-asserted-by":"crossref","first-page":"297","DOI":"10.1007\/3-540-48317-9_12","article-title":"An Oz-centric review of interactive drama and believable agents","volume":"1600","author":"mateas","year":"1999","journal-title":"Artificial Intelligence Today Ser Lecture Notes in Computer Science"},{"key":"1","first-page":"15","article-title":"Human-level AI's killer application: Interactive computer games","volume":"22","author":"laird","year":"2001","journal-title":"AI Magazine"},{"key":"7","doi-asserted-by":"publisher","DOI":"10.1145\/2212908.2212954"},{"key":"30","article-title":"Initial results from co-operative coevolution for automated platformer design","author":"cook","year":"2012","journal-title":"EvoGames 2012"},{"key":"6","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2011.2148116"},{"key":"5","doi-asserted-by":"publisher","DOI":"10.1145\/2422956.2422957"},{"key":"32","doi-asserted-by":"publisher","DOI":"10.1145\/2470654.2470668"},{"key":"4","article-title":"Interactive narrative: An intelligent systems approach","author":"riedl","year":"2013","journal-title":"AI Magazine"},{"key":"31","article-title":"Toward supporting storytellers with procedurally generated game worlds","author":"hartsook","year":"2011","journal-title":"IEEE Conference on Computational Intelligence in Games"},{"key":"9","doi-asserted-by":"publisher","DOI":"10.1145\/2470654.2470764"},{"key":"8","doi-asserted-by":"publisher","DOI":"10.1145\/2282338.2282370"},{"key":"19","article-title":"Lifelong machine learning systems: Beyond learning algorithms","author":"silver","year":"2013","journal-title":"AAAI Spring Symposium Series"},{"key":"17","doi-asserted-by":"publisher","DOI":"10.1109\/T-AFFC.2011.6"},{"key":"18","first-page":"297","article-title":"A virtual laboratory for studying longterm relationships between humans and virtual agents","author":"bickmore","year":"2009","journal-title":"8th International Conference on Autonomous Agents and Multiagent Systems"},{"key":"15","doi-asserted-by":"publisher","DOI":"10.1145\/2159365.2159378"},{"key":"16","article-title":"Using data mining to model player experience","author":"weber","year":"2011","journal-title":"FDG Workshop on Evaluating Player Experience in Games"},{"key":"13","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4471-4769-5"},{"key":"14","doi-asserted-by":"publisher","DOI":"10.1145\/2159365.2159419"},{"key":"11","article-title":"Interactive storytelling: A player modelling approach","author":"thue","year":"2007","journal-title":"3rd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment"},{"key":"12","article-title":"Towards automatic personalized content generation for platform games","author":"shaker","year":"2010","journal-title":"6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment"},{"key":"21","article-title":"AI for dynamic difficulty adjustment in games","author":"hunicke","year":"2004","journal-title":"AAAI Workshop on Challenges in Game Artificial Intelligence"},{"key":"20","first-page":"227","article-title":"The behavior of tutoring systems","volume":"16","author":"vanlehn","year":"2006","journal-title":"International Journal of artificial Intelligence in Education"},{"key":"49","doi-asserted-by":"publisher","DOI":"10.2200\/S00371ED1V01Y201107AIM013"},{"key":"48","doi-asserted-by":"crossref","DOI":"10.2307\/j.ctvcm4gh1","author":"jackson","year":"2010","journal-title":"Social and Economic Networks"},{"key":"45","doi-asserted-by":"publisher","DOI":"10.1145\/2464576.2482722"},{"key":"44","article-title":"Data games","author":"friberger","year":"2013","journal-title":"4th Workshop on Procedural Content Generation"},{"key":"47","first-page":"26","article-title":"Detecting real money traders in MMORPG by using trading network","author":"fujita","year":"2011","journal-title":"7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment"},{"key":"46","first-page":"17","article-title":"Trust amongst rogues? a hypergraph approach for comparing clandestine trust networks in MMOGs","author":"ahmad","year":"2011","journal-title":"Fifth International AAAI Conference on Weblogs and Social Media"},{"key":"10","first-page":"71","article-title":"A sequential recommendation approach for interactive personalized story generation","author":"yu","year":"2012","journal-title":"Proc of International Conference on Autonomous Agents and Multiagent Systems"}],"event":{"name":"2013 IEEE Conference on Computational Intelligence and Games (CIG)","location":"Niagara Falls, ON, Canada","start":{"date-parts":[[2013,8,11]]},"end":{"date-parts":[[2013,8,13]]}},"container-title":["2013 IEEE Conference on Computational Inteligence in Games (CIG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/6613622\/6633607\/06633663.pdf?arnumber=6633663","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,7,30]],"date-time":"2019-07-30T22:11:14Z","timestamp":1564524674000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/6633663\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013,8]]},"references-count":49,"URL":"https:\/\/doi.org\/10.1109\/cig.2013.6633663","relation":{},"subject":[],"published":{"date-parts":[[2013,8]]}}}