{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,29]],"date-time":"2026-05-29T10:04:59Z","timestamp":1780049099089,"version":"3.53.1"},"reference-count":24,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014,8]]},"DOI":"10.1109\/cig.2014.6932894","type":"proceedings-article","created":{"date-parts":[[2014,11,1]],"date-time":"2014-11-01T00:42:48Z","timestamp":1414802568000},"page":"1-7","source":"Crossref","is-referenced-by-count":19,"title":["Cultural influences on play style"],"prefix":"10.1109","author":[{"given":"Mateusz","family":"Bialas","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Shoshannah","family":"Tekofsky","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Pieter","family":"Spronck","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"263","reference":[{"key":"19","author":"triandis","year":"1995","journal-title":"Individualism and Collectivism"},{"key":"22","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2008.0345"},{"key":"17","author":"blumler","year":"1974","journal-title":"The Uses of Mass Communication"},{"key":"23","author":"bialas","year":"2014","journal-title":"Cross-cultural Differences in Play Style Investigating the Relationship Between a Player's Nationality and In-game Behavior Ser"},{"key":"18","doi-asserted-by":"publisher","DOI":"10.1037\/a0019440"},{"key":"24","article-title":"The incorporation of effect size in information technology, learning, and performance research","volume":"21","author":"kotrlik","year":"2003","journal-title":"Information Technology Learning and Performance Journal"},{"key":"15","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2006.9.772"},{"key":"16","article-title":"Video game uses and gratifications as predictors of use and game preference","author":"sherry","year":"2003","journal-title":"Mass Communication Division"},{"key":"13","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2009.06.006"},{"key":"14","first-page":"18","article-title":"Who plays MUAs?","author":"bartle","year":"1990","journal-title":"Comms Plus!"},{"key":"11","doi-asserted-by":"publisher","DOI":"10.9707\/2307-0919.1014"},{"key":"12","doi-asserted-by":"publisher","DOI":"10.1037\/0033-2909.108.3.480"},{"key":"21","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2006.9981"},{"key":"3","doi-asserted-by":"crossref","first-page":"956","DOI":"10.1016\/j.chb.2010.11.022","article-title":"Why would online gamers share their innovationconducive knowledge in the online game user community?","volume":"27","author":"hau","year":"2011","journal-title":"Computers in Human Behavior"},{"key":"20","doi-asserted-by":"publisher","DOI":"10.1037\/a0034857"},{"key":"2","doi-asserted-by":"publisher","DOI":"10.1016\/j.adolescence.2003.10.002"},{"key":"1","author":"hofstede","year":"2010","journal-title":"Cultures and Organizations Software of the Mind"},{"key":"10","author":"schein","year":"1998","journal-title":"Organizational Culture and Leadership"},{"key":"7","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2012.02.014"},{"key":"6","doi-asserted-by":"publisher","DOI":"10.1111\/j.1083-6101.2008.00428.x"},{"key":"5","article-title":"Demographic factors and playing variables in online computer gaming","volume":"7","author":"griffiths","year":"2003","journal-title":"Cyberpsychology & Behavior"},{"key":"4","doi-asserted-by":"publisher","DOI":"10.1080\/01292986.2012.748814"},{"key":"9","author":"kohler","year":"2004","journal-title":"Power-Up How Japanese Video Games Gave the World an Extra Life"},{"key":"8","article-title":"Psyops: Personality assessment through gaming behavior","author":"tekofsky","year":"2013","journal-title":"Proceedings of the FDG 2013"}],"event":{"name":"2014 IEEE Conference on Computational Intelligence and Games (CIG)","location":"Dortmund, Germany","start":{"date-parts":[[2014,8,26]]},"end":{"date-parts":[[2014,8,29]]}},"container-title":["2014 IEEE Conference on Computational Intelligence and Games"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/6919811\/6932856\/06932894.pdf?arnumber=6932894","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,6,22]],"date-time":"2017-06-22T19:26:04Z","timestamp":1498159564000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/6932894\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014,8]]},"references-count":24,"URL":"https:\/\/doi.org\/10.1109\/cig.2014.6932894","relation":{},"subject":[],"published":{"date-parts":[[2014,8]]}}}