{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,19]],"date-time":"2026-02-19T06:17:35Z","timestamp":1771481855706,"version":"3.50.1"},"reference-count":27,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014,8]]},"DOI":"10.1109\/cig.2014.6932906","type":"proceedings-article","created":{"date-parts":[[2014,11,1]],"date-time":"2014-11-01T04:42:48Z","timestamp":1414816968000},"page":"1-8","source":"Crossref","is-referenced-by-count":44,"title":["The Playtime Principle: Large-scale cross-games interest modeling"],"prefix":"10.1109","author":[{"given":"Rafet","family":"Sifa","sequence":"first","affiliation":[{"name":"Fraunhofer IAIS, St. Augustin, Germany"}]},{"given":"Christian","family":"Bauckhage","sequence":"additional","affiliation":[{"name":"Fraunhofer IAIS, St. Augustin, Germany"}]},{"given":"Anders","family":"Drachen","sequence":"additional","affiliation":[{"name":"Aalborg University, Denmark"}]}],"member":"263","reference":[{"key":"19","article-title":"Analyzing the evolution of social groups in world of warcraft","author":"thurau","year":"2010","journal-title":"IEE Proc -C"},{"key":"17","author":"lim","year":"2012","journal-title":"Freemium Games Are Not Normal"},{"key":"18","article-title":"A comparison of methods for player clustering via behavioral telemetry","author":"drachen","year":"2013","journal-title":"Proc SASDG FDG"},{"key":"15","doi-asserted-by":"publisher","DOI":"10.1145\/1326257.1326261"},{"key":"16","article-title":"Modeling player retention in madden NFL 11","author":"weber","year":"2011","journal-title":"Proc Innovative Applications of Artificial Intelligence"},{"key":"13","doi-asserted-by":"publisher","DOI":"10.1109\/NETGAMES.2009.5446225"},{"key":"14","article-title":"Characterizing virtual populations in massively multiplayer oline role-playing games","author":"pittman","year":"2010","journal-title":"Proc Int Multimedia Modeling Conf"},{"key":"11","author":"nozhnin","year":"2012","journal-title":"Predicting Churn Data-mining Your Game"},{"key":"12","doi-asserted-by":"publisher","DOI":"10.1504\/IJART.2011.041483"},{"key":"21","article-title":"Archetypical motion: Supervised behavior learning using archetypal analysis","author":"sifa","year":"2013","journal-title":"Proc IEEE CIG"},{"key":"20","doi-asserted-by":"publisher","DOI":"10.1109\/ICDM.2009.55"},{"key":"22","doi-asserted-by":"publisher","DOI":"10.2307\/1269949"},{"key":"23","article-title":"Yes we can: Simplex volume maximization for descriptive web-scale matrix factorization","author":"thurau","year":"2010","journal-title":"Proc ACM CIKM"},{"key":"24","article-title":"Hierarchical convex NMF for clustering massive data","author":"kersting","year":"2010","journal-title":"Proc 1st Asian Conf Mach Learn"},{"key":"25","doi-asserted-by":"publisher","DOI":"10.1016\/j.neucom.2011.06.033"},{"key":"26","article-title":"A Kullback-leibler divergence based kernel for SVM classification in multimedia applications","author":"moreno","year":"2003","journal-title":"Proc NIPS"},{"key":"27","author":"bauckhage","year":"2013","journal-title":"Computing the Kullback-Leibler Divergence Between Two Weibull Distributions"},{"key":"3","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2012.6374152"},{"key":"2","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2012.6374148"},{"key":"10","doi-asserted-by":"publisher","DOI":"10.1007\/s11042-009-0300-1"},{"key":"1","doi-asserted-by":"crossref","DOI":"10.1007\/978-1-4471-4769-5","author":"seif el-nasr","year":"2013","journal-title":"Game Analytics Maximizing the Value of Player Data"},{"key":"7","doi-asserted-by":"publisher","DOI":"10.1109\/72.846740"},{"key":"6","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2013.6633629"},{"key":"5","doi-asserted-by":"publisher","DOI":"10.1145\/1357054.1357126"},{"key":"4","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2013.6633637"},{"key":"9","article-title":"Modeling player preferences in avatar customization using social network data: A case-study using virtual items in team fortress 2","author":"lim","year":"2013","journal-title":"Proc IEEE CIG"},{"key":"8","doi-asserted-by":"publisher","DOI":"10.1145\/1330107.1330109"}],"event":{"name":"2014 IEEE Conference on Computational Intelligence and Games (CIG)","location":"Dortmund, Germany","start":{"date-parts":[[2014,8,26]]},"end":{"date-parts":[[2014,8,29]]}},"container-title":["2014 IEEE Conference on Computational Intelligence and Games"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/6919811\/6932856\/06932906.pdf?arnumber=6932906","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,6,8]],"date-time":"2021-06-08T07:42:58Z","timestamp":1623138178000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/6932906\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014,8]]},"references-count":27,"URL":"https:\/\/doi.org\/10.1109\/cig.2014.6932906","relation":{},"subject":[],"published":{"date-parts":[[2014,8]]}}}