{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,30]],"date-time":"2026-07-30T13:06:32Z","timestamp":1785416792615,"version":"3.56.0"},"reference-count":39,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016,9]]},"DOI":"10.1109\/cig.2016.7860404","type":"proceedings-article","created":{"date-parts":[[2017,2,24]],"date-time":"2017-02-24T00:40:09Z","timestamp":1487896809000},"page":"1-8","source":"Crossref","is-referenced-by-count":12,"title":["Platformer level design for player believability"],"prefix":"10.1109","author":[{"given":"Elizabeth","family":"Camilleri","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Georgios N.","family":"Yannakakis","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Alexiei","family":"Dingli","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"263","reference":[{"key":"ref39","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-60327-241-4_13"},{"key":"ref38","article-title":"The preference learning toolbox","author":"farrugia","year":"2015"},{"key":"ref33","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2012.6374170"},{"key":"ref32","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2012.10.001"},{"key":"ref31","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2012.2231413"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-29178-4_28"},{"key":"ref37","first-page":"899","article-title":"ch. A Neural Network Approach for Learning Object Ranking","author":"rigutini","year":"2008","journal-title":"Artificial Neural Networks &#x2014; ICANN 2008 18th International Conference Prague Czech Republic September 3&#x2013;6 2008 Proceedings Part II"},{"key":"ref36","doi-asserted-by":"publisher","DOI":"10.1109\/ITW.2010.5593367"},{"key":"ref35","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2010.5586133"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2011.6031998"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1145\/775047.775067"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.3389\/fict.2015.00013"},{"key":"ref12","author":"bates","year":"1992","journal-title":"The Nature of Characters in Interactive Worlds and the Oz Project"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.4018\/jgcms.2012040103"},{"key":"ref14","first-page":"273","article-title":"What believability testing can tell us","author":"mcglinchey","year":"2004","journal-title":"Proceedings of the International Conference on Computer Games Artificial Intelligence Design and Education"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1007\/11840541_54"},{"key":"ref16","author":"mac namee","year":"2004","journal-title":"Proactive persistent agents-using situational intelligence to create support characters in character-centric computer games"},{"key":"ref17","first-page":"54","article-title":"Creating human-like synthetic characters with multiple skill levels: A case study using the soar quakebot","author":"laird","year":"2000","journal-title":"Proceedings of the AAAI 2000 Fall Symposium Simulating Human Agents"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2009.2032534"},{"key":"ref19","article-title":"Player modeling","volume":"6","author":"yannakakis","year":"2013","journal-title":"Dagstuhl Follow-Ups"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1016\/S1071-5819(03)00020-X"},{"key":"ref4","author":"tenc\u00e9","year":"2010","journal-title":"The challenge of believability in video games Definitions agents models and imitation learning"},{"key":"ref27","article-title":"Sarah and sally: Creating a likeable and competent ai sidekick for a videogame","author":"cerny","year":"2015","journal-title":"Seventh Artificial Intelligence and Interactive Digital Entertainment Conference"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1145\/1111293.1111303"},{"key":"ref6","article-title":"A panorama of artificial and computational intelligence in games","author":"yannakakis","year":"2014","journal-title":"IEEE Transactions on Computational Intelligence and AI in Games"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1145\/1401843.1401858"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-32323-2"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2013.6633634"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-32323-2_5"},{"key":"ref2","first-page":"40","article-title":"Framework for evaluating believability of non-player characters in games","author":"hinkkanen","year":"2008","journal-title":"Workshop on Artificial Intelligence in Games"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.2991\/agi.2009.22"},{"key":"ref1","first-page":"215","article-title":"ch. Assessing Believability","author":"togelius","year":"2012","journal-title":"Believable Bots Can Computers Play Like People"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1109\/TCYB.2013.2271738"},{"key":"ref22","author":"shaker","year":"2010","journal-title":"Towards Automatic Personalized Content Generation for Platform Games"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2010.2043950"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1145\/2422956.2422957"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1109\/T-AFFC.2011.6"},{"key":"ref26","article-title":"BioShock Infinite &#x2014; The Revolutionary AI Behind Elizabeth","year":"2013"},{"key":"ref25","article-title":"Introduction","author":"togelius","year":"2015","journal-title":"Procedural Content Generation in Games A Textbook and an Overview of Current Research"}],"event":{"name":"2016 IEEE Conference on Computational Intelligence and Games (CIG)","location":"Santorini, Greece","start":{"date-parts":[[2016,9,20]]},"end":{"date-parts":[[2016,9,23]]}},"container-title":["2016 IEEE Conference on Computational Intelligence and Games (CIG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/7840092\/7860382\/07860404.pdf?arnumber=7860404","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,3,9]],"date-time":"2017-03-09T13:14:54Z","timestamp":1489065294000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/7860404\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016,9]]},"references-count":39,"URL":"https:\/\/doi.org\/10.1109\/cig.2016.7860404","relation":{},"subject":[],"published":{"date-parts":[[2016,9]]}}}