{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,25]],"date-time":"2026-04-25T15:17:58Z","timestamp":1777130278996,"version":"3.51.4"},"reference-count":43,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017,8]]},"DOI":"10.1109\/cig.2017.8080410","type":"proceedings-article","created":{"date-parts":[[2017,10,31]],"date-time":"2017-10-31T16:27:36Z","timestamp":1509467256000},"page":"17-24","source":"Crossref","is-referenced-by-count":11,"title":["General video game playing escapes the no free lunch theorem"],"prefix":"10.1109","author":[{"given":"Daniel","family":"Ashlock","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Diego","family":"Perez-Liebana","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Amanda","family":"Saunders","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref39","first-page":"453","article-title":"Multi-clustering: avoiding the natural shape of underlying metrics","volume":"15","author":"ashlock","year":"2005","journal-title":"Smart Engineering System Design Neural Networks Evolutionary Programming and Artificial Life"},{"key":"ref38","year":"2014","journal-title":"R Core Team R A Language and Environment for Statistical Computing R Foundation for Statistical Computing"},{"key":"ref33","article-title":"Hyperheuristic general video game playing","author":"mendes","year":"2016","journal-title":"Proc Conf Comput Intell Games"},{"key":"ref32","article-title":"Matching games and algorithms for general video game playing","author":"bontrager","year":"2016","journal-title":"Artificial Intelligence for Interactive Digital Entertainment Conference"},{"key":"ref31","first-page":"1","article-title":"Mcts\/ea hybrid gvgai players and game difficulty estimation","author":"horn","year":"2013","journal-title":"IEEE Conference on Computational Intelligence in Games"},{"key":"ref30","article-title":"Rolling Horizon Evolution Enhancements in General Video Game Playing","year":"2017","journal-title":"Proc Conf Comput Intell Games"},{"key":"ref37","doi-asserted-by":"publisher","DOI":"10.1115\/1.802953.paper25"},{"key":"ref36","doi-asserted-by":"publisher","DOI":"10.1109\/TEVC.2005.863128"},{"key":"ref35","first-page":"407","article-title":"Phylogenetic inference","author":"swofford","year":"1996","journal-title":"Molecular Systematics Second Edition"},{"key":"ref34","author":"sneath","year":"1973","journal-title":"Numerical Taxonomy The Principles and Practice of Numerical Classification"},{"key":"ref10","author":"rudin","year":"1976","journal-title":"Principles of Mathematical Analysis"},{"key":"ref40","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1186\/1471-2105-10-260","article-title":"Multi-k: accurate classification of micro array subtypes using ensemble k-means clustering","volume":"10","author":"kim","year":"2009","journal-title":"BMC Bioinformatics"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-12239-2_15"},{"key":"ref12","first-page":"93","author":"mahlmann","year":"2011","journal-title":"Towards Procedural Strategy Game Generation Evolving Complementary Unit Types"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1109\/CEEC.2015.7332726"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2012.2186810"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2016.7743816"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2014.2352795"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1109\/CEEC.2016.7835911"},{"key":"ref18","article-title":"Bandit-based planning and learning in continuous-action markov decision processes","author":"weinstein","year":"0","journal-title":"ICAPS 2012"},{"key":"ref19","first-page":"351","article-title":"Rolling Horizon Evolution versus Tree Search for Navigation in Single-Player Real-Time Games","author":"liebana","year":"2013","journal-title":"Proc of the Genetic and Evolutionary Computation Conference (GECCO)"},{"key":"ref28","first-page":"418","author":"gaina","year":"2017","journal-title":"Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1109\/4235.585890"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2016.7860383"},{"key":"ref3","author":"zeeman","year":"1977","journal-title":"Catastrophe theory Selected papers 19721977"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2015.2402393"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2017.7969540"},{"key":"ref5","first-page":"62","article-title":"General game playing: Overview of the aaai competition","author":"genesereth","year":"2005","journal-title":"AI Magazine"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1109\/FOCI.2014.7007805"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1109\/FOCI.2014.7007807"},{"key":"ref2","article-title":"An overview of gradient descent optimization algorithms","author":"ruder","year":"2016","journal-title":"CoRR vol abs\/1609 04747"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/TSMCC.2006.875423"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1109\/4235.585893"},{"key":"ref20","article-title":"Informed Hybrid Game Tree Search","author":"joppen","year":"2016","journal-title":"Knowledge Engineering Group Technische Universit&#x00E4;t Darmstadt Tech Rep"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2016.7860448"},{"key":"ref21","article-title":"Width-based planning for general video-game playing","author":"geffner","year":"2015","journal-title":"Seventh Artificial Intelligence and Interactive Digital Entertainment Conference"},{"key":"ref42","article-title":"Beyond playing to win: Diversifying heuriscits for gvgai","author":"guerrero-romero","year":"2017","journal-title":"Computational Intelligence in Games IEEE Conference on IEEE"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2012.2200252"},{"key":"ref41","doi-asserted-by":"crossref","DOI":"10.1609\/aaai.v30i1.9869","article-title":"General video game ai: Competition, challenges and opportunities","author":"perez liebana","year":"2016","journal-title":"Proc of the Thirtieth AAAI Conference on Artificial Intelligence"},{"key":"ref23","first-page":"238","article-title":"Enhancements for Multi-player Monte-Carlo Tree Search","author":"nijssen","year":"2010","journal-title":"International Conference on Computers and Games Springer"},{"key":"ref26","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2014.6932868"},{"key":"ref43","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2016.7743851"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2015.7317937"}],"event":{"name":"2017 IEEE Conference on Computational Intelligence and Games (CIG)","location":"New York, NY, USA","start":{"date-parts":[[2017,8,22]]},"end":{"date-parts":[[2017,8,25]]}},"container-title":["2017 IEEE Conference on Computational Intelligence and Games (CIG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8067294\/8080400\/08080410.pdf?arnumber=8080410","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,8,5]],"date-time":"2022-08-05T23:33:58Z","timestamp":1659742438000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/8080410\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017,8]]},"references-count":43,"URL":"https:\/\/doi.org\/10.1109\/cig.2017.8080410","relation":{},"subject":[],"published":{"date-parts":[[2017,8]]}}}