{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,3]],"date-time":"2026-04-03T21:18:17Z","timestamp":1775251097927,"version":"3.50.1"},"reference-count":30,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018,8]]},"DOI":"10.1109\/cig.2018.8490372","type":"proceedings-article","created":{"date-parts":[[2018,10,15]],"date-time":"2018-10-15T23:37:41Z","timestamp":1539646661000},"page":"1-8","source":"Crossref","is-referenced-by-count":1,"title":["\u03bcCCG, a CCG-based Game-Playing Agent for \u03bcRTS"],"prefix":"10.1109","author":[{"given":"Pavan","family":"Kantharaju","sequence":"first","affiliation":[]},{"given":"Santiago","family":"Ontanon","sequence":"additional","affiliation":[]},{"given":"Christopher W.","family":"Geib","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.1145\/2589481"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2013.6633643"},{"key":"ref11","article-title":"Monte carlo planning in RTS games","author":"chung","year":"2005","journal-title":"Proceedings of the IEEE Conference on Computational Intelligence in Games (CIG 2005)"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1613\/jair.5398"},{"key":"ref13","article-title":"Adversarial hierarchical-task network planning for complex real-time games","author":"ontan\u00f3n","year":"2015","journal-title":"Twenty-Fourth International Joint Conference on Artificial Intelligence"},{"key":"ref14","first-page":"249","article-title":"UMCP: A sound and complete procedure for hierarchical task network planning","author":"erol","year":"1994","journal-title":"Proc Second International Conference on Artificial Intelligence Planning Systems"},{"key":"ref15","article-title":"Learning combinatory categorial grammars for plan recognition","author":"geib","year":"2017","journal-title":"Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence"},{"key":"ref16","author":"curry","year":"1977","journal-title":"Logics and Foundations of Mathematics"},{"key":"ref17","first-page":"187","article-title":"Lexicalized reasoning about actions","author":"geib","year":"2016","journal-title":"Advances in Cognitive Systems"},{"key":"ref18","first-page":"658","article-title":"Learning to map sentences to logical form: Structured classification with probabilistic categorial grammars","author":"zettlemoyer","year":"2005","journal-title":"UAI &#x2019;05 Proceedings of the 21st Conference in Uncertainty in Artificial Intelligence Edinburgh Scotland July 26-29 2005 ser UAI&#x2019;05"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1023\/A:1013689704352"},{"key":"ref28","doi-asserted-by":"crossref","first-page":"134","DOI":"10.1016\/j.artint.2014.04.003","article-title":"Learning hierarchical task network domains from partially observed plan traces","volume":"212","author":"zhuo","year":"2014","journal-title":"Artificial Intelligence"},{"key":"ref4","first-page":"958","article-title":"Recognizing plans with loops represented in a lexicalized grammar","author":"geib","year":"0"},{"key":"ref27","first-page":"950","article-title":"Htn-maker: Learning htns with minimal additional knowledge engineering required","author":"hogg","year":"0"},{"key":"ref3","first-page":"1702","article-title":"Delaying commitment in plan recognition using combinatory categorial grammars","author":"geib","year":"0"},{"key":"ref6","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1109\/TCIAIG.2013.2286295","article-title":"A survey of real-time strategy game AI research and competition in StarCraft","volume":"5","author":"onta\u00f1\u00f3n","year":"2013","journal-title":"IEEE Transactions on Computational Intelligence and AI in Games"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1145\/1143844.1143928"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1016\/0004-3702(78)90012-7"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2014.6932900"},{"key":"ref7","first-page":"40","article-title":"UCT for tactical assault planning in real-time strategy games","author":"balla","year":"2009","journal-title":"Proceedings of the International Joint Conference on Artificial Intelligence (IJCAI 2009)"},{"key":"ref2","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/6591.001.0001","author":"steedman","year":"2001","journal-title":"The Syntactic Process"},{"key":"ref9","article-title":"Game-tree search over high-level game states in RTS games","author":"uriarte","year":"2014","journal-title":"Proceedings of the AAAI Artificial Intelligence and Interactive Digital Entertainment conference (AIIDE 2014)"},{"key":"ref1","first-page":"15341535","article-title":"Real-time strategy gaines: A new ai research challenge","author":"buro","year":"2003","journal-title":"Proceedings International Joint Conference in Artifical Intelligence"},{"key":"ref20","first-page":"9","article-title":"Combining strategic learning and tactical search in real-time strategy games","author":"barriga","year":"2017","journal-title":"Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17)"},{"key":"ref22","article-title":"Multi-reactive planning for real-time strategy games","author":"uriarte","year":"2011","journal-title":"Master&#x2019;s thesis"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2011.6032006"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1609\/aimag.v33i3.2419"},{"key":"ref23","doi-asserted-by":"crossref","first-page":"14","DOI":"10.1609\/aiide.v7i1.12435","article-title":"Build order optimization in starcraft","author":"churchill","year":"2011","journal-title":"Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment"},{"key":"ref26","first-page":"93","article-title":"An adversarial planning approach to go","author":"willmott","year":"1998","journal-title":"Int Conf Comput Games"},{"key":"ref25","doi-asserted-by":"crossref","DOI":"10.1609\/aiide.v10i1.12714","article-title":"Hierarchical adversarial search applied to real-time strategy games","author":"stanescu","year":"2014","journal-title":"Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment"}],"event":{"name":"2018 IEEE Conference on Computational Intelligence and Games (CIG)","location":"Maastricht","start":{"date-parts":[[2018,8,14]]},"end":{"date-parts":[[2018,8,17]]}},"container-title":["2018 IEEE Conference on Computational Intelligence and Games (CIG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8473398\/8490359\/08490372.pdf?arnumber=8490372","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,4,3]],"date-time":"2026-04-03T20:07:57Z","timestamp":1775246877000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8490372\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,8]]},"references-count":30,"URL":"https:\/\/doi.org\/10.1109\/cig.2018.8490372","relation":{},"subject":[],"published":{"date-parts":[[2018,8]]}}}