{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,27]],"date-time":"2025-12-27T21:08:55Z","timestamp":1766869735345,"version":"3.28.0"},"reference-count":40,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018,8]]},"DOI":"10.1109\/cig.2018.8490417","type":"proceedings-article","created":{"date-parts":[[2018,10,15]],"date-time":"2018-10-15T23:37:41Z","timestamp":1539646661000},"page":"1-8","source":"Crossref","is-referenced-by-count":23,"title":["Using a Team of General AI Algorithms to Assist Game Design and Testing"],"prefix":"10.1109","author":[{"given":"Cristina","family":"Guerrero-Romero","sequence":"first","affiliation":[]},{"given":"Simon M.","family":"Lucas","sequence":"additional","affiliation":[]},{"given":"Diego","family":"Perez-Liebana","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref39","article-title":"The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation","author":"lucas","year":"2018","journal-title":"arXiv preprint arxiv 1802 05807"},{"doi-asserted-by":"publisher","key":"ref38","DOI":"10.1007\/978-3-319-77538-8_25"},{"key":"ref33","doi-asserted-by":"crossref","first-page":"484","DOI":"10.1038\/nature16961","article-title":"Mastering the Game of Go with Deep Neural Networks and Tree Search","volume":"529","author":"silver","year":"2016","journal-title":"Nature"},{"doi-asserted-by":"publisher","key":"ref32","DOI":"10.1613\/jair.301"},{"key":"ref31","article-title":"TrueSkill 2: An Improved Bayesian Skill Rating System","author":"minka","year":"2018","journal-title":"Tech Rep"},{"year":"2012","author":"glickman","journal-title":"Example of the Glicko-2 System","key":"ref30"},{"doi-asserted-by":"publisher","key":"ref37","DOI":"10.1109\/CIG.2016.7860443"},{"doi-asserted-by":"publisher","key":"ref36","DOI":"10.1145\/2463372.2463413"},{"doi-asserted-by":"publisher","key":"ref35","DOI":"10.1109\/TCIAIG.2013.2286295"},{"doi-asserted-by":"publisher","key":"ref34","DOI":"10.1109\/CIG.2016.7860433"},{"doi-asserted-by":"publisher","key":"ref10","DOI":"10.1109\/CEEC.2016.7835911"},{"doi-asserted-by":"publisher","key":"ref40","DOI":"10.1109\/CEC.2017.7969571"},{"key":"ref11","first-page":"253","article-title":"General Video Game Level Generation","author":"khalifa","year":"2016","journal-title":"Proc ACM Conf Genetic and Evolutionary Computation"},{"doi-asserted-by":"publisher","key":"ref12","DOI":"10.1109\/CIG.2017.8080431"},{"key":"ref13","first-page":"4335","article-title":"General Video Game AI: Competition, Challenges and Opportunities","author":"perez-liebana","year":"2016","journal-title":"Proc of the Thirtieth AAAI Conference on Artificial Intelligence"},{"doi-asserted-by":"publisher","key":"ref14","DOI":"10.1109\/TCIAIG.2012.2186810"},{"doi-asserted-by":"publisher","key":"ref15","DOI":"10.1007\/978-3-319-55849-3_28"},{"doi-asserted-by":"publisher","key":"ref16","DOI":"10.1109\/TCIAIG.2017.2722235"},{"key":"ref17","article-title":"General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms","author":"perez-liebana","year":"2018","journal-title":"arXiv preprint arXiv 1802 10363"},{"doi-asserted-by":"publisher","key":"ref18","DOI":"10.1145\/3173574.3173921"},{"key":"ref19","article-title":"Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics","author":"holmg\u00e5rd","year":"2018","journal-title":"arXiv preprint arxiv 1802 05807"},{"key":"ref28","first-page":"122","article-title":"Gameplay Evaluation Measures","author":"volz","year":"2018","journal-title":"Artificial and Computational Intelligence in Games AI-Driven Game Design (Dagstuhl Seminar 17471)"},{"key":"ref4","article-title":"OpenAI Gym","author":"brockman","year":"2016","journal-title":"arXiv preprint arXiv 1606 01540"},{"key":"ref27","article-title":"Game Metrics Without Players: Strategies for Understanding Game Artifacts","author":"nelson","year":"2011","journal-title":"Artificial Intelligence in the Game Design Process"},{"doi-asserted-by":"publisher","key":"ref3","DOI":"10.1109\/TCIAIG.2015.2402393"},{"doi-asserted-by":"publisher","key":"ref6","DOI":"10.1038\/nature14236"},{"year":"1978","author":"elo","journal-title":"The Rating of Chessplayers Past and Present","key":"ref29"},{"key":"ref5","article-title":"The Malmo Platform for Artificial Intelligence Experimentation","author":"johnson","year":"2016","journal-title":"IJCAI"},{"year":"2013","author":"ebner","article-title":"Towards a Video Game Description Language","key":"ref8"},{"doi-asserted-by":"publisher","key":"ref7","DOI":"10.1613\/jair.5699"},{"doi-asserted-by":"publisher","key":"ref2","DOI":"10.1613\/jair.3912"},{"doi-asserted-by":"publisher","key":"ref9","DOI":"10.1109\/CIG.2013.6633610"},{"year":"2013","author":"levine","article-title":"General Video Game Playing","key":"ref1"},{"key":"ref20","doi-asserted-by":"crossref","first-page":"369","DOI":"10.1007\/978-3-319-16549-3_30","article-title":"General Video Game Evaluation Using Relative Algorithm Performance Profiles","author":"nielsen","year":"2015","journal-title":"Proceedings of the European Conference on Applications of Evolutionary Computation"},{"doi-asserted-by":"publisher","key":"ref22","DOI":"10.1145\/3102071.3102090"},{"key":"ref21","article-title":"CICERO: Computationally Intelligent Collaborative EnviROnment for Game and Level Design","author":"machado","year":"0","journal-title":"3rd workshop on Computational Creativity and Games (CCGW) at the 8th International Conference on Computational Creativity (ICCC&#x2019;17)"},{"key":"ref24","first-page":"19","article-title":"Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs","volume":"1","author":"bartle","year":"1996","journal-title":"Journal of MUD Research"},{"doi-asserted-by":"publisher","key":"ref23","DOI":"10.1109\/CIG.2017.8080424"},{"key":"ref26","first-page":"1471","article-title":"Unifying Count-Based Exploration and Intrinsic Motivation","author":"bellemare","year":"2016","journal-title":"Advances in neural information processing systems"},{"key":"ref25","doi-asserted-by":"crossref","first-page":"2","DOI":"10.1145\/2967934.2967937","article-title":"The Gamer Motivation Profile: What We Learned from 250,000 Gamers","author":"yee","year":"2016","journal-title":"Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play ACM"}],"event":{"name":"2018 IEEE Conference on Computational Intelligence and Games (CIG)","start":{"date-parts":[[2018,8,14]]},"location":"Maastricht","end":{"date-parts":[[2018,8,17]]}},"container-title":["2018 IEEE Conference on Computational Intelligence and Games (CIG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8473398\/8490359\/08490417.pdf?arnumber=8490417","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,9,5]],"date-time":"2023-09-05T20:51:30Z","timestamp":1693947090000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8490417\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,8]]},"references-count":40,"URL":"https:\/\/doi.org\/10.1109\/cig.2018.8490417","relation":{},"subject":[],"published":{"date-parts":[[2018,8]]}}}