{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,29]],"date-time":"2024-10-29T13:07:18Z","timestamp":1730207238763,"version":"3.28.0"},"reference-count":13,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018,8]]},"DOI":"10.1109\/cig.2018.8490450","type":"proceedings-article","created":{"date-parts":[[2018,10,15]],"date-time":"2018-10-15T23:37:41Z","timestamp":1539646661000},"page":"1-4","source":"Crossref","is-referenced-by-count":1,"title":["Using Discrete Time Markov Chains for Control of Idle Character Animation"],"prefix":"10.1109","author":[{"given":"Adam","family":"Streck","sequence":"first","affiliation":[]},{"given":"Thomas","family":"Wolbers","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"journal-title":"Introduction to Probability","year":"2012","author":"grinstead","key":"ref10"},{"journal-title":"Animate anything with mecanim","year":"2014","author":"buckner","key":"ref11"},{"article-title":"DTMC for control of idle character animation","year":"2018","author":"streck","key":"ref12"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-25090-3_9"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8659.2010.01822.x"},{"journal-title":"Artificial Intelligence for Games","year":"2017","author":"yannakakis","key":"ref3"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1145\/237170.237258"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1177\/0272989X09353194"},{"key":"ref8","article-title":"Behavior trees in robotics and AI: an introduction","volume":"abs 1709 84","author":"colledanchise","year":"2017","journal-title":"CoRR"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1002\/cav.35"},{"journal-title":"Controlling Virtual People","year":"2017","author":"gemrot","key":"ref2"},{"key":"ref1","doi-asserted-by":"crossref","DOI":"10.1093\/oso\/9780195073591.001.0001","author":"badler","year":"1993","journal-title":"Simulating Humans Computer Graphics Animation and Control"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/CW.2005.49"}],"event":{"name":"2018 IEEE Conference on Computational Intelligence and Games (CIG)","start":{"date-parts":[[2018,8,14]]},"location":"Maastricht","end":{"date-parts":[[2018,8,17]]}},"container-title":["2018 IEEE Conference on Computational Intelligence and Games (CIG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8473398\/8490359\/08490450.pdf?arnumber=8490450","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,1,26]],"date-time":"2022-01-26T13:44:53Z","timestamp":1643204693000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8490450\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,8]]},"references-count":13,"URL":"https:\/\/doi.org\/10.1109\/cig.2018.8490450","relation":{},"subject":[],"published":{"date-parts":[[2018,8]]}}}