{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,22]],"date-time":"2024-10-22T18:32:27Z","timestamp":1729621947555,"version":"3.28.0"},"reference-count":25,"publisher":"IEEE","license":[{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019,8]]},"DOI":"10.1109\/cig.2019.8847991","type":"proceedings-article","created":{"date-parts":[[2019,9,26]],"date-time":"2019-09-26T21:49:14Z","timestamp":1569534554000},"page":"1-6","source":"Crossref","is-referenced-by-count":4,"title":["Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment"],"prefix":"10.1109","author":[{"given":"Takahiro","family":"Kusano","sequence":"first","affiliation":[]},{"given":"Yunshi","family":"Liu","sequence":"additional","affiliation":[]},{"given":"Pujana","family":"Paliyawan","sequence":"additional","affiliation":[]},{"given":"Ruck","family":"Thawonmas","sequence":"additional","affiliation":[]},{"given":"Tomohiro","family":"Harada","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref10","article-title":"Motion Recommender for Preventing Injuries During Motion Gaming","author":"paliyawan","year":"2018","journal-title":"IEEE Access"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2018.8490437"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1109\/GCCE.2015.7398624"},{"key":"ref13","doi-asserted-by":"crossref","first-page":"86","DOI":"10.1007\/978-3-319-24589-8_7","article-title":"Advanced dynamic scripting for fighting game AI","author":"majchrzak","year":"2015","journal-title":"Proc of the 14th International Conference on Entertainment Computing (ICEC 2015)"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2017.8080415"},{"key":"ref15","article-title":"Hierarchical Reinforcement Learning with Monte Carlo Tree Search in Computer Fighting Game","author":"pinto i","year":"2018","journal-title":"IEEE Transactions on Games"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1145\/3205651.3205695"},{"key":"ref17","article-title":"Modeling of fighting game players","author":"kone?ny","year":"2016","journal-title":"Master&#x2019;s thesis"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1109\/GCCE.2016.7800536"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1145\/2739480.2754811"},{"key":"ref4","first-page":"74","article-title":"Repetitive exercise dystonia: a difficult to treat hazard of runner and non-runner athletes Parkinsonism and related disorders","volume":"27","author":"cutsforth-gregory","year":"2016"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1089\/g4h.2015.0026"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1002\/spe.2474"},{"key":"ref5","first-page":"720","article-title":"Health Promotion AI for Full-body Motion Gaming","author":"paliyawan","year":"2017","journal-title":"Proc of the AAAI Spring Symposium Series (Well-Being AI From Machine Learning to Subjective Oriented Computing)"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1109\/GCCE.2013.6664844"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1109\/NICOInt.2017.40"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1177\/193229681200600412"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2015.7317960"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1002\/oby.20282"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1145\/1232743.1232769"},{"key":"ref22","article-title":"Forecasting: principles and practice","author":"hyndman","year":"2018","journal-title":"Otexts"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2018.8490376"},{"article-title":"Cross-validation for time series","year":"0","author":"hyndman","key":"ref24"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1109\/TCC.2016.2586064"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1177\/0018720816669646"}],"event":{"name":"2019 IEEE Conference on Games (CoG)","start":{"date-parts":[[2019,8,20]]},"location":"London, United Kingdom","end":{"date-parts":[[2019,8,23]]}},"container-title":["2019 IEEE Conference on Games (CoG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8844551\/8847948\/08847991.pdf?arnumber=8847991","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,9,29]],"date-time":"2022-09-29T21:43:23Z","timestamp":1664487803000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8847991\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,8]]},"references-count":25,"URL":"https:\/\/doi.org\/10.1109\/cig.2019.8847991","relation":{},"subject":[],"published":{"date-parts":[[2019,8]]}}}