{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,7]],"date-time":"2026-02-07T08:35:58Z","timestamp":1770453358607,"version":"3.49.0"},"reference-count":19,"publisher":"IEEE","license":[{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019,8]]},"DOI":"10.1109\/cig.2019.8848016","type":"proceedings-article","created":{"date-parts":[[2019,9,26]],"date-time":"2019-09-26T21:49:14Z","timestamp":1569534554000},"page":"1-8","source":"Crossref","is-referenced-by-count":5,"title":["Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games"],"prefix":"10.1109","author":[{"given":"Rokas","family":"Volkovas","sequence":"first","affiliation":[]},{"given":"Michael","family":"Fairbank","sequence":"additional","affiliation":[]},{"given":"John R.","family":"Woodward","sequence":"additional","affiliation":[]},{"given":"Simon","family":"Lucas","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref10","author":"ebner","year":"2013","journal-title":"Towards a video game description language"},{"key":"ref11","author":"machado","year":"2016","journal-title":"Shopping for game mechanics"},{"key":"ref12","doi-asserted-by":"crossref","DOI":"10.1609\/aiide.v5i1.12368","article-title":"Computational support for play testing game sketches","author":"smith","year":"2009","journal-title":"AIIDE"},{"key":"ref13","doi-asserted-by":"crossref","DOI":"10.1609\/aiide.v5i1.12344","article-title":"Prototyping games with biped","author":"smith","year":"2009","journal-title":"AIIDE"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1145\/2538528.2538537"},{"key":"ref15","article-title":"Learning to blend computer game levels","author":"guzdial","year":"2016"},{"key":"ref16","doi-asserted-by":"crossref","first-page":"253","DOI":"10.1145\/2908812.2908920","article-title":"General video game level generation","author":"khalifa","year":"2016","journal-title":"Proceedings of the 2016 on Genetic and Evolutionary Computation Conference"},{"key":"ref17","article-title":"Data-driven design: A case for maximalist game design","author":"barros","year":"2018"},{"key":"ref18","doi-asserted-by":"crossref","DOI":"10.1609\/aiide.v14i1.13022","article-title":"Automated game design via conceptual expansion","author":"guzdial","year":"2018"},{"key":"ref19","first-page":"62","article-title":"General game playing: Overview of the aaai competition","volume":"26","author":"genesereth","year":"2005","journal-title":"AI Magazine"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2010.2041928"},{"key":"ref3","year":"0","journal-title":"The designer&#x2019;s notebook Machinations a new way to design game mechanics"},{"key":"ref6","first-page":"54","article-title":"Ludus ex machina: Building a 3d game designer that competes alongside humans","author":"cook","year":"2014","journal-title":"ICC"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4471-2179-4_7"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1109\/CEEC.2015.7332726"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2017.8080424"},{"key":"ref2","first-page":"33","article-title":"Machinations: Elemental feedback structures for game design","author":"dormans","year":"2009","journal-title":"Proceedings of the GAMEON-NA Conference"},{"key":"ref1","first-page":"4335","article-title":"General video game ai: Competition, challenges and opportunities","author":"perez-liebana","year":"2016","journal-title":"THIRTIETH AAAI Conference on Artificial Intelligence"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2017.8080431"}],"event":{"name":"2019 IEEE Conference on Games (CoG)","location":"London, United Kingdom","start":{"date-parts":[[2019,8,20]]},"end":{"date-parts":[[2019,8,23]]}},"container-title":["2019 IEEE Conference on Games (CoG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8844551\/8847948\/08848016.pdf?arnumber=8848016","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,9,20]],"date-time":"2023-09-20T19:15:59Z","timestamp":1695237359000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8848016\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,8]]},"references-count":19,"URL":"https:\/\/doi.org\/10.1109\/cig.2019.8848016","relation":{},"subject":[],"published":{"date-parts":[[2019,8]]}}}