{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,22]],"date-time":"2024-10-22T19:06:27Z","timestamp":1729623987954,"version":"3.28.0"},"reference-count":31,"publisher":"IEEE","license":[{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019,8]]},"DOI":"10.1109\/cig.2019.8848031","type":"proceedings-article","created":{"date-parts":[[2019,9,27]],"date-time":"2019-09-27T01:49:14Z","timestamp":1569548954000},"page":"1-4","source":"Crossref","is-referenced-by-count":1,"title":["Creating an Affective Fighting Game AI System with Gamygdala"],"prefix":"10.1109","author":[{"given":"Kaori","family":"Yuda","sequence":"first","affiliation":[]},{"given":"Maxim","family":"Mozgovoy","sequence":"additional","affiliation":[]},{"given":"Anna","family":"Danielewicz-Betz","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref31","doi-asserted-by":"publisher","DOI":"10.1016\/j.sbspro.2014.04.471"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.1007\/978-0-387-89676-2_17"},{"journal-title":"Jurassic a NET library to parse and execute JavaScript code","year":"0","author":"bartrum","key":"ref10"},{"journal-title":"The Cognitive Structure of Emotions","year":"1990","author":"ortony","key":"ref11"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1016\/j.tics.2007.08.005"},{"key":"ref13","doi-asserted-by":"crossref","first-page":"18","DOI":"10.1017\/S1930297500000139","article-title":"On emotion specificity in decision making: Why feeling is for doing","volume":"3","author":"zeelenberg","year":"2008","journal-title":"Judgment and Decision Making"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1002\/job.720"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1016\/j.sbspro.2013.10.214"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.4414\/smw.2013.13786"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1006\/obhd.1994.1003"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1080\/026999300402763"},{"key":"ref19","first-page":"417","article-title":"Positive affect and decision making","author":"isen","year":"2000","journal-title":"Handbook of Emotions"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1007\/s11166-009-9079-8"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.3390\/app8122453"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.1007\/BF03392566"},{"article-title":"Creating Pro-Level AI for Real-Time Fighting Game with Deep Reinforcement Learning","year":"2019","author":"oh","key":"ref3"},{"journal-title":"Universal Fighting Engine","year":"0","author":"studios","key":"ref6"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1080\/17439760.2017.1414298"},{"key":"ref5","first-page":"101","article-title":"A Fighting Game AI with Evolutionary Strategy and Imitation Learning in Opportunity Maximization and Sensible Maneuvering Tactic","author":"lu","year":"2015","journal-title":"? 77 ???? ??????"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-41316-7_13"},{"journal-title":"Universal Fighting Engine A I Editor","year":"0","author":"studios","key":"ref7"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1109\/GCCE.2013.6664844"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/T-AFFC.2013.24"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1145\/1183316.1183339"},{"key":"ref20","first-page":"12","article-title":"Does emotion cause behavior (apart from making people do stupid, destructive things)","author":"baumeister","year":"2010","journal-title":"Then A Miracle Occurs Focusing on Behavior in Social Psychological Theory and Research"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1177\/1754073916673211"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.17705\/1jais.00412"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1177\/014616720202800708"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.5964\/jspp.v2i1.230"},{"key":"ref26","doi-asserted-by":"publisher","DOI":"10.3389\/fnhum.2010.00235"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1177\/2167702612474440"}],"event":{"name":"2019 IEEE Conference on Games (CoG)","start":{"date-parts":[[2019,8,20]]},"location":"London, United Kingdom","end":{"date-parts":[[2019,8,23]]}},"container-title":["2019 IEEE Conference on Games (CoG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8844551\/8847948\/08848031.pdf?arnumber=8848031","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,9,20]],"date-time":"2023-09-20T23:16:03Z","timestamp":1695251763000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8848031\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,8]]},"references-count":31,"URL":"https:\/\/doi.org\/10.1109\/cig.2019.8848031","relation":{},"subject":[],"published":{"date-parts":[[2019,8]]}}}