{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,9,19]],"date-time":"2025-09-19T07:29:07Z","timestamp":1758266947463,"version":"3.28.0"},"reference-count":27,"publisher":"IEEE","license":[{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019,8]]},"DOI":"10.1109\/cig.2019.8848069","type":"proceedings-article","created":{"date-parts":[[2019,9,27]],"date-time":"2019-09-27T01:49:14Z","timestamp":1569548954000},"page":"1-6","source":"Crossref","is-referenced-by-count":9,"title":["A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay"],"prefix":"10.1109","author":[{"given":"Ryota","family":"Ishii","sequence":"first","affiliation":[]},{"given":"Suguru","family":"Ito","sequence":"additional","affiliation":[]},{"given":"Ruck","family":"Thawonmas","sequence":"additional","affiliation":[]},{"given":"Tomohiro","family":"Harada","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1109\/GCCE.2016.7800536"},{"key":"ref11","doi-asserted-by":"crossref","first-page":"337","DOI":"10.1145\/2739480.2754811","article-title":"Open Loop Search for General Video Game Playing","author":"liebana","year":"2015","journal-title":"Proc the 2015 Annual Conference on Genetic and Evolutionary Computation (GECCO&#x2019; 15)"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1023\/A:1013689704352"},{"key":"ref13","first-page":"441","article-title":"Flashlight and player detection in fighting sport for video summarization","author":"nunnapus","year":"0","journal-title":"Proc 2005 IEEE International Symposium on Communications and Information Technology (ISCIT 2005)"},{"key":"ref14","first-page":"908","article-title":"Leveraging contextual cues for generating basketball highlights","author":"vinay","year":"0","journal-title":"Proceedings of the 2016 ACM on Multimedia Conference"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1145\/3235765.3235781"},{"key":"ref16","first-page":"11","article-title":"A Brief History of Violence and Aggression in Spectator Sports","volume":"4","author":"jewell","year":"2012","journal-title":"Sports Economics Management and Policy"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1108\/IntR-04-2016-0085"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1109\/CEEC.2017.8101623"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2017.8080415"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2012.2186810"},{"key":"ref27","first-page":"16","article-title":"Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human Play","author":"devlin","year":"2016","journal-title":"Proc Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2016)"},{"key":"ref3","first-page":"72","article-title":"Efficient selectivity and backup operators in monte-carlo tree search","author":"coulom","year":"2006","journal-title":"Proceedings of the Conference on Computers and Games"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1109\/GCCE.2013.6664844"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2018.8490367"},{"key":"ref8","first-page":"3","article-title":"Deep Q Networks for Visual Fighting Game AI","author":"y","year":"2017","journal-title":"Proc 2017 IEEE Conference on Computational Intelligence and Games (CIG 2017)"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2018.8490437"},{"key":"ref2","first-page":"1032","article-title":"AI for Game Spectators: Rise of PPG","author":"thawonmas","year":"2017","journal-title":"Proc of AAAI 2017 Workshop on What's next for AI in games"},{"key":"ref9","first-page":"676","article-title":"Optimized Non-visual Information for Deep Neural Network in Fighting Game","author":"nguyen","year":"2017","journal-title":"Proc 9th International Conference on Agents and Artificial Intelligence(ICAART 2017)"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1145\/2465958.2465971"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2017.8080432"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2015.7317672"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-24589-8_7"},{"key":"ref24","first-page":"458","article-title":"Learning to Play Fighting Game using Massive Play Data","author":"park","year":"2014","journal-title":"Proc of 2014 IEEE Conference on Computational Intelligence and Games (CIG 2014)"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1109\/ACIT-CSI.2015.18"},{"key":"ref26","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2018.8490376"},{"key":"ref25","first-page":"8","article-title":"Automatic playtesting for game parameter tuning via active learning","author":"zook","year":"2014","journal-title":"Proc the 9th International Conference on the Foundations of Digital Games 2014 (FDG&#x2019;14)"}],"event":{"name":"2019 IEEE Conference on Games (CoG)","start":{"date-parts":[[2019,8,20]]},"location":"London, United Kingdom","end":{"date-parts":[[2019,8,23]]}},"container-title":["2019 IEEE Conference on Games (CoG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8844551\/8847948\/08848069.pdf?arnumber=8848069","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,7,18]],"date-time":"2022-07-18T14:47:05Z","timestamp":1658155625000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8848069\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,8]]},"references-count":27,"URL":"https:\/\/doi.org\/10.1109\/cig.2019.8848069","relation":{},"subject":[],"published":{"date-parts":[[2019,8]]}}}