{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,29]],"date-time":"2024-10-29T13:08:11Z","timestamp":1730207291630,"version":"3.28.0"},"reference-count":14,"publisher":"IEEE","license":[{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019,8]]},"DOI":"10.1109\/cig.2019.8848087","type":"proceedings-article","created":{"date-parts":[[2019,9,27]],"date-time":"2019-09-27T01:49:14Z","timestamp":1569548954000},"page":"1-4","source":"Crossref","is-referenced-by-count":0,"title":["ToonToy: a node-based NPR solution for UnrealEngine4"],"prefix":"10.1109","author":[{"given":"Emanuele","family":"Salvucci","sequence":"first","affiliation":[]}],"member":"263","reference":[{"doi-asserted-by":"publisher","key":"ref10","DOI":"10.1145\/383259.383328"},{"key":"ref11","first-page":"34","article-title":"Computer vision on the gpu","volume":"2","author":"fung","year":"2005","journal-title":"GPU Gems"},{"year":"2007","author":"roodt","article-title":"Image processing on the gpu: Implementing the canny edge detection algorithm","key":"ref12"},{"year":"2015","article-title":"Infinity blade assets","key":"ref13"},{"year":"2018","article-title":"Paragon assets","key":"ref14"},{"doi-asserted-by":"publisher","key":"ref4","DOI":"10.1145\/54852.378468"},{"doi-asserted-by":"publisher","key":"ref3","DOI":"10.1145\/97879.97901"},{"doi-asserted-by":"publisher","key":"ref6","DOI":"10.1016\/B978-0-08-051581-6.50024-6"},{"doi-asserted-by":"publisher","key":"ref5","DOI":"10.1145\/3229147.3229162"},{"key":"ref8","first-page":"376","article-title":"An isotropic 3&#x00D7; 3 image gradient operator","author":"sobel","year":"1990","journal-title":"Machine Vision for Three-Dimensional Scenes"},{"doi-asserted-by":"publisher","key":"ref7","DOI":"10.1145\/2024676.2024700"},{"key":"ref2","article-title":"Photorealism versus Non-Photorealism: Art styles in computer games and the default bias","author":"jarvis","year":"2013","journal-title":"Master&#x2019;s thesis"},{"year":"2017","article-title":"The human race","key":"ref1"},{"key":"ref9","first-page":"15","article-title":"Object enhancement and extraction","volume":"10","author":"prewitt","year":"1970","journal-title":"Picture Processing and Psychopictorics"}],"event":{"name":"2019 IEEE Conference on Games (CoG)","start":{"date-parts":[[2019,8,20]]},"location":"London, United Kingdom","end":{"date-parts":[[2019,8,23]]}},"container-title":["2019 IEEE Conference on Games (CoG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8844551\/8847948\/08848087.pdf?arnumber=8848087","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,7,18]],"date-time":"2022-07-18T15:24:19Z","timestamp":1658157859000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8848087\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,8]]},"references-count":14,"URL":"https:\/\/doi.org\/10.1109\/cig.2019.8848087","relation":{},"subject":[],"published":{"date-parts":[[2019,8]]}}}