{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,7]],"date-time":"2024-09-07T08:50:01Z","timestamp":1725699001970},"reference-count":14,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2020,6,5]]},"DOI":"10.1109\/cist49399.2021.9357064","type":"proceedings-article","created":{"date-parts":[[2021,3,29]],"date-time":"2021-03-29T21:32:53Z","timestamp":1617053573000},"page":"219-224","source":"Crossref","is-referenced-by-count":2,"title":["Exploratory Study of Established Strategy Games in the Context of Knowledge Transfer Based on Selected Learning Objects from the Economic Field"],"prefix":"10.1109","author":[{"given":"Ruben","family":"Wittrin","sequence":"first","affiliation":[]},{"given":"Christian","family":"Roschke","sequence":"additional","affiliation":[]},{"given":"Volker","family":"Tolkmitt","sequence":"additional","affiliation":[]},{"given":"Marc","family":"Ritter","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2017.10.040"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.3390\/su10124529"},{"key":"ref12","first-page":"236","article-title":"Computerspiele als medienp&#x00E4;dagogische heraus-forderung","author":"vollbrecht","year":"2008","journal-title":"Computerspiele (r) verstehen Zug&#x00E4;nge zu virtuellen Spiel-welten f&#x00FC;r Eltern und P&#x00E4;dagogen"},{"journal-title":"Steam grew to nearly 95 million monthly active users in 2019","year":"2020","author":"strickland","key":"ref13"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.5260\/chara.13.3.26"},{"key":"ref4","article-title":"Die realit&#x00E4;t in virtuellen welten","author":"martens","year":"2012","journal-title":"Zeitschrift f&#x00FC;r eLearning"},{"journal-title":"Jahresreport der deutschen games-branche 2019","year":"2019","author":"falk","key":"ref3"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2012.03.004"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.3102\/0034654315582065"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1016\/j.ambp.2008.07.007"},{"key":"ref7","first-page":"232","article-title":"A systematic literature review to identify empirical evidence on the use of computer games in business education and training","author":"fu","year":"0","journal-title":"European Conference on Games Based Learning"},{"journal-title":"Essential facts about the computer and video game industry","year":"2019","key":"ref2"},{"journal-title":"Global games market","year":"2019","author":"wijman","key":"ref1"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1186\/s41239-017-0062-1"}],"event":{"name":"2020 6th IEEE Congress on Information Science and Technology (CiSt)","start":{"date-parts":[[2021,6,5]]},"location":"Agadir - Essaouira, Morocco","end":{"date-parts":[[2021,6,12]]}},"container-title":["2020 6th IEEE Congress on Information Science and Technology (CiSt)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/9357063\/9357166\/09357064.pdf?arnumber=9357064","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,6,8]],"date-time":"2021-06-08T17:50:33Z","timestamp":1623174633000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9357064\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,6,5]]},"references-count":14,"URL":"https:\/\/doi.org\/10.1109\/cist49399.2021.9357064","relation":{},"subject":[],"published":{"date-parts":[[2020,6,5]]}}}