{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,9,17]],"date-time":"2026-09-17T20:03:43Z","timestamp":1789675423730,"version":"4.0.1"},"reference-count":24,"publisher":"IEEE","license":[{"start":{"date-parts":[[2020,8,1]],"date-time":"2020-08-01T00:00:00Z","timestamp":1596240000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2020,8,1]],"date-time":"2020-08-01T00:00:00Z","timestamp":1596240000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2020,8,1]],"date-time":"2020-08-01T00:00:00Z","timestamp":1596240000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2020,8]]},"DOI":"10.1109\/cog47356.2020.9231726","type":"proceedings-article","created":{"date-parts":[[2020,10,21]],"date-time":"2020-10-21T14:05:50Z","timestamp":1603289150000},"page":"253-260","source":"Crossref","is-referenced-by-count":4,"title":["Procedural Generation and Information Games"],"prefix":"10.1109","author":[{"given":"Michael","family":"Cook","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1145\/3235765.3235792"},{"key":"ref11","article-title":"Environmental storytelling","author":"stewart","year":"2015"},{"key":"ref12","article-title":"in game design","author":"esposito","year":"2016"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1147\/sj.352.0151"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1080\/07494460802663991"},{"key":"ref15","article-title":"The future of procedural content generation in games","author":"smith","year":"2014","journal-title":"Proc Artificial Intelligence and Interactive Digital Entertainment"},{"key":"ref16","article-title":"Nuclear throne","author":"vlambeer","year":"2013"},{"key":"ref17","article-title":"Minecraft","author":"mojang","year":"2009"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-27036-4_14"},{"key":"ref19","article-title":"Elegy for a dead world","author":"lambe","year":"2014"},{"key":"ref4","article-title":"Spelunky","author":"games","year":"2008"},{"key":"ref3","author":"yu","year":"2016","journal-title":"Spelunky"},{"key":"ref6","article-title":"Return of the Obra Dinn","author":"pope","year":"2018"},{"key":"ref5","article-title":"Information games","author":"francis","year":"2019"},{"key":"ref8","article-title":"Her Story","author":"barlow","year":"2015"},{"key":"ref7","article-title":"Heaven&#x2019;s Vault","year":"2019"},{"key":"ref2","article-title":"Speedtree, open research content archive (orca)","year":"2017"},{"key":"ref1","doi-asserted-by":"crossref","DOI":"10.1007\/978-3-319-42716-4","author":"shaker","year":"2016","journal-title":"Procedural Content Generation in Games"},{"key":"ref9","article-title":"Outer Wilds","author":"digital","year":"2019"},{"key":"ref20","article-title":"Curating simulated storyworlds","author":"ryan","year":"2018","journal-title":"Ph D Dissertation"},{"key":"ref22","article-title":"Coziness in games: An exploration of safety, softness, and satisfied needs","author":"short","year":"2017","journal-title":"Proceedings of the Twelfth Project Horseshoe"},{"key":"ref21","article-title":"Game design patterns that facilitate strangers becoming &#x201C;friends","author":"cook","year":"2016","journal-title":"Proceedings of the Eleventh Project Horseshoe"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2019.8848024"},{"key":"ref23","article-title":"More unpredictable stuff","author":"cook","year":"2015"}],"event":{"name":"2020 IEEE Conference on Games (CoG)","location":"Osaka, Japan","start":{"date-parts":[[2020,8,24]]},"end":{"date-parts":[[2020,8,27]]}},"container-title":["2020 IEEE Conference on Games (CoG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/9222389\/9231525\/09231726.pdf?arnumber=9231726","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,6,27]],"date-time":"2022-06-27T11:43:12Z","timestamp":1656330192000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9231726\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,8]]},"references-count":24,"URL":"https:\/\/doi.org\/10.1109\/cog47356.2020.9231726","relation":{},"subject":[],"published":{"date-parts":[[2020,8]]}}}