{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,6]],"date-time":"2026-03-06T03:30:50Z","timestamp":1772767850144,"version":"3.50.1"},"reference-count":38,"publisher":"IEEE","license":[{"start":{"date-parts":[[2022,8,21]],"date-time":"2022-08-21T00:00:00Z","timestamp":1661040000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2022,8,21]],"date-time":"2022-08-21T00:00:00Z","timestamp":1661040000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022,8,21]]},"DOI":"10.1109\/cog51982.2022.9893624","type":"proceedings-article","created":{"date-parts":[[2022,9,20]],"date-time":"2022-09-20T15:33:31Z","timestamp":1663688011000},"page":"478-485","source":"Crossref","is-referenced-by-count":18,"title":["DareFightingICE Competition: A Fighting Game Sound Design and AI Competition"],"prefix":"10.1109","author":[{"given":"Ibrahim","family":"Khan","sequence":"first","affiliation":[{"name":"Ritsumeikan University,Graduate School of Information Science and Engineering,Kusatsu, Shiga,Japan"}]},{"given":"Thai Van","family":"Nguyen","sequence":"additional","affiliation":[{"name":"Ritsumeikan University,Graduate School of Information Science and Engineering,Kusatsu, Shiga,Japan"}]},{"given":"Xincheng","family":"Dai","sequence":"additional","affiliation":[{"name":"Ritsumeikan University,Graduate School of Information Science and Engineering,Kusatsu, Shiga,Japan"}]},{"given":"Ruck","family":"Thawonmas","sequence":"additional","affiliation":[{"name":"Ritsumeikan University,College of Information Science and Engineering,Kusatsu, Shiga,Japan"}]}],"member":"263","reference":[{"key":"ref38","first-page":"1260","article-title":"Playing Games in the Dark: An Approach for Cross-Modality Transfer in Reinforcement Learning","author":"silva","year":"2020","journal-title":"Proc of International Conference on Autonomous Agents and Multiagent Systems"},{"key":"ref33","doi-asserted-by":"publisher","DOI":"10.1145\/3334480.3381660"},{"key":"ref32","doi-asserted-by":"publisher","DOI":"10.1109\/SBGAMES.2011.24"},{"key":"ref31","doi-asserted-by":"crossref","first-page":"19","DOI":"10.1007\/s00521-020-05383-8","article-title":"Deep learning for procedural content generation. Neural Computing and Applications","volume":"33","author":"liu","year":"2021","journal-title":"Neural Computing & Applications"},{"key":"ref30","doi-asserted-by":"crossref","DOI":"10.1007\/978-3-319-42716-4","author":"shaker","year":"2016","journal-title":"Procedural Content Generation in Games"},{"key":"ref37","doi-asserted-by":"publisher","DOI":"10.1145\/3001773.3001797"},{"key":"ref36","doi-asserted-by":"publisher","DOI":"10.1177\/0018720816669646"},{"key":"ref35","doi-asserted-by":"publisher","DOI":"10.5241\/5-81"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.1145\/3429360.3468209"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1016\/j.procs.2021.01.001"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858172"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1145\/2513002.2513015"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300346"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.3390\/mti3010012"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2019.8848008"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2019.8848063"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1109\/CoG52621.2021.9618985"},{"key":"ref18","first-page":"1","article-title":"Carle&#x2019;s Game: An Open-Ended Challenge in Exploratory Machine Creativity","author":"tyrell davis","year":"2021","journal-title":"Proceedings of the 2021 IEEE Conference on Games (CoG)"},{"key":"ref19","year":"2018","journal-title":"Game Music and Sound Design Conference"},{"key":"ref28","article-title":"Proximal policy optimization algorithms","author":"schulman","year":"2017","journal-title":"arXiv preprint arXiv 1707 06347"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1145\/3342428.3342682"},{"key":"ref27","first-page":"9","article-title":"Playing atari with deep reinforcement learning","author":"mnih","year":"2013","journal-title":"NIPS Deep Learning Workshop"},{"key":"ref3","article-title":"AI in Games: Techniques, Challenges and Opportunities","author":"yin","year":"2021","journal-title":"arXiv preprint arXiv 2111 02269"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1109\/GCCE.2013.6664844"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1109\/CoG52621.2021.9619146"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2019.8848088"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2014.12.052"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-89394-1_33"},{"key":"ref2","doi-asserted-by":"crossref","DOI":"10.1007\/978-3-319-63519-4","volume":"2","author":"yannakakis","year":"2018","journal-title":"Artificial Intelligence for Games"},{"key":"ref1","article-title":"Video game industry - Statistics & Facts","author":"clement","year":"2021"},{"key":"ref9","first-page":"1","article-title":"The influence of background music of video games on immersion","volume":"5","author":"zhang","year":"2015","journal-title":"Journal of Psychology & Psychotherapy"},{"key":"ref20","year":"2018","journal-title":"The Berlin International Sound Design Competition"},{"key":"ref22","article-title":"Fighting-Game Gameplay Generation Using Highlight Cues","author":"ishii","year":"2021","journal-title":"IEEE Transactions on Games"},{"key":"ref21","year":"2021","journal-title":"Film Music Contest&#x2019;s Music for video game"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2020.3022698"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1109\/CoG52621.2021.9619121"},{"key":"ref26","doi-asserted-by":"publisher","DOI":"10.21437\/Odyssey.2020-1"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1109\/CoG52621.2021.9619096"}],"event":{"name":"2022 IEEE Conference on Games (CoG)","location":"Beijing, China","start":{"date-parts":[[2022,8,21]]},"end":{"date-parts":[[2022,8,24]]}},"container-title":["2022 IEEE Conference on Games (CoG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/9893561\/9893544\/09893624.pdf?arnumber=9893624","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,10,10]],"date-time":"2022-10-10T16:25:40Z","timestamp":1665419140000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9893624\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,8,21]]},"references-count":38,"URL":"https:\/\/doi.org\/10.1109\/cog51982.2022.9893624","relation":{},"subject":[],"published":{"date-parts":[[2022,8,21]]}}}