{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,2,21]],"date-time":"2025-02-21T01:22:21Z","timestamp":1740100941915,"version":"3.37.3"},"reference-count":13,"publisher":"IEEE","license":[{"start":{"date-parts":[[2022,8,21]],"date-time":"2022-08-21T00:00:00Z","timestamp":1661040000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2022,8,21]],"date-time":"2022-08-21T00:00:00Z","timestamp":1661040000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"funder":[{"DOI":"10.13039\/100000001","name":"National Science Foundation","doi-asserted-by":"publisher","id":[{"id":"10.13039\/100000001","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022,8,21]]},"DOI":"10.1109\/cog51982.2022.9893702","type":"proceedings-article","created":{"date-parts":[[2022,9,20]],"date-time":"2022-09-20T19:33:31Z","timestamp":1663702411000},"page":"620-623","source":"Crossref","is-referenced-by-count":0,"title":["Ordering Levels in Human Computation Games using Playtraces and Level Structure"],"prefix":"10.1109","author":[{"given":"Anurag","family":"Sarkar","sequence":"first","affiliation":[{"name":"Northeastern University,Boston,MA,USA"}]},{"given":"Seth","family":"Cooper","sequence":"additional","affiliation":[{"name":"Northeastern University,Boston,MA,USA"}]}],"member":"263","reference":[{"key":"ref10","article-title":"Game level generation from gameplay videos","author":"guzdial","year":"2016","journal-title":"AIIDE"},{"key":"ref11","article-title":"Evaluating single player and multiplayer in human computation games","author":"siu","year":"2017","journal-title":"FDG"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1145\/3235765.3235796"},{"key":"ref13","first-page":"2825","article-title":"Scikit-learn: Machine learning in Python","volume":"12","author":"pedregosa","year":"2011","journal-title":"Journal of Machine Learning Research"},{"key":"ref4","doi-asserted-by":"crossref","DOI":"10.1609\/aiide.v16i1.7441","article-title":"Evaluating and comparing skill chains and rating systems for dynamic difficulty adjustment","author":"sarkar","year":"2020","journal-title":"AIIDE"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1145\/3341215.3356310"},{"key":"ref6","article-title":"The chemistry of game design","author":"cook","year":"2007","journal-title":"Gamasutra"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1109\/CoG52621.2021.9619085"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1145\/3231644.3231672"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1145\/2470654.2470764"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1155\/2018\/5681652"},{"key":"ref9","article-title":"A hierarchical mdmc approach to 2d video game map generation","author":"snodgrass","year":"2015","journal-title":"AIIDE"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1080\/02664760120059219"}],"event":{"name":"2022 IEEE Conference on Games (CoG)","start":{"date-parts":[[2022,8,21]]},"location":"Beijing, China","end":{"date-parts":[[2022,8,24]]}},"container-title":["2022 IEEE Conference on Games (CoG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/9893561\/9893544\/09893702.pdf?arnumber=9893702","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,11,27]],"date-time":"2023-11-27T07:55:27Z","timestamp":1701071727000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9893702\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,8,21]]},"references-count":13,"URL":"https:\/\/doi.org\/10.1109\/cog51982.2022.9893702","relation":{},"subject":[],"published":{"date-parts":[[2022,8,21]]}}}