{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,7]],"date-time":"2025-10-07T14:38:41Z","timestamp":1759847921151,"version":"3.28.0"},"reference-count":29,"publisher":"IEEE","license":[{"start":{"date-parts":[[2021,8,17]],"date-time":"2021-08-17T00:00:00Z","timestamp":1629158400000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2021,8,17]],"date-time":"2021-08-17T00:00:00Z","timestamp":1629158400000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021,8,17]]},"DOI":"10.1109\/cog52621.2021.9619009","type":"proceedings-article","created":{"date-parts":[[2021,12,7]],"date-time":"2021-12-07T20:53:06Z","timestamp":1638910386000},"page":"01-08","source":"Crossref","is-referenced-by-count":9,"title":["Lode Encoder: AI-constrained co-creativity"],"prefix":"10.1109","author":[{"given":"Debosmita","family":"Bhaumik","sequence":"first","affiliation":[{"name":"Game Innovation Lab New York University,Brooklyn,USA"}]},{"given":"Ahmed","family":"Khalifa","sequence":"additional","affiliation":[{"name":"Game Innovation Lab New York University,Brooklyn,USA"}]},{"given":"Julian","family":"Togelius","sequence":"additional","affiliation":[{"name":"Game Innovation Lab New York University,Brooklyn,USA"}]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-77583-8_18"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1145\/3402942.3402948"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1145\/3449726.3459440"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-42716-4_11"},{"key":"ref14","first-page":"744","article-title":"Towards game design via creative machine learning (gdcm1)","author":"sarkar","year":"0","journal-title":"2020 IEEE Conference on Games (CoG2020)"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2019.8848022"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1145\/1357054.1357328"},{"journal-title":"Artbreeder","year":"2019","author":"simon","key":"ref17"},{"key":"ref18","first-page":"148","article-title":"In-teractive evolution and exploration within latent level-design space of generative adversarial networks","author":"schrum","year":"0","journal-title":"Proceedings of the 2020 Genetic and Evolutionary Computation Conference"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2021.3069833"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1109\/IIPHDW.2018.8388338"},{"key":"ref4","first-page":"1","article-title":"Friend, collaborator, student, manager:How design of an ai-driven game level editor affects creators","author":"guzdial","year":"0","journal-title":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2018.2846639"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1145\/1822348.1822376"},{"key":"ref6","first-page":"18","article-title":"The commodore games that live on and on","author":"ferrell","year":"1987","journal-title":"COMPUTE! s Gazette"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1186\/s40537-019-0197-0"},{"key":"ref5","article-title":"Sentient sketchbook: computer-assisted game level authoring","author":"liapis","year":"2013","journal-title":"Foundations of Digital Games"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2016.2623560"},{"journal-title":"Why artificial intelligence researchers love &#x2018;super mario bros","year":"2015","author":"pearson","key":"ref7"},{"key":"ref2","article-title":"Mixed-initiative co-creativity","author":"yannakakis","year":"0","journal-title":"Foundations of Digital Games 2014"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2019.8848076"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1177\/0149206318805832"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1007\/BF00332918"},{"key":"ref22","first-page":"9","article-title":"Autoencoders for level generation, repair, and recognition","author":"jain","year":"0","journal-title":"Proceedings of the ICCC Workshop on Computational Creativity and Games"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1002\/aic.690370209"},{"key":"ref24","article-title":"Conditional level generation and game blending","author":"sarkar","year":"2020","journal-title":"ArXiv Preprint"},{"key":"ref23","first-page":"1","article-title":"Variational autoencoder based anomaly detection using reconstruction probability","volume":"2","author":"an","year":"2015","journal-title":"Special Lecture on IE"},{"key":"ref26","article-title":"The vglc: The video game level corpus","author":"summerville","year":"2016","journal-title":"ArXiv Preprint"},{"key":"ref25","article-title":"Generating and blending game levels via quality-diversity in the latent space of a variational autoencoder","author":"sarkar","year":"2021","journal-title":"ArXiv Preprint"}],"event":{"name":"2021 IEEE Conference on Games (CoG)","start":{"date-parts":[[2021,8,17]]},"location":"Copenhagen, Denmark","end":{"date-parts":[[2021,8,20]]}},"container-title":["2021 IEEE Conference on Games (CoG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/9618888\/9618891\/09619009.pdf?arnumber=9619009","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,8,3]],"date-time":"2022-08-03T00:14:14Z","timestamp":1659485654000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9619009\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,8,17]]},"references-count":29,"URL":"https:\/\/doi.org\/10.1109\/cog52621.2021.9619009","relation":{},"subject":[],"published":{"date-parts":[[2021,8,17]]}}}