{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,6]],"date-time":"2026-04-06T10:10:49Z","timestamp":1775470249599,"version":"3.50.1"},"reference-count":71,"publisher":"IEEE","license":[{"start":{"date-parts":[[2021,8,17]],"date-time":"2021-08-17T00:00:00Z","timestamp":1629158400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2021,8,17]],"date-time":"2021-08-17T00:00:00Z","timestamp":1629158400000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2021,8,17]],"date-time":"2021-08-17T00:00:00Z","timestamp":1629158400000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"funder":[{"DOI":"10.13039\/501100001835","name":"Maastricht University","doi-asserted-by":"publisher","id":[{"id":"10.13039\/501100001835","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021,8,17]]},"DOI":"10.1109\/cog52621.2021.9619115","type":"proceedings-article","created":{"date-parts":[[2021,12,7]],"date-time":"2021-12-07T20:53:06Z","timestamp":1638910386000},"page":"1-8","source":"Crossref","is-referenced-by-count":1,"title":["Adaptive General Search Framework for Games and Beyond"],"prefix":"10.1109","author":[{"given":"Chiara F.","family":"Sironi","sequence":"first","affiliation":[]},{"given":"Mark H. M.","family":"Winands","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref71","author":"wimmenauer","year":"2019","journal-title":"Monte-Carlo search for leveraging performance of unknown job shop scheduling heuristics"},{"key":"ref70","doi-asserted-by":"publisher","DOI":"10.1038\/nature25978"},{"key":"ref39","doi-asserted-by":"publisher","DOI":"10.1561\/2500000010"},{"key":"ref38","doi-asserted-by":"publisher","DOI":"10.1145\/2330784.2330833"},{"key":"ref33","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2019.8848089"},{"key":"ref32","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2017.8080410"},{"key":"ref31","first-page":"122","article-title":"Matching games and algorithms for general video game playing","author":"bontrager","year":"0","journal-title":"Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE)"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.1613\/jair.2490"},{"key":"ref37","author":"hutter","year":"2004","journal-title":"Universal Artificial Intelligence Sequential Decisions Based on Algorithmic Probability"},{"key":"ref36","doi-asserted-by":"publisher","DOI":"10.1613\/jair.3125"},{"key":"ref35","author":"kuhner","year":"2002","journal-title":"Automatic algorithm generation"},{"key":"ref34","first-page":"1542","article-title":"A portfolio approach to algorithm selection","volume":"3","author":"leyton-brown","year":"0","journal-title":"Proceedings of the Eighteenth International Joint Conference on Artificial Intelligence (IJCAI)"},{"key":"ref60","first-page":"69","article-title":"User-driven narrative variation in large story domains using Monte Carlo tree search","author":"kartal","year":"0","journal-title":"2014 International Conference on Autonomous Agents and Multi-Agent Systems (AAMAS)"},{"key":"ref62","first-page":"769","article-title":"Interplanetary trajectory planning with Monte Carlo tree search","author":"hennes","year":"0","journal-title":"Twenty-Fourth International Joint Conference on Artificial Intelligence (IJCAI)"},{"key":"ref61","doi-asserted-by":"publisher","DOI":"10.1109\/TPAMI.2016.2636200"},{"key":"ref28","first-page":"411","article-title":"Ludii - the ludemic general game system","volume":"325","author":"piette","year":"0","journal-title":"ECAI 2020 - 24th European Conference on Artificial Intelligence"},{"key":"ref63","doi-asserted-by":"publisher","DOI":"10.1109\/IROS.2017.8206230"},{"key":"ref27","first-page":"167","article-title":"A class grammar for general games","author":"browne","year":"0","journal-title":"International conference on computers and games"},{"key":"ref64","doi-asserted-by":"publisher","DOI":"10.1109\/SustainIT.2015.7101360"},{"key":"ref65","doi-asserted-by":"publisher","DOI":"10.1109\/HUMANOIDS.2014.7041445"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1023\/A:1013689704352"},{"key":"ref66","doi-asserted-by":"publisher","DOI":"10.1177\/0278364918755924"},{"key":"ref67","first-page":"733","article-title":"Online planning for optimal protector strategies in resource conservation games","author":"qian","year":"0","journal-title":"2014 International Conference on Autonomous Agents and Multi-Agent Systems (AAMAS)"},{"key":"ref68","doi-asserted-by":"publisher","DOI":"10.1109\/SSCI.2015.110"},{"key":"ref69","doi-asserted-by":"publisher","DOI":"10.1016\/j.ejor.2017.05.032"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.2478\/jagi-2014-0001"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-68677-4"},{"key":"ref20","first-page":"100","article-title":"Self-adaptive agents for general game playing","volume":"9","author":"sironi","year":"2019","journal-title":"Dagstuhl Report - Artificial and Computational Intelligence in Games Revolutions in Computational Game AI"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1109\/CoG47356.2020.9231793"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2019.8848047"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-50137-6_7"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-68514-0"},{"key":"ref26","article-title":"Explainable search","author":"baier","year":"0","journal-title":"In IJCAI-PRICAI 2020 Workshop on Explainable Artificial Intelligence (XAI)"},{"key":"ref25","article-title":"AI-GAs: AI-generating algorithms, an alternate paradigm for producing general artificial intelligence","author":"clune","year":"2019","journal-title":"ar Xiv preprint"},{"key":"ref50","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2019.2901021"},{"key":"ref51","article-title":"Stratega - a general strategy games framework","author":"dockhorn","year":"0","journal-title":"AIIDE-20 Workshop on Artificial Intelligence for Strategy Games"},{"key":"ref59","first-page":"58","article-title":"Data driven Sokoban puzzle generation with Monte Carlo tree search","author":"kartal","year":"0","journal-title":"Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE)"},{"key":"ref58","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2013.6633650"},{"key":"ref57","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2012.2197621"},{"key":"ref56","author":"thompson","year":"2018","journal-title":"Revolutionary Warfare - the AI of Total War (part 3)"},{"key":"ref55","first-page":"16","article-title":"Hierarchical portfolio search: Prismata's robust AI architecture for games with large search spaces","author":"churchill","year":"0","journal-title":"Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE)"},{"key":"ref54","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2018.2835764"},{"key":"ref53","first-page":"100","article-title":"In-tegrating Monte Carlo tree search with knowledge-based methods to create engaging play in a commercial mobile game","author":"whitehouse","year":"0","journal-title":"Ninth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE)"},{"key":"ref52","year":"2021","journal-title":"Stratega"},{"key":"ref10","first-page":"1392","article-title":"Partial pathfinding using map abstraction and refinement","volume":"5","author":"sturtevant","year":"0","journal-title":"Twentieth National Conference on Artificial Intelligence (AAAI 2005)"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1109\/34.44404"},{"key":"ref40","article-title":"DreamCoder: Growing generalizable, interpretable knowledge with wake-sleep Bayesian program learning","author":"ellis","year":"2020","journal-title":"ArXiv Preprint"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2012.2186810"},{"key":"ref13","first-page":"62","article-title":"General game playing: Overview of the AAAI competition","volume":"26","author":"genesereth","year":"2005","journal-title":"AI Magazine"},{"key":"ref14","author":"finnsson","year":"2012","journal-title":"Simulation-Based General Game Playing"},{"key":"ref15","author":"sironi","year":"2019","journal-title":"Monte-Carlo tree search for artificial general intelligence in games"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2013.2275163"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-662-45523-4_29"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2016.7860398"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2018.2884768"},{"key":"ref4","author":"laschet","year":"2020","journal-title":"Service selection using predictive models and Monte-Carlo tree search"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-21266-1_28"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1007\/s00366-021-01338-2"},{"key":"ref5","first-page":"33","article-title":"Guided Monte Carlo tree search for planning in learned environments","volume":"29","author":"van eyck","year":"0","journal-title":"Asian Conference on Machine Learning (ACML) ser JMLR Workshop and Conference Proceedings"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1016\/0004-3702(75)90019-3"},{"key":"ref7","author":"von neumann","year":"1944","journal-title":"Theory of Games and Economic Behavior Princeton"},{"key":"ref49","author":"perez-liebana","year":"2018","journal-title":"The GVG-AI competition framework"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/TSSC.1968.300136"},{"key":"ref46","author":"yannakakis","year":"2018","journal-title":"Artificial Intelligence for Games"},{"key":"ref45","article-title":"Measuring intelligence through games","author":"schaul","year":"2011","journal-title":"ArXiv Preprint"},{"key":"ref48","author":"browne","year":"2021","journal-title":"Ludii general game system"},{"key":"ref47","author":"schreiber","year":"2016","journal-title":"General game playing base package"},{"key":"ref42","author":"ashlock","year":"2006","journal-title":"Evolutionary Computation for Modeling and Optimization"},{"key":"ref41","first-page":"75","article-title":"Rep-resentation in evolutionary computation for games","volume":"9","author":"ashlock","year":"2019","journal-title":"Dagstuhl Report - Artificial and Computational Intelligence in Games Revolutions in Computational Game AI"},{"key":"ref44","author":"goodfellow","year":"2016","journal-title":"Deep Learning"},{"key":"ref43","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-55849-3_26"}],"event":{"name":"2021 IEEE Conference on Games (CoG)","location":"Copenhagen, Denmark","start":{"date-parts":[[2021,8,17]]},"end":{"date-parts":[[2021,8,20]]}},"container-title":["2021 IEEE Conference on Games (CoG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/9618888\/9618891\/09619115.pdf?arnumber=9619115","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,5,10]],"date-time":"2022-05-10T16:53:32Z","timestamp":1652201612000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9619115\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,8,17]]},"references-count":71,"URL":"https:\/\/doi.org\/10.1109\/cog52621.2021.9619115","relation":{},"subject":[],"published":{"date-parts":[[2021,8,17]]}}}