{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,29]],"date-time":"2024-10-29T15:14:35Z","timestamp":1730214875080,"version":"3.28.0"},"reference-count":21,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018,10]]},"DOI":"10.1109\/digitalheritage.2018.8810006","type":"proceedings-article","created":{"date-parts":[[2019,8,27]],"date-time":"2019-08-27T00:42:12Z","timestamp":1566866532000},"page":"1-8","source":"Crossref","is-referenced-by-count":2,"title":["Capturing the Virtual Movement of Paintings: A Game and A Tool"],"prefix":"10.1109","author":[{"given":"Kalliopi","family":"Kontiza","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Antonios","family":"Liapis","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Joseph","family":"Aadfield","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref10","first-page":"7687","article-title":"How to kill creativity","volume":"76","author":"amabile","year":"1998","journal-title":"Harvard Business Review"},{"key":"ref11","article-title":"Computational game creativity","author":"liapis","year":"2014","journal-title":"Proceedings of the Fifth International Conference on Computational Creativity"},{"key":"ref12","article-title":"Loops and metagames: Understanding game design structures","author":"sicart","year":"2015","journal-title":"Proceedings of the 10th Conference on the Foundations of Digital Games"},{"journal-title":"Andrew Rollings and Ernest Adams on Game Design","year":"0","author":"rollings","key":"ref13"},{"article-title":"The importance of core game loops - part 1 of 2","year":"2013","author":"momoda","key":"ref14"},{"key":"ref15","article-title":"Defining game mechanics","volume":"8","author":"sicart","year":"2008","journal-title":"Game Studies"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1201\/b13172"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.3102\/00346543064001037"},{"journal-title":"Using Experience for Learning","year":"1993","author":"boud","key":"ref18"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1145\/2801948.2801959"},{"key":"ref4","article-title":"The games for health prototype","author":"holmg\u00e5rd","year":"2013","journal-title":"Proceedings of the 8th Conference on the Foundations of Digital Games"},{"journal-title":"Game-Based Marketing Inspire Customer Loyalty Through Rewards Challenges and Contests","year":"2010","author":"zichermann","key":"ref3"},{"key":"ref6","article-title":"Motivating visual interpretations in iconoscope: Designing a game for fostering creativity","author":"liapis","year":"2015","journal-title":"Proceedings of the 10th Conference on the Foundations of Digital Games"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.3928\/00485713-20130306-08"},{"key":"ref8","doi-asserted-by":"crossref","first-page":"133","DOI":"10.1016\/j.chb.2014.07.048","article-title":"Measuring flow in gamification: Dispo-sitional Flow Scale-2","volume":"40","author":"hamari","year":"0","journal-title":"journal=Computers in Human Behavior"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1145\/2181037.2181040"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2017.2700273"},{"year":"2018","key":"ref1","article-title":"Essential facts about the computer and video game industry report"},{"key":"ref9","article-title":"A user-centered theoretical framework for meaningful gamification","author":"nicholson","year":"2012","journal-title":"Games+Learning+Society 8 0"},{"journal-title":"Constructionism in Practice Designing Thinking and Learning in a Digital World","year":"1996","author":"kafai","key":"ref20"},{"journal-title":"A Taxonomy for Learning Teaching and Assessing","year":"2000","author":"anderson","key":"ref21"}],"event":{"name":"2018 3rd Digital Heritage International Congress (Digital Heritage) held jointly with 2018 24th International Conference on Virtual Systems & Multimedia (VSMM 2018)","start":{"date-parts":[[2018,10,26]]},"location":"San Francisco, CA, USA","end":{"date-parts":[[2018,10,30]]}},"container-title":["2018 3rd Digital Heritage International Congress (DigitalHERITAGE) held jointly with 2018 24th International Conference on Virtual Systems &amp; Multimedia (VSMM 2018)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8809085\/8809994\/08810006.pdf?arnumber=8810006","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,9,17]],"date-time":"2019-09-17T02:08:07Z","timestamp":1568686087000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8810006\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,10]]},"references-count":21,"URL":"https:\/\/doi.org\/10.1109\/digitalheritage.2018.8810006","relation":{},"subject":[],"published":{"date-parts":[[2018,10]]}}}