{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,2]],"date-time":"2026-01-02T07:41:17Z","timestamp":1767339677263,"version":"3.28.0"},"reference-count":32,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016,4]]},"DOI":"10.1109\/educon.2016.7474653","type":"proceedings-article","created":{"date-parts":[[2016,10,25]],"date-time":"2016-10-25T16:32:10Z","timestamp":1477413130000},"page":"860-867","source":"Crossref","is-referenced-by-count":15,"title":["Improving programming education through gameful, formative feedback"],"prefix":"10.1109","author":[{"given":"Markus","family":"Fuchs","sequence":"first","affiliation":[]},{"given":"Christian","family":"Wolff","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref32","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/9788.001.0001","author":"walz","year":"2015","journal-title":"The Gameful World Approaches Issues Applications"},{"key":"ref31","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9780511816819.006"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.1207\/s15516709cog1202_4"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1145\/2591708.2591759"},{"key":"ref11","first-page":"2221","article-title":"Reducing Novice Programmers' Cognitive Load and Improving Learning Efficiency by Using Gap-Filled Programming Practice System","author":"lo","year":"2014","journal-title":"Proceedings of World Conference on Educational Media and Technology 2014"},{"key":"ref12","first-page":"1","article-title":"Learning Programming via Worked-examples","author":"rahman","year":"2010","journal-title":"PPIG-WIP Dundee 2010"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1026\/\/0012-1924.47.2.57"},{"key":"ref14","first-page":"335","article-title":"Der. Fragebogen zum Studieninteresse (FSI)","volume":"39","author":"krapp","year":"1993","journal-title":"[EN Study Interest Questionnaire (SIQ)] Diagnostica"},{"key":"ref15","article-title":"An Investigation of Factors Related to Self-Efficacy for Java Programming among Engineering Students","volume":"8","author":"askar","year":"2009","journal-title":"TOJET"},{"journal-title":"A Taxonomy for Learning Teaching and Assessing A Revision of Bloom's Taxonomy of Educational Objectives","year":"2001","author":"anderson","key":"ref16"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1037\/a0031026"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9780511816819.006"},{"key":"ref19","doi-asserted-by":"crossref","DOI":"10.4324\/9780203874851","author":"andrade","year":"2010","journal-title":"Handbook of Formative Assessment"},{"journal-title":"The Gamification of Learning and Instruction Fieldbook Ideas Into Practice","year":"2014","author":"kapp","key":"ref28"},{"article-title":"Designing introductory programming courses: the role of cognitive load","year":"2012","author":"mason","key":"ref4"},{"journal-title":"The Gamification of Learning and Instruction Game-based Methods and Strategies for Training and Education","year":"2012","author":"kapp","key":"ref27"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1145\/1026487.1008042"},{"key":"ref6","first-page":"157","article-title":"The use of formative quizzes for deep learning","volume":"30","author":"cox","year":"1998","journal-title":"Computers and Education"},{"journal-title":"The art & science of Java An introduction to computer science","year":"2008","author":"roberts","key":"ref29"},{"journal-title":"Reality Is Broken Why Games Make Us Better and How They can Change the World","year":"2011","author":"mcgonigal","key":"ref5"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2014.01.012"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1080\/08993408.2013.780449"},{"key":"ref2","first-page":"293","article-title":"The influence of motivation and comfort-level on learning to program","author":"bergin","year":"2005","journal-title":"Ppig 17"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2014.10.013"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1145\/2325296.2325331"},{"key":"ref20","first-page":"1","author":"gardner-medwin","year":"2007","journal-title":"Certainty-Based Marking (CBM) for reflective learning and proper knowledge assessment"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1201\/b17723"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1080\/03098770601167922"},{"journal-title":"Processing A Programming Handbook for Visual Designers and Artists","year":"2014","author":"reas","key":"ref24"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.2304\/elea.2005.2.1.5"},{"key":"ref26","doi-asserted-by":"publisher","DOI":"10.1145\/2181037.2181040"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1037\/h0043158"}],"event":{"name":"2016 IEEE Global Engineering Education Conference (EDUCON)","start":{"date-parts":[[2016,4,10]]},"location":"Abu Dhabi, United Arab Emirates","end":{"date-parts":[[2016,4,13]]}},"container-title":["2016 IEEE Global Engineering Education Conference (EDUCON)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/7469053\/7474513\/07474653.pdf?arnumber=7474653","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,10,14]],"date-time":"2020-10-14T12:12:47Z","timestamp":1602677567000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/7474653"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016,4]]},"references-count":32,"URL":"https:\/\/doi.org\/10.1109\/educon.2016.7474653","relation":{},"subject":[],"published":{"date-parts":[[2016,4]]}}}