{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,1]],"date-time":"2025-11-01T23:07:19Z","timestamp":1762038439517,"version":"build-2065373602"},"reference-count":45,"publisher":"IEEE","license":[{"start":{"date-parts":[[2021,4,21]],"date-time":"2021-04-21T00:00:00Z","timestamp":1618963200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2021,4,21]],"date-time":"2021-04-21T00:00:00Z","timestamp":1618963200000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2021,4,21]],"date-time":"2021-04-21T00:00:00Z","timestamp":1618963200000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021,4,21]]},"DOI":"10.1109\/educon46332.2021.9454149","type":"proceedings-article","created":{"date-parts":[[2021,6,18]],"date-time":"2021-06-18T20:36:14Z","timestamp":1624048574000},"page":"1635-1641","source":"Crossref","is-referenced-by-count":5,"title":["Using Augmented Reality in programming learning: A systematic mapping study"],"prefix":"10.1109","author":[{"given":"Monica Gomez","family":"Rios","sequence":"first","affiliation":[]},{"given":"Maximiliano","family":"Paredes-Velasco","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref39","doi-asserted-by":"publisher","DOI":"10.1109\/ROMAN.2016.7745108"},{"key":"ref38","doi-asserted-by":"publisher","DOI":"10.1016\/j.procs.2015.12.241"},{"key":"ref33","first-page":"31","author":"boonbrahm","year":"2019","journal-title":"Teaching Fundamental Programming Using Augmented Reality"},{"key":"ref32","first-page":"70","article-title":"Collaborative strategy with augmented reality for the development of algorithmic thinking","author":"toledo","year":"2018","journal-title":"Iberoamerican Workshop on Human-Computer Interaction"},{"key":"ref31","article-title":"Analysis of the Emotions Experienced by Learning Greedy Algorithms with Augmented Reality","author":"paredes-velasco","year":"2020","journal-title":"Proceedings of the 22nd International Symposium on Computers in Education"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.1080\/10494820.2018.1552873"},{"key":"ref37","doi-asserted-by":"publisher","DOI":"10.1109\/UIC-ATC.2012.57"},{"key":"ref36","doi-asserted-by":"publisher","DOI":"10.1109\/IPDPSW.2018.00063"},{"key":"ref35","first-page":"29","article-title":"Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills","author":"guenaga","year":"2013","journal-title":"International Simulation and Gaming Association Conference"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.1007\/s11042-020-09611-0"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1145\/3202667.3202695"},{"key":"ref40","doi-asserted-by":"publisher","DOI":"10.1145\/3027063.3027129"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1145\/3311927.3325308"},{"key":"ref12","first-page":"673","article-title":"The Effect of Tangible Augmented Reality Interfaces on Teaching Computational Thinking: A Preliminary Study","author":"gardeli","year":"2018","journal-title":"International Conference on Interactive Collaborative Learning"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1109\/VS-Games.2019.8864603"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1109\/SVR.2019.00031"},{"key":"ref15","first-page":"538","article-title":"CodeCubes-Playing with Cubes and Learning to Code","author":"cleto","year":"2018","journal-title":"book Interactivity Game Creation Design Learning and Innovation"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1145\/3202185.3210784"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1145\/3358961.3358981"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.3390\/app10041518"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1007\/s11042-020-09202-z"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1007\/978-981-10-4154-9_22"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1145\/1007996.1008115"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.1109\/CTS.2016.0045"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1145\/305786.305826"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.23919\/CISTI.2018.8399263"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1177\/0735633117706109"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1109\/ICBDAA.2018.8629776"},{"key":"ref8","first-page":"1","author":"kipper","year":"2012","journal-title":"Augmented Reality An Emerging Technologies Guide to AR"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-40238-3_6"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1109\/IDAP.2018.8620736"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1145\/2745802.2745822"},{"key":"ref1","first-page":"1","article-title":"An Ontology based approach to teach Computational Thinking","author":"cristiana","year":"2019","journal-title":"2019 International Symposium on Computers in Education (SIIE)"},{"key":"ref20","first-page":"644","article-title":"Code notes: designing a low-cost tangible coding tool for\/with children","author":"alpay","year":"2018","journal-title":"Proceedings of the 17th ACM Conference on Interaction Design and Children"},{"key":"ref45","doi-asserted-by":"publisher","DOI":"10.21125\/inted.2017.2327"},{"key":"ref22","first-page":"1","article-title":"StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth","author":"glenn","year":"2020","journal-title":"Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1109\/RO-MAN46459.2019.8956363"},{"key":"ref42","doi-asserted-by":"publisher","DOI":"10.1109\/IAC.2018.8780420"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1145\/3311927.3325335"},{"key":"ref41","first-page":"850","article-title":"Teaching mobile programming using augmented reality and collaborative game based learning","author":"kazanidis","year":"2017","journal-title":"Interactive Mobile Communication Technologies and Learning"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1145\/2729094.2742585"},{"key":"ref44","article-title":"Introduction to second paper edition (tenth-anniversary edition)","author":"gardner","year":"2011","journal-title":"Frames of Mind The Theory of Multiple Intelligences"},{"key":"ref26","doi-asserted-by":"publisher","DOI":"10.1109\/VS-GAMES.2016.7590359"},{"key":"ref43","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-54502-8"},{"key":"ref25","first-page":"175","article-title":"Using an augmented reality geolocalized quiz game as an incentive to overcome academic procrastination","author":"mar\u00eda blanca","year":"2018","journal-title":"Interactive Mobile Communication Technologies and Learning"}],"event":{"name":"2021 IEEE Global Engineering Education Conference (EDUCON)","start":{"date-parts":[[2021,4,21]]},"location":"Vienna, Austria","end":{"date-parts":[[2021,4,23]]}},"container-title":["2021 IEEE Global Engineering Education Conference (EDUCON)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/9453798\/9453843\/09454149.pdf?arnumber=9454149","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,5,10]],"date-time":"2022-05-10T15:42:37Z","timestamp":1652197357000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9454149\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,4,21]]},"references-count":45,"URL":"https:\/\/doi.org\/10.1109\/educon46332.2021.9454149","relation":{},"subject":[],"published":{"date-parts":[[2021,4,21]]}}}