{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,8,13]],"date-time":"2026-08-13T10:18:56Z","timestamp":1786616336541,"version":"3.56.0"},"reference-count":21,"publisher":"IEEE","license":[{"start":{"date-parts":[[2022,3,28]],"date-time":"2022-03-28T00:00:00Z","timestamp":1648425600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2022,3,28]],"date-time":"2022-03-28T00:00:00Z","timestamp":1648425600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022,3,28]]},"DOI":"10.1109\/educon52537.2022.9766825","type":"proceedings-article","created":{"date-parts":[[2022,5,11]],"date-time":"2022-05-11T20:32:32Z","timestamp":1652301152000},"page":"1942-1947","source":"Crossref","is-referenced-by-count":14,"title":["Gamification for Software Engineering Students - an Experience Report"],"prefix":"10.1109","author":[{"given":"Isabel","family":"John","sequence":"first","affiliation":[{"name":"University of Applied Sciences W&#x00FC;rzburg-Schweinfurt Sanderheinrichsleitenweg 20, 97074,Faculty of Computer Science and Business Information Systems,W&#x00FC;rzburg,Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Tobias","family":"Fertig","sequence":"additional","affiliation":[{"name":"University of Applied Sciences W&#x00FC;rzburg-Schweinfurt Sanderheinrichsleitenweg 20, 97074,Faculty of Computer Science and Business Information Systems,W&#x00FC;rzburg,Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.23919\/MIPRO.2019.8757200"},{"key":"ref11","year":"2019"},{"key":"ref12","article-title":"Creatures of the Night: Konzeption und Evaluation einer Gamification- Plattform im Rahmen einer Mathematikvorlesung","author":"kruse","year":"2014","journal-title":"DeLFI Workshops"},{"key":"ref13","article-title":"GamEducation &#x2013; Spielelemente in der Universit&#x00E4;tslehre","volume":"305","author":"grogorick","year":"2015","journal-title":"HMD - Praxis der Wirtschaftsinformatik"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1109\/EDUCON45650.2020.9125108"},{"key":"ref15","author":"schraut","year":"2017","journal-title":"Evaluation einer Gamification Erweiterung in Moodle Bachelorarbeit"},{"key":"ref16","article-title":"Gamification f&#x00FC;r Software Engineering &#x2013; ein Erfahrungsbericht","author":"john","year":"2020","journal-title":"Proceedings of &#x201D;SEUH - Software Engineering im Unterricht an Hochschulen 2020&#x201D;"},{"key":"ref17","author":"chaudhry","year":"2017","journal-title":"Gamification mit Moodle Plugins Seminararbeit"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-10208-5_1"},{"key":"ref19","article-title":"Konzept zum Einsatz narrativer Gamification-Elemente zur Steigerung der Motivation von Studierenden in Moodle am Beispielthema Scrum: Seminararbeit","author":"engelhaupt","year":"0"},{"key":"ref4","author":"csikszentmihalyi","year":"1990","journal-title":"Flow The Psychology of Optimal Experience"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1145\/2181037.2181040"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1109\/CSEET.2016.27"},{"key":"ref5","first-page":"44","article-title":"Projektmanagement lernen ohne Projekt","author":"winter","year":"2019","journal-title":"SEUH 2019"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1109\/MS.2018.290111318"},{"key":"ref7","article-title":"Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps","author":"zichermann","year":"2011","journal-title":"O&#x2019;Reilly"},{"key":"ref2","first-page":"113","article-title":"Die Gamifizierung der Hochschullehre","volume":"18","author":"fischer","year":"2017","journal-title":"Strahringer Leyh (Hg ) Gamification und Serious Games 2017"},{"key":"ref9","first-page":"32","article-title":"Experiences of a Software Engineering Course based on Interactive Learning","author":"krusche","year":"2017","journal-title":"SEUH"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1037\/a0012801"},{"key":"ref20","author":"koschek","year":"2009","journal-title":"Geschichten vom Scrum Von Sprints Retrospektiven und agilen Werten"},{"key":"ref21","article-title":"&#x00DC;berpr&#x00FC;fung einer Kurzskala intrinsischer Motivation (KIM)","volume":"15","author":"wilde","year":"2009","journal-title":"Zeitschrift f&#x00FC;r Didaktik der Naturwissenschaften"}],"event":{"name":"2022 IEEE Global Engineering Education Conference (EDUCON)","location":"Tunis, Tunisia","start":{"date-parts":[[2022,3,28]]},"end":{"date-parts":[[2022,3,31]]}},"container-title":["2022 IEEE Global Engineering Education Conference (EDUCON)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/9766427\/9766377\/09766825.pdf?arnumber=9766825","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,6,20]],"date-time":"2022-06-20T21:16:51Z","timestamp":1655759811000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9766825\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,3,28]]},"references-count":21,"URL":"https:\/\/doi.org\/10.1109\/educon52537.2022.9766825","relation":{},"subject":[],"published":{"date-parts":[[2022,3,28]]}}}