{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,5]],"date-time":"2025-06-05T04:03:30Z","timestamp":1749096210093,"version":"3.41.0"},"reference-count":16,"publisher":"IEEE","license":[{"start":{"date-parts":[[2025,4,22]],"date-time":"2025-04-22T00:00:00Z","timestamp":1745280000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2025,4,22]],"date-time":"2025-04-22T00:00:00Z","timestamp":1745280000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025,4,22]]},"DOI":"10.1109\/educon62633.2025.11016369","type":"proceedings-article","created":{"date-parts":[[2025,6,3]],"date-time":"2025-06-03T17:42:47Z","timestamp":1748972567000},"page":"1-5","source":"Crossref","is-referenced-by-count":0,"title":["Enhancing Student Engagement and Experience Through Gamified Flipped Learning Using Kahoot! in Engineering Education"],"prefix":"10.1109","author":[{"given":"Shafique","family":"Ahmed","sequence":"first","affiliation":[{"name":"School of Engineering and Materials Science, Queen Mary University of London,London,UK"}]},{"given":"Saqib R","family":"Jivani","sequence":"additional","affiliation":[{"name":"School of Engineering and Materials Science, Queen Mary University of London,London,UK"}]},{"given":"Sanaa","family":"Hafeez","sequence":"additional","affiliation":[{"name":"School of Engineering and Materials Science, Queen Mary University of London,London,UK"}]},{"given":"Mohamed H","family":"Adjali","sequence":"additional","affiliation":[{"name":"School of Engineering and Materials Science, Queen Mary University of London,London,UK"}]}],"member":"263","reference":[{"key":"ref1","first-page":"16","article-title":"Effects of Game-Based Learning on Engagement and Academic Performance for Undergraduate Science and Engineering Students","volume":"40","author":"Jivani","year":"2024","journal-title":"International Journal of Engineering Education"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.3390\/computers12070143"},{"key":"ref3","article-title":"Flip Your Classroom: Reach Every Student in Every Class Every Day","author":"Bergmann","year":"2012","journal-title":"International Society for Technology in Education"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.19173\/irrodl.v17i3.2274"},{"journal-title":"Flow: The Psychology of Optimal Experience. Harper & Row.","year":"1990","author":"Csikszentmihalyi","key":"ref5"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1037\/0003-066x.55.1.68"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2014.09.006"},{"key":"ref8","first-page":"380","volume":"63","author":"A.","year":"2013","journal-title":"Gamifying learning experiences: Practical implications and outcomes. Computers & Education"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1145\/2181037.2181040"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1109\/hicss.2014.377"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1016\/j.edurev.2020.100326"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1177\/1046878114563660"},{"issue":"2","key":"ref13","first-page":"74","article-title":"Are games effective learning tools? A review of educational games","volume":"21","author":"Freitas","year":"2018","journal-title":"Journal of Educational Technology & Society"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2014.08.019"},{"key":"ref15","first-page":"1","author":"Nicholson","year":"2015","journal-title":"A Recipe for Meaningful Gamification. In Gamification in Education and Business"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-47283-6_4"}],"event":{"name":"2025 IEEE Global Engineering Education Conference (EDUCON)","start":{"date-parts":[[2025,4,22]]},"location":"London, United Kingdom","end":{"date-parts":[[2025,4,25]]}},"container-title":["2025 IEEE Global Engineering Education Conference (EDUCON)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx8\/11016265\/11016287\/11016369.pdf?arnumber=11016369","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,4]],"date-time":"2025-06-04T05:34:27Z","timestamp":1749015267000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/11016369\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,4,22]]},"references-count":16,"URL":"https:\/\/doi.org\/10.1109\/educon62633.2025.11016369","relation":{},"subject":[],"published":{"date-parts":[[2025,4,22]]}}}