{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,26]],"date-time":"2025-12-26T07:07:33Z","timestamp":1766732853387,"version":"3.41.0"},"reference-count":24,"publisher":"IEEE","license":[{"start":{"date-parts":[[2025,4,22]],"date-time":"2025-04-22T00:00:00Z","timestamp":1745280000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2025,4,22]],"date-time":"2025-04-22T00:00:00Z","timestamp":1745280000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025,4,22]]},"DOI":"10.1109\/educon62633.2025.11016434","type":"proceedings-article","created":{"date-parts":[[2025,6,3]],"date-time":"2025-06-03T17:42:47Z","timestamp":1748972567000},"page":"1-5","source":"Crossref","is-referenced-by-count":1,"title":["No More Binge Learning - Using Gamification Elements to Support Distributed Practice in Engineering Education"],"prefix":"10.1109","author":[{"given":"Isabel","family":"John","sequence":"first","affiliation":[{"name":"Technical University of Applied Sciences W&#x00FC;rzburg-Schweinfurt,Faculty of Computer Science and Business Information Systems"}]},{"given":"Anne","family":"Hess","sequence":"additional","affiliation":[{"name":"Technical University of Applied Sciences W&#x00FC;rzburg-Schweinfurt,Faculty of Computer Science and Business Information Systems"}]},{"given":"Tobias","family":"Fertig","sequence":"additional","affiliation":[{"name":"Technical University of Applied Sciences W&#x00FC;rzburg-Schweinfurt,Faculty of Computer Science and Business Information Systems"}]}],"member":"263","reference":[{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1007\/s10648-012-9205-z"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1145\/2181037.2181040"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1109\/EDUCON52537.2022.9766825"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1109\/EDUCON60312.2024.10578678"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-83520-9_13"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1037\/a0012801"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-63464-3_15"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1037\/0022-3514.43.3.450"},{"key":"ref9","article-title":"\u00dcberpr\u00fcfung einer Kurzskala intrinsischer Motivation (KIM)","volume":"15","author":"Wilde","year":"2009","journal-title":"Zeitschrift f\u00fcr Didaktik der Naturwissenschaften"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1177\/1529100612453266"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.3389\/fpsyg.2021.685245"},{"issue":"3","key":"ref12","doi-asserted-by":"crossref","first-page":"341","DOI":"10.1207\/s1532690xci0103_4","article-title":"Contextual Enrichment and Distribution of Practice in the Classroom","volume":"1","author":"Smith","year":"1984","journal-title":"Cognition and Instruction"},{"key":"ref13","article-title":"Retention as a Function of Repeated Learning","volume-title":"Memory: A Contribution to Experimental Psychology. Teachers College","author":"Ebbinghaus","year":"1885"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.3389\/fpsyg.2022.994700"},{"key":"ref15","article-title":"Distributed Practice in Games-Based Learning","volume-title":"BoardGameGeek","author":"Eng","year":"2021"},{"key":"ref16","first-page":"100172","article-title":"\u201dWhy did we lose our snapchat streak?","volume":"5","author":"Hristova","year":"2022","journal-title":"Social media gamification and metacommunication,\u201d Computers in Human Behavior Reports"},{"key":"ref17","article-title":"Gamification and Online Learning Streaks","volume-title":"LMSNinjas","author":"Gutierrez","year":"2023"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1007\/s10639-020-10424-9"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1145\/3375462.3375483"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1038\/s41539-020-0061-1"},{"volume-title":"Moodle.org","year":"2019","key":"ref21"},{"key":"ref22","article-title":"Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps","author":"Zichermann","year":"2011","journal-title":"O\u2019Reilly"},{"issue":"140","key":"ref23","first-page":"55","article-title":"A technique for the measurement of attitudes","volume":"22","author":"Likert","year":"1932","journal-title":"Archives of Psychology"},{"key":"ref24","first-page":"69","volume-title":"TGEEE: Analysis and Suggestions for Use","author":"Toda","year":"2023"}],"event":{"name":"2025 IEEE Global Engineering Education Conference (EDUCON)","start":{"date-parts":[[2025,4,22]]},"location":"London, United Kingdom","end":{"date-parts":[[2025,4,25]]}},"container-title":["2025 IEEE Global Engineering Education Conference (EDUCON)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx8\/11016265\/11016287\/11016434.pdf?arnumber=11016434","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,4]],"date-time":"2025-06-04T05:25:19Z","timestamp":1749014719000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/11016434\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,4,22]]},"references-count":24,"URL":"https:\/\/doi.org\/10.1109\/educon62633.2025.11016434","relation":{},"subject":[],"published":{"date-parts":[[2025,4,22]]}}}