{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,6]],"date-time":"2025-12-06T04:41:18Z","timestamp":1764996078896,"version":"3.28.0"},"reference-count":45,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016,10]]},"DOI":"10.1109\/fie.2016.7757539","type":"proceedings-article","created":{"date-parts":[[2016,12,1]],"date-time":"2016-12-01T21:41:54Z","timestamp":1480628514000},"page":"1-9","source":"Crossref","is-referenced-by-count":7,"title":["Continuance use intention of primary school learners towards mobile mathematical applications"],"prefix":"10.1109","author":[{"given":"Marisa","family":"Venter","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Lizette","family":"de Wet","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref39","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2005.11.021"},{"journal-title":"Straightforward Statistics for the Behavioral Sciences","year":"1996","author":"evans","key":"ref38"},{"key":"ref33","article-title":"Investigating children's opinions of games: Fun Toolkit vs. This or That Investigating Children's Opinions of Games: Fun Toolkit vs. This or That","author":"sim","year":"2013","journal-title":"IDC 2012"},{"key":"ref32","doi-asserted-by":"publisher","DOI":"10.1007\/s10111-007-0069-9"},{"key":"ref31","first-page":"236","article-title":"Case Studies","author":"stake","year":"1994","journal-title":"Handbook of Qualitative Research"},{"journal-title":"Research methods for business students","year":"2007","author":"saunders","key":"ref30"},{"journal-title":"Discovering statistics using SPSS","year":"2009","author":"field","key":"ref37"},{"key":"ref36","first-page":"23","article-title":"Measuring Flow in Educational Games and Gamified Learning Environments","author":"shernoff","year":"2014","journal-title":"EDMEDIA"},{"journal-title":"The Design of Virtual Environments","year":"2014","author":"rebane","key":"ref35"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.1145\/1139073.1139096"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1260\/1757-2223.4.3.173"},{"article-title":"iPad a solid education tool, study reports","year":"0","author":"bonnington","key":"ref40"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1109\/FIE.2015.7344163"},{"key":"ref12","article-title":"Behind the matric results: The story of maths and science","author":"cambell","year":"0","journal-title":"Mail and Guardian"},{"key":"ref13","first-page":"1","author":"prensky","year":"2001","journal-title":"Digital Game-Based Learning"},{"article-title":"Top $10+1$ instructional game design best practices","year":"0","author":"kapp","key":"ref14"},{"article-title":"Effects of learning from a civics video game","year":"0","author":"owens","key":"ref15"},{"key":"ref16","first-page":"237","volume":"4","author":"chinomona","year":"2013","journal-title":"Mobile Gaming Perceived Enjoyment and Ease of Play as Predictors of Student Attitude and Mobile Gaming Continuance Intention"},{"journal-title":"Understanding Perceived Enjoyment and Continuance Intention in Mobile Games","year":"2015","author":"nguyen","key":"ref17"},{"key":"ref18","first-page":"25","article-title":"Enjoyment of Digital Games What Makes Them &#x2018;Seriously&#x2019; Fun?","author":"wang","year":"2008","journal-title":"Serious Games Mechanisms and Effects"},{"key":"ref19","volume":"4","author":"malone","year":"1981","journal-title":"Toward a Theory of Intrinsically Motivating Instruction *"},{"key":"ref28","article-title":"Research dilemmas: Paradigms, methods and methodology","volume":"16","author":"mackenzie","year":"2006","journal-title":"Issues in Educational Resarch"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1590\/sajs.2013\/20120113"},{"year":"0","key":"ref27","article-title":"Android versus Apple in South Africa &#x2014; the winner is clear"},{"article-title":"SA has worst mathematics, science education in the world: World Economic Forum","year":"2014","author":"writer","key":"ref3"},{"key":"ref6","article-title":"Poor maths, science education at heart of SA's skills problem","author":"moodley","year":"2014","journal-title":"IGARSS 2014"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.3102\/0013189X033007014"},{"article-title":"Poor performance in Maths troubling","year":"0","author":"van der hoek","key":"ref5"},{"journal-title":"Wuzzit Trouble The Influence of a Digital Math Game on Student Number Sense","year":"2015","author":"pope","key":"ref8"},{"key":"ref7","first-page":"3654","article-title":"Mathematics apps and mobile learning","volume":"2013","author":"bos","year":"2013","journal-title":"Society for Information Technology & Teacher Education International Conference"},{"journal-title":"Mathematics Outcomes in South Africa What are the facts? What should be done?","year":"2013","author":"mccarthy","key":"ref2"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1080\/02671520903288885"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1177\/1555412013496894"},{"key":"ref20","article-title":"Evaluating game preference using the Fun toolkit across cultures","author":"sim","year":"2012","journal-title":"Proceedings of the BCS HCI 2012 People & Computers XXVI"},{"key":"ref45","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8535.2007.00709.x"},{"journal-title":"Finding flow The psychology of engagement with everyday life","year":"1997","author":"csikszentmihalyi","key":"ref22"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.17083\/ijsg.v1i4.47"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1155\/2015\/549684"},{"key":"ref42","first-page":"28","article-title":"iPad apps that promote mathematical knowledge? Yes, they exist!: Discovery Service for University of the Free State","volume":"19","author":"larkin","year":"2014","journal-title":"Australian Primary Mathematics Classroom"},{"key":"ref23","article-title":"Revisiting the GameFlow Model with Detailed Heuristics","volume":"2012","author":"sweetser","year":"2012","journal-title":"Journal of Creative Technologies"},{"key":"ref41","first-page":"426","article-title":"Mathematics Education: Is There an App For That?","author":"larkin","year":"2013","journal-title":"Math Educ Yesterday today tomorrow (Proceedings 36th Annu Conf Math Educ Res Gr Aust"},{"article-title":"App Reviews to Help Choose Ed Tech this Holiday Season","year":"0","author":"costanza","key":"ref26"},{"article-title":"What makes a great game? The key elements of successful games","year":"2014","author":"masters","key":"ref44"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2008.07.004"},{"journal-title":"Smartphone os market share 2015 q2","year":"2015","key":"ref43"}],"event":{"name":"2016 IEEE Frontiers in Education Conference (FIE)","start":{"date-parts":[[2016,10,12]]},"location":"Erie, PA, USA","end":{"date-parts":[[2016,10,15]]}},"container-title":["2016 IEEE Frontiers in Education Conference (FIE)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/7749394\/7757333\/07757539.pdf?arnumber=7757539","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,7,31]],"date-time":"2017-07-31T20:38:40Z","timestamp":1501533520000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/7757539\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016,10]]},"references-count":45,"URL":"https:\/\/doi.org\/10.1109\/fie.2016.7757539","relation":{},"subject":[],"published":{"date-parts":[[2016,10]]}}}